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General | Location | Attacks | Egg Moves | Stats |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||||||
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Experience Growth | Base Happiness | Effort Values Earned |
1,059,860 Points Medium Slow |
70 | 40 Hit Points 35 Attack 30 Defense 120 Special Attack 70 Special Defense 105 Speed |
Damage Taken | |||||||||||||||||
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*1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *1 |
Wild Hold Item | Egg Groups | ||||
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Evolutionary Chain | |||||
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Locations - In-Depth Details | |||
Gold | Route 8 | Details | |
Silver | Route 8 | Details | |
Crystal | Route 8 | Details |
Generation II Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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— | Teleport | ![]() |
-- | 100 | 20 | -- | |||
A special move for instantly escaping from wild Pokémon. Useful in the wild only. | |||||||||
— | Kinesis | ![]() |
-- | 80 | 15 | -- | |||
A special move of bending spoons to confound the enemy. Makes the user harder to hit. | |||||||||
— | Confusion | ![]() |
50 | 100 | 25 | 10 | |||
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused. | |||||||||
16 | Confusion | ![]() |
50 | 100 | 25 | 10 | |||
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused. | |||||||||
18 | Disable | ![]() |
-- | 55 | 20 | -- | |||
A move that disables one of the target's moves. That move can't be used until it wears off. | |||||||||
21 | Psybeam | ![]() |
65 | 100 | 20 | 10 | |||
A PSYCHIC-type attack. Has a one-in-ten chance of making the target confused. | |||||||||
26 | Recover | ![]() |
-- | 100 | 20 | -- | |||
Half of the user's maximum HP is restored. Few Pokémon learn this move on their own. | |||||||||
31 | Future Sight | ![]() |
80 | 90 | 15 | -- | |||
A special PSYCHIC-type attack. It strikes the target two turns after it is used. | |||||||||
38 | Psychic | ![]() |
90 | 100 | 10 | 10 | |||
A PSYCHIC-type attack. Has a one-in-ten chance of lowering the target's SPCL.DEF rating. | |||||||||
45 | Reflect | ![]() |
-- | 100 | 20 | -- | |||
Reduces damage from physical attacks by about half. A special PSYCHIC-type move. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
TM01 | DynamicPunch | ![]() |
100 | 50 | 5 | 100 | |||
A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits. | |||||||||
TM02 | Headbutt | ![]() |
70 | 100 | 15 | 30 | |||
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. | |||||||||
TM03 | Curse | ![]() |
-- | -- | 10 | -- | |||
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. | |||||||||
TM06 | Toxic | ![]() |
-- | 85 | 10 | -- | |||
A move that badly poisons the target. The amount of poison damage increases every turn. | |||||||||
TM07 | Zap Cannon | ![]() |
100 | 50 | 5 | 100 | |||
An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits. | |||||||||
TM09 | Psych Up | ![]() |
-- | 100 | 10 | -- | |||
Self-hypnosis move that copies the foe's stats changes, then applies them to the user. | |||||||||
TM10 | Hidden Power | ![]() |
?? | 100 | 15 | -- | |||
A peculiar move that changes type and power depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | ![]() |
-- | 90 | 5 | -- | |||
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. | |||||||||
TM13 | Snore | ![]() |
40 | 100 | 15 | 30 | |||
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. | |||||||||
TM17 | Protect | ![]() |
-- | 100 | 10 | -- | |||
Completely foils an opponent's attack. If used consecutively, its success rate decreases. | |||||||||
TM18 | Rain Dance | ![]() |
-- | 90 | 5 | -- | |||
Summons rain for five turns. While it is raining, the power of WATER-type moves increases. | |||||||||
TM20 | Endure | ![]() |
-- | 100 | 10 | -- | |||
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. | |||||||||
TM21 | Frustration | ![]() |
?? | 100 | 20 | -- | |||
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. | |||||||||
TM27 | Return | ![]() |
?? | 100 | 20 | -- | |||
A NORMAL-type attack. The tamer the user, the more powerful the move. | |||||||||
TM28 | Dig | ![]() |
60 | 100 | 10 | -- | |||
The attacker digs underground in the first turn, then pops up in the next turn to attack. | |||||||||
TM29 | Psychic | ![]() |
90 | 100 | 10 | 10 | |||
A PSYCHIC-type attack. Has a one-in-ten chance of lowering the target's SPCL.DEF rating. | |||||||||
TM30 | Shadow Ball | ![]() |
80 | 100 | 15 | 20 | |||
A GHOST-type attack. Has a one-in-five chance of reducing the target's SPCL.DEF. | |||||||||
TM32 | Double Team | ![]() |
-- | 100 | 15 | -- | |||
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. | |||||||||
TM33 | Ice Punch | ![]() |
75 | 100 | 15 | 10 | |||
A special ICE-type attack. Has a one-in-ten chance of freezing the target. | |||||||||
TM34 | Swagger | ![]() |
-- | 90 | 15 | 100 | |||
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. | |||||||||
TM35 | Sleep Talk | ![]() |
-- | 100 | 10 | -- | |||
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. | |||||||||
TM41 | ThunderPunch | ![]() |
75 | 100 | 15 | 10 | |||
A special ELECTRIC-type attack. Has a one-in-ten shot at paralyzing the target. | |||||||||
TM42 | Dream Eater | ![]() |
100 | 100 | 15 | -- | |||
Works only on sleeping Pokémon. Steals the target's HP and adds 50%% of it to the user's HP. | |||||||||
TM44 | Rest | ![]() |
-- | 100 | 10 | -- | |||
The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
TM45 | Attract | ![]() |
-- | 100 | 15 | -- | |||
Infatuates targets, making it hard for them to attack foes of the opposite gender. | |||||||||
TM46 | Thief | ![]() |
40 | 100 | 10 | 100 | |||
A DARK-type attack. The attacking Pokémon may steal an item held by the target. | |||||||||
TM48 | Fire Punch | ![]() |
75 | 100 | 15 | 10 | |||
A special FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. | |||||||||
TM50 | Nightmare | ![]() |
-- | 100 | 15 | -- | |||
A move that makes a sleeping target have bad dreams. The victim will steadily lose HP. | |||||||||
HM05 | Flash | ![]() |
-- | 70 | 20 | -- | |||
Blinds the target with a bright flash of light, reducing the opponent's accuracy. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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Barrier | ![]() |
-- | 100 | 30 | -- | Details | ||
Instantly forms a barrier between the user and the opponent. DEFENSE is increased. | ||||||||
Encore | ![]() |
-- | 100 | 5 | -- | Details | ||
Forces the target to continue to use the move it used last for the next two to six turns. | ||||||||
Light Screen | ![]() |
-- | 100 | 30 | -- | Details | ||
Reduces damage from special attacks by about half. A special PSYCHIC-type move. |
Gen I Only Moves (Details) | |||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | Method | |||
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Mega Punch | ![]() |
80 | 85 | 20 | -- | Gen I TM01 | |||
A NORMAL-type attack move. It is highly accurate and relatively powerful. | |||||||||
Body Slam | ![]() |
85 | 100 | 15 | 30 | Gen I TM08 | |||
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits. | |||||||||
Take Down | ![]() |
90 | 85 | 20 | -- | Gen I TM09 | |||
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
Double-Edge | ![]() |
120 | 100 | 15 | -- | Gen I TM10 | |||
A charging tackle attack. One quarter of the damage comes back to hurt the attacker. | |||||||||
Submission | ![]() |
80 | 80 | 25 | -- | Gen I TM17 | |||
Strongest FIGHTING attack. One quarter of the damage also hurts the attacker. | |||||||||
Counter | ![]() |
?? | 100 | 20 | -- | Gen I TM18 | |||
A retaliation move that pays back double the damage of a physical attack. Very accurate. | |||||||||
Seismic Toss | ![]() |
?? | 100 | 20 | -- | Gen I TM19 | |||
A FIGHTING-type attack. Throws the target with enough force to flip the world. | |||||||||
Rage | ![]() |
20 | 100 | 20 | -- | Gen I TM20 | |||
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | |||||||||
Mimic | ![]() |
-- | 100 | 10 | -- | Gen I TM31 | |||
A move for learning one of the opponent's moves, for use during that battle only. | |||||||||
Bide | ![]() |
-- | 100 | 10 | -- | Gen I TM34 | |||
The user waits for several turns. At the end, it returns double the damage it received. | |||||||||
Metronome | ![]() |
-- | 100 | 10 | -- | Gen I TM35 | |||
The user waggles its finger, triggering a move. There is no telling what will happen. | |||||||||
Skull Bash | ![]() |
100 | 100 | 15 | -- | Gen I TM40 | |||
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam. | |||||||||
Thunder Wave | ![]() |
-- | 100 | 20 | -- | Gen I TM45 | |||
A special move that causes paralysis. The victim has a onein-four chance of immobility. | |||||||||
Psywave | ![]() |
?? | 80 | 15 | -- | Gen I TM46 | |||
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage. | |||||||||
Tri Attack | ![]() |
80 | 100 | 10 | 20 | Gen I TM49 | |||
A NORMAL-type attack. A triangular field of energy is created and launched. | |||||||||
Substitute | ![]() |
-- | 100 | 10 | -- | Gen I TM50 | |||
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 400 | 40 | 35 | 30 | 120 | 70 | 105 | |
Max Stats | Lv. 50 | 100 - 146 | 40 - 86 | 35 - 81 | 125 - 171 | 75 - 121 | 110 - 156 |
Lv. 100 | 190 - 283 | 75 - 168 | 65 - 158 | 245 - 338 | 145 - 238 | 215 - 308 |
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