#087 Dewgong
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Dewgong
Japan: Jugon
ジュゴン
French: Lamantine
German: Jugong
Korean: 쥬레곤
National: #087
Alola: #116
Melemele: #116
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #087
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Sea Lion Pokémon 5'07"
1.7m
264.6lbs
120kg
755,120
Abilities: Thick Fat - Hydration - Ice Body (Hidden Ability)
Thick Fat: Fire and Ice-type moves deal 50% damage.
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Hidden Ability (Available through transfer):
Ice Body: HP is restored by 1/16th of maximum HP when its hailing.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Sp. Defense Point(s)
Not Wild
Damage Taken
*1 *1 *0.5 *2 *2 *0.25 *2 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Courage CandyCourage Candy LCourage Candy XLSeel Candy
Water 1
Field
Evolutionary Chain
Locations - In-Depth Details
Sun Trade from Ultra Sun/Ultra Moon
Moon Trade from Ultra Sun/Ultra Moon
Ultra Sun Evolve Seel
Ultra Moon Evolve Seel
Let's Go, Pikachu! Seafoam IslandsDetails
Let's Go, Eevee! Seafoam IslandsDetails
Trainer Locations  Details
Flavor Text
Ultra Sun It swims through the ocean at a speed of eight knots, searching for Pokémon that will become its prey. It’s especially fond of Wishiwashi.
Ultra Moon It sunbathes on the beach after meals. The rise in its body temperature helps its digestion.
Let's Go, Pikachu! Its entire body is a snowy white. Unharmed by even intense cold, it swims powerfully in icy waters.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Sheer Cold ?? 30 5 --
    The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types.
    Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Signal Beam 75 100 15 10
    The user attacks with a sinister beam of light. This may also confuse the target.
    Icy Wind 55 95 15 100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    3 Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    7 Signal Beam 75 100 15 10
    The user attacks with a sinister beam of light. This may also confuse the target.
    11 Icy Wind 55 95 15 100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    13 Encore -- 100 5 --
    The user compels the target to keep using the move it encored for three turns.
    17 Ice Shard 40 100 30 --
    The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
    21 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    23 Aqua Ring -- -- 20 --
    The user envelops itself in a veil made of water. It regains some HP every turn.
    27 Aurora Beam 65 100 20 10
    The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
    31 Aqua Jet 40 100 20 --
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    33 Brine 65 100 10 --
    If the target's HP is half or less, this attack will hit with double the power.
    39 Take Down 90 85 20 --
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    45 Dive 80 100 10 --
    Diving on the first turn, the user floats up and attacks on the next turn.
    49 Aqua Tail 90 90 10 --
    The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    55 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    61 Safeguard -- -- 25 --
    The user creates a protective field that prevents status conditions for five turns.
    65 Hail -- -- 10 --
    The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM07 Hail -- -- 10 --
    The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM13 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM14 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM15 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM20 Safeguard -- -- 25 --
    The user creates a protective field that prevents status conditions for five turns.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM49 Echoed Voice 40 100 15 --
    The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
    TM56 Fling ?? 100 10 --
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM67 Smart Strike 70 -- 10 --
    The user stabs the target with a sharp horn. This attack never misses.
    TM68 Giga Impact 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    TM79 Frost Breath 60 90 10 100
    The user blows its cold breath on the target. This attack always results in a critical hit.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM94 Surf 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM98 Waterfall 80 100 15 20
    The user charges at the target and may make it flinch.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Lick 30 100 30 30 Details
    The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
    Perish Song -- -- 5 -- Details
    Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
    Disable -- 100 20 -- Details
    For four turns, this move prevents the target from using the move it last used.
    Horn Drill ?? 30 5 -- Details
    The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
    Slam 80 75 20 -- Details
    The target is slammed with a long tail, vines, or the like to inflict damage.
    Encore -- 100 5 -- Details
    The user compels the target to keep using the move it encored for three turns.
    Fake Out 40 100 10 100 Details
    This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
    Icicle Spear 25 100 30 -- Details
    The user launches sharp icicles at the target two to five times in a row.
    Signal Beam 75 100 15 10 Details
    The user attacks with a sinister beam of light. This may also confuse the target.
    Stockpile -- -- 20 -- Details
    The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
    Swallow -- -- 10 -- Details
    The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
    Spit Up ?? 100 10 -- Details
    The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
    Water Pulse 60 100 20 20 Details
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    Iron Tail 100 75 15 30 Details
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Sleep Talk -- -- 10 -- Details
    While it is asleep, the user randomly uses one of the moves it knows.
    Belch 120 90 10 -- Details
    The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
    Entrainment -- 100 15 -- Details
    The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Signal Beam751001510
    The user attacks with a sinister beam of light. This may also confuse the target.
    Drill Run809510--
    The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
    Icy Wind559515100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    Aqua Tail909010--
    The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Iron Tail100751530
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Water Pulse601002020
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    Liquidation851001020
    The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Acid Downpour 190 -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Tectonic Rage 160 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Savage Spin-Out 140 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Never-Ending Nightmare 100 -- 1 --
    Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
    Corkscrew Crash 180 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Hydro Vortex 175(Phy)/175(Spe) -- 1 --
    The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
    Subzero Slammer 140(Phy)/185(Spe) -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse 120 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Water Sport -- -- 15 --
    Lv. 7
    The user soaks the battlefield with water. This weakens Fire-type moves for five turns.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Avalanche 60 100 10 -- Gen IV TM72
    The power of this attack move is doubled if the user has been hurt by the target in the same turn.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Whirlpool 35 85 15 100 Gen IV HM05 HGSS
    The user traps the target in a violent swirling whirlpool for four to five turns.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Bubble Beam 65 100 20 10 Gen I TM11
    A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
    Water Gun 40 100 25 -- Gen I TM12
    The target is blasted with a forceful shot of water.
    Pay Day 40 100 20 -- Gen I TM16
    Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Skull Bash 130 100 10 100 Gen I TM40
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
    Strength 80 100 15 -- Gen I HM04
    The target is slugged with a punch thrown at maximum power.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 475 90 70 80 70 95 70
    Max Stats
    Hindering Nature
    Lv. 50 150 - 197 67 - 109 76 - 118 67 - 109 90 - 132 67 - 109
    Lv. 100 290 - 384 130 - 215 148 - 233 130 - 215 175 - 260 130 - 215
    Max Stats
    Neutral Nature
    Lv. 50 150 - 197 75 - 122 85 - 132 75 - 122 100 - 147 75 - 122
    Lv. 100 290 - 384 145 - 239 165 - 259 145 - 239 195 - 289 145 - 239
    Max Stats
    Beneficial Nature
    Lv. 50 150 - 197 82 - 134 93 - 145 82 - 134 110 - 161 82 - 134
    Lv. 100 290 - 384 159 - 262 181 - 284 159 - 262 214 - 317 159 - 262

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Fake Out 40 100 10 100
    This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
    Horn Drill ?? 30 5 --
    The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
    Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Encore -- 100 5 --
    The user compels the target to keep using the move it encored for three turns.
    Aqua Jet 40 100 20 --
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    4 Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    8 Encore -- 100 5 --
    The user compels the target to keep using the move it encored for three turns.
    12 Aqua Jet 40 100 20 --
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    15 Ice Shard 40 100 30 --
    The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
    20 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    26 Aurora Beam 65 100 20 10
    The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
    32 Waterfall 80 100 15 20
    The user charges at the target and may make it flinch.
    42 Take Down 90 85 20 --
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    52 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    62 Double-Edge 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM03 Helping Hand -- -- 20 --
    The user assists an ally by boosting the power of that ally's attack.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM19 Iron Tail 100 75 15 30
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    TM25 Waterfall 80 100 15 20
    The user charges at the target and may make it flinch.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM47 Surf 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM48 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM51 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM55 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM57 Pay Day 40 100 20 --
    Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
    TM58 Drill Run 80 95 10 --
    The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
    TM60 Megahorn 120 85 10 --
    Using its tough and impressive horn, the user rams into the target with no letup.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 475 90 70 80 70 95 70
    Max Stats
    Hindering Nature
    Lv. 50No Candy 150 - 165 67 - 89 76 - 99 67 - 89 90 - 113 67 - 89
    Candy 150 - 365 67 - 289 76 - 299 67 - 289 90 - 313 67 - 289
    Lv. 100No Candy 290 - 321 130 - 173 148 - 193 130 - 173 175 - 223 130 - 173
    Candy 290 - 521 130 - 373 148 - 393 130 - 373 175 - 423 130 - 373
    Max Stats
    Neutral Nature
    Lv. 50No Candy 150 - 165 75 - 99 85 - 110 75 - 99 100 - 126 75 - 99
    Candy 150 - 365 75 - 299 85 - 310 75 - 299 100 - 326 75 - 299
    Lv. 100No Candy 290 - 321 145 - 193 165 - 215 145 - 193 195 - 248 145 - 193
    Candy 290 - 521 145 - 393 165 - 415 145 - 393 195 - 448 145 - 393
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 150 - 165 82 - 108 93 - 121 82 - 108 110 - 139 82 - 108
    Candy 150 - 365 82 - 308 93 - 321 82 - 308 110 - 339 82 - 308
    Lv. 100No Candy 290 - 321 159 - 212 181 - 236 159 - 212 214 - 272 159 - 212
    Candy 290 - 521 159 - 412 181 - 436 159 - 412 214 - 472 159 - 412

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 525 CP29 CP2,669 CP
    Level 501,656 CP2,103 CP6,903 CP
    Level 1006,420 CP8,202 CP10,000 CP

<--- #086
Seel
#088
Grimer
--->

 
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