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 #058 Growlithe
General Location Attacks Egg Moves Stats
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Growlithe
Japan: Gardie
ガーディ
French: Caninos
German: Fukano
Korean: 가디
National: #058
Johto: #127
Male :75%
Female :25%
Classification Height Weight Capture Rate Base Egg Steps
Puppy Pokémon 2'04"
0.7m
41.9lbs
19kg
1905,120
Experience Growth Base Happiness Effort Values Earned
1,250,000 Points
Slow
70 55 Hit Points
70 Attack
45 Defense
70 Special Attack
50 Special Defense
60 Speed
Damage Taken
*1 *0.5 *2 *1 *0.5 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
Wild
- 50%
Burnt Berry - 5%
Gen I Trade
- RBY
Field
Evolutionary Chain
Locations - In-Depth Details
Gold Route 36, Route 37, Route 7, Route 8Details
Silver Trade from Gold/Crystal
Crystal Route 35, Route 36, Route 37, Route 8Details

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Bite 60 100 25 30
A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack.
Roar -- 100 20 --
A terrifying roar that drives the target away. The opposing trainer must use a new Pokémon.
9 Ember 40 100 25 10
A FIRE-type attack. Has a onein-ten chance of leaving the target with a damaging burn.
18 Leer -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
26 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
34 Flame Wheel 60 100 25 10
A FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target.
42 Agility -- 100 30 --
A special move that greatly boosts the user's SPEED. Normally used up to three times.
50 Flamethrower 95 100 15 10
A powerful FIRE-type attack. Has a one-in-ten chance of leaving the target with a burn.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM05 Roar -- 100 20 --
A terrifying roar that drives the target away. The opposing trainer must use a new Pokémon.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM08 Rock Smash 20 100 15 50
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM23 Iron Tail 100 75 15 30
Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE.
TM24 DragonBreath 60 100 20 30
A DRAGON-type attack. Has a one-in-three chance of paralyzing the target.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM28 Dig 60 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM38 Fire Blast 120 85 5 10
Strongest FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Body Slam 85 100 15 30 Details
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Crunch 80 100 15 20 Details
A DARK-type attack. Has a one-in-five chance of reducing the target's SPCL.DEF.
Fire Spin 15 70 15 -- Details
A FIRE-type attack that lasts two to five turns. The flames make the target unable to move.
Safeguard -- 100 25 -- Details
A mystic power that protects the user from status problems for five turns.
Thrash 90 100 20 -- Details
An attack that lasts two to three turns. Afterwards, the attacker becomes confused.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Flamethrower 95 100 15 10
A powerful FIRE-type attack. Has a one-in-ten chance of leaving the target with a burn.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
Body Slam 85 100 15 30 Gen I TM08
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Dragon Rage 40 100 10 -- Gen I TM23
A DRAGON-type attack. It always inflicts a set amount of damage.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Reflect -- 100 20 -- Gen I TM33
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Skull Bash 100 100 15 -- Gen I TM40
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 350 55 70 45 70 50 60
Max Stats Lv. 50 115 - 161 75 - 121 50 - 96 75 - 121 55 - 101 65 - 111
Lv. 100 220 - 313 145 - 238 95 - 188 145 - 238 105 - 198 125 - 218

<--- #057
Primeape
#059
Arcanine
--->

 
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