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General | Location | Attacks | Egg Moves | Stats |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||||||
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Experience Growth | Base Happiness | Effort Values Earned |
1,000,000 Points Medium Fast |
70 | 65 Hit Points 45 Attack 55 Defense 45 Special Attack 70 Special Defense 45 Speed |
Damage Taken | |||||||||||||||||
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*1 | *0.5 | *0.5 | *2 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 |
Wild Hold Item | Egg Groups | ||||||
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Evolutionary Chain | |||
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Locations - In-Depth Details | |||
Gold | Whirl Islands | Details | |
Silver | Whirl Islands | Details | |
Crystal | Whirl Islands | Details |
Generation II Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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— | Headbutt | ![]() |
70 | 100 | 15 | 30 | |||
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. | |||||||||
5 | Growl | ![]() |
-- | 100 | 40 | -- | |||
A move that lowers the target's ATTACK power. Can normally be used up to six times. | |||||||||
16 | Aurora Beam | ![]() |
65 | 100 | 20 | 10 | |||
An ICE-type attack. Has a one-in-ten chance of reducing the target's ATTACK power. | |||||||||
21 | Rest | ![]() |
-- | 100 | 10 | -- | |||
The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
32 | Take Down | ![]() |
90 | 85 | 20 | -- | |||
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
37 | Ice Beam | ![]() |
95 | 100 | 10 | 10 | |||
An ICE-type attack. Has a one-in-ten chance of freezing the target solid. | |||||||||
48 | Safeguard | ![]() |
-- | 100 | 25 | -- | |||
A mystic power that protects the user from status problems for five turns. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
TM02 | Headbutt | ![]() |
70 | 100 | 15 | 30 | |||
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. | |||||||||
TM03 | Curse | ![]() |
-- | -- | 10 | -- | |||
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. | |||||||||
TM06 | Toxic | ![]() |
-- | 85 | 10 | -- | |||
A move that badly poisons the target. The amount of poison damage increases every turn. | |||||||||
TM10 | Hidden Power | ![]() |
?? | 100 | 15 | -- | |||
A peculiar move that changes type and power depending on the Pokémon using it. | |||||||||
TM13 | Snore | ![]() |
40 | 100 | 15 | 30 | |||
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. | |||||||||
TM14 | Blizzard | ![]() |
120 | 70 | 5 | 10 | |||
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target. | |||||||||
TM16 | Icy Wind | ![]() |
55 | 95 | 15 | 100 | |||
An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits. | |||||||||
TM17 | Protect | ![]() |
-- | 100 | 10 | -- | |||
Completely foils an opponent's attack. If used consecutively, its success rate decreases. | |||||||||
TM18 | Rain Dance | ![]() |
-- | 90 | 5 | -- | |||
Summons rain for five turns. While it is raining, the power of WATER-type moves increases. | |||||||||
TM20 | Endure | ![]() |
-- | 100 | 10 | -- | |||
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. | |||||||||
TM21 | Frustration | ![]() |
?? | 100 | 20 | -- | |||
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. | |||||||||
TM27 | Return | ![]() |
?? | 100 | 20 | -- | |||
A NORMAL-type attack. The tamer the user, the more powerful the move. | |||||||||
TM32 | Double Team | ![]() |
-- | 100 | 15 | -- | |||
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. | |||||||||
TM34 | Swagger | ![]() |
-- | 90 | 15 | 100 | |||
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. | |||||||||
TM35 | Sleep Talk | ![]() |
-- | 100 | 10 | -- | |||
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. | |||||||||
TM44 | Rest | ![]() |
-- | 100 | 10 | -- | |||
The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
TM45 | Attract | ![]() |
-- | 100 | 15 | -- | |||
Infatuates targets, making it hard for them to attack foes of the opposite gender. | |||||||||
HM03 | Surf | ![]() |
95 | 100 | 15 | -- | |||
A WATER-type attack. This move is strong and highly accurate. | |||||||||
HM06 | Whirlpool | ![]() |
15 | 70 | 15 | -- | |||
Lasts two to five turns. Foe becomes trapped in a vortex, making it impossible to switch. | |||||||||
HM07 | Waterfall | ![]() |
80 | 100 | 15 | -- | |||
A WATER-type attack. Hits with a blow packing the power of fish traveling up waterfalls. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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Disable | ![]() |
-- | 55 | 20 | -- | Details | ||
A move that disables one of the target's moves. That move can't be used until it wears off. | ||||||||
Encore | ![]() |
-- | 100 | 5 | -- | Details | ||
Forces the target to continue to use the move it used last for the next two to six turns. | ||||||||
Lick | ![]() |
20 | 100 | 30 | 30 | Details | ||
A GHOST-type attack. Has a one-in-three chance of leaving the target with paralysis. | ||||||||
Peck | ![]() |
35 | 100 | 35 | -- | Details | ||
A standard FLYING-type attack. It is favored by Pokémon with beaks or horns. | ||||||||
Perish Song | ![]() |
-- | 100 | 5 | -- | Details | ||
A malevolent melody that causes both the user and the opponent to faint in three turns. | ||||||||
Slam | ![]() |
80 | 75 | 20 | -- | Details | ||
A NORMAL-type attack move. The attacker uses an appendage to slam the target hard. |
Crystal Move Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|
Ice Beam | ![]() |
95 | 100 | 10 | 10 | |||
An ICE-type attack. Has a one-in-ten chance of freezing the target solid. |
Gen I Only Moves (Details) | |||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | Method | |||
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Horn Drill | ![]() |
?? | 30 | 5 | -- | Gen I TM07 | |||
A single-hit knockout attack. Learned only by Pokémon with a horn or horns. | |||||||||
Body Slam | ![]() |
85 | 100 | 15 | 30 | Gen I TM08 | |||
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits. | |||||||||
Double-Edge | ![]() |
120 | 100 | 15 | -- | Gen I TM10 | |||
A charging tackle attack. One quarter of the damage comes back to hurt the attacker. | |||||||||
BubbleBeam | ![]() |
65 | 100 | 20 | 10 | Gen I TM11 | |||
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED. | |||||||||
Water Gun | ![]() |
40 | 100 | 25 | -- | Gen I TM12 | |||
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. | |||||||||
Pay Day | ![]() |
40 | 100 | 20 | -- | Gen I TM16 | |||
A move that nets money at the end of battle. How much depends on attack frequency and level. | |||||||||
Rage | ![]() |
20 | 100 | 20 | -- | Gen I TM20 | |||
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | |||||||||
Mimic | ![]() |
-- | 100 | 10 | -- | Gen I TM31 | |||
A move for learning one of the opponent's moves, for use during that battle only. | |||||||||
Bide | ![]() |
-- | 100 | 10 | -- | Gen I TM34 | |||
The user waits for several turns. At the end, it returns double the damage it received. | |||||||||
Skull Bash | ![]() |
100 | 100 | 15 | -- | Gen I TM40 | |||
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam. | |||||||||
Substitute | ![]() |
-- | 100 | 10 | -- | Gen I TM50 | |||
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. | |||||||||
Strength | ![]() |
80 | 100 | 15 | -- | Gen I HM04 | |||
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 325 | 65 | 45 | 55 | 45 | 70 | 45 | |
Max Stats | Lv. 50 | 125 - 171 | 50 - 96 | 60 - 106 | 50 - 96 | 75 - 121 | 50 - 96 |
Lv. 100 | 240 - 333 | 95 - 188 | 115 - 208 | 95 - 188 | 145 - 238 | 95 - 188 |
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