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 #087 Dewgong
General Location Attacks Egg Moves Stats
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Dewgong
Japan: Jugon
ジュゴン
French: Lamantine
German: Jugong
Korean: 쥬레곤
National: #087
Johto: #177
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Sea Lion Pokémon 5'07"
1.7m
264.6lbs
120kg
755,120
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 90 Hit Points
70 Attack
80 Defense
70 Special Attack
95 Special Defense
70 Speed
Damage Taken
*1 *1 *0.5 *2 *2 *0.25 *2 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1
Wild Hold Item Egg Groups
 Gen I Trade
Dratini Candy - RBY
Water 1
Field
Evolutionary Chain
Locations
Gold Evolve Seel
Silver Evolve Seel
Crystal Evolve Seel

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
Growl -- 100 40 --
A move that lowers the target's ATTACK power. Can normally be used up to six times.
Aurora Beam 65 100 20 10
An ICE-type attack. Has a one-in-ten chance of reducing the target's ATTACK power.
5 Growl -- 100 40 --
A move that lowers the target's ATTACK power. Can normally be used up to six times.
16 Aurora Beam 65 100 20 10
An ICE-type attack. Has a one-in-ten chance of reducing the target's ATTACK power.
21 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
32 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
43 Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
60 Safeguard -- 100 25 --
A mystic power that protects the user from status problems for five turns.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM14 Blizzard 120 70 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM16 Icy Wind 55 95 15 100
An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM18 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
HM03 Surf 95 100 15 --
A WATER-type attack. This move is strong and highly accurate.
HM06 Whirlpool 15 70 15 --
Lasts two to five turns. Foe becomes trapped in a vortex, making it impossible to switch.
HM07 Waterfall 80 100 15 --
A WATER-type attack. Hits with a blow packing the power of fish traveling up waterfalls.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Disable -- 55 20 -- Details
A move that disables one of the target's moves. That move can't be used until it wears off.
Encore -- 100 5 -- Details
Forces the target to continue to use the move it used last for the next two to six turns.
Lick 20 100 30 30 Details
A GHOST-type attack. Has a one-in-three chance of leaving the target with paralysis.
Peck 35 100 35 -- Details
A standard FLYING-type attack. It is favored by Pokémon with beaks or horns.
Perish Song -- 100 5 -- Details
A malevolent melody that causes both the user and the opponent to faint in three turns.
Slam 80 75 20 -- Details
A NORMAL-type attack move. The attacker uses an appendage to slam the target hard.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
Horn Drill ?? 30 5 -- Gen I TM07
A single-hit knockout attack. Learned only by Pokémon with a horn or horns.
Body Slam 85 100 15 30 Gen I TM08
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
BubbleBeam 65 100 20 10 Gen I TM11
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED.
Water Gun 40 100 25 -- Gen I TM12
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
Pay Day 40 100 20 -- Gen I TM16
A move that nets money at the end of battle. How much depends on attack frequency and level.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Skull Bash 100 100 15 -- Gen I TM40
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
Strength 80 100 15 -- Gen I HM04
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 475 90 70 80 70 95 70
Max Stats Lv. 50 150 - 196 75 - 121 85 - 131 75 - 121 100 - 146 75 - 121
Lv. 100 290 - 383 145 - 238 165 - 258 145 - 238 195 - 288 145 - 238

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Seel
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Grimer
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