#087 Dewgong
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Dewgong
Japan: Jugon
ジュゴン
French: Lamantine
German: Jugong
Korean: 쥬레곤
National: #087
Alola: #116
Melemele: #116
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #087
Male :50%
Female :50%
Water-type Ice-type
Classification Height Weight Capture Rate Base Egg Steps
Sea Lion Pokémon 5'07"
1.7m
264.6lbs
120kg
755,120
Abilities: Thick Fat - Hydration - Ice Body (Hidden Ability)
Thick Fat: Fire and Ice-type moves deal 50% damage.
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Hidden Ability (Available through transfer):
Ice Body: HP is restored by 1/16th of maximum HP when its hailing.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Sp. Defense Point(s)
Not Wild
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *0.5 *2 *2 *0.25 *2 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Courage Candy RewardCourage Candy L RewardCourage Candy XL RewardSeel Candy Reward
Courage CandyCourage Candy LCourage Candy XLSeel Candy
Water 1
Field
Evolutionary Chain
Seel Level Dewgong
Locations - In-Depth Details
Sun Trade from Ultra Sun/Ultra Moon
Moon Trade from Ultra Sun/Ultra Moon
Ultra Sun Evolve Seel
Ultra Moon Evolve Seel
Let's Go, Pikachu! Seafoam IslandsDetails
Let's Go, Eevee! Seafoam IslandsDetails
Trainer Locations  Details
Flavor Text
Ultra Sun It swims through the ocean at a speed of eight knots, searching for Pokémon that will become its prey. It’s especially fond of Wishiwashi.
Ultra Moon It sunbathes on the beach after meals. The rise in its body temperature helps its digestion.
Let's Go, Pikachu! Its entire body is a snowy white. Unharmed by even intense cold, it swims powerfully in icy waters.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Sheer Cold Sheer Cold - Ice-type Sheer Cold: Special Move ?? 30 5 --
    The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types.
    Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Growl Growl - Normal-type Growl: Other Move -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Signal Beam Signal Beam - Bug-type Signal Beam: Special Move 75 100 15 10
    The user attacks with a sinister beam of light. This may also confuse the target.
    Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 15 100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    3 Growl Growl - Normal-type Growl: Other Move -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    7 Signal Beam Signal Beam - Bug-type Signal Beam: Special Move 75 100 15 10
    The user attacks with a sinister beam of light. This may also confuse the target.
    11 Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 15 100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    13 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
    The user compels the target to keep using the move it encored for three turns.
    17 Ice Shard Ice Shard - Ice-type Ice Shard: Physical Move 40 100 30 --
    The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
    21 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    23 Aqua Ring Aqua Ring - Water-type Aqua Ring: Other Move -- -- 20 --
    The user envelops itself in a veil made of water. It regains some HP every turn.
    27 Aurora Beam Aurora Beam - Ice-type Aurora Beam: Special Move 65 100 20 10
    The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
    31 Aqua Jet Aqua Jet - Water-type Aqua Jet: Physical Move 40 100 20 --
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    33 Brine Brine - Water-type Brine: Special Move 65 100 10 --
    If the target's HP is half or less, this attack will hit with double the power.
    39 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    45 Dive Dive - Water-type Dive: Physical Move 80 100 10 --
    Diving on the first turn, the user floats up and attacks on the next turn.
    49 Aqua Tail Aqua Tail - Water-type Aqua Tail: Physical Move 90 90 10 --
    The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    55 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    61 Safeguard Safeguard - Normal-type Safeguard: Other Move -- -- 25 --
    The user creates a protective field that prevents status conditions for five turns.
    65 Hail Hail - Ice-type Hail: Other Move -- -- 10 --
    The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM07 Hail Hail - Ice-type Hail: Other Move -- -- 10 --
    The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- -- 25 --
    The user creates a protective field that prevents status conditions for five turns.
    TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM49 Echoed Voice Echoed Voice - Normal-type Echoed Voice: Special Move 40 100 15 --
    The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
    TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM67 Smart Strike Smart Strike - Steel-type Smart Strike: Physical Move 70 -- 10 --
    The user stabs the target with a sharp horn. This attack never misses.
    TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    TM79 Frost Breath Frost Breath - Ice-type Frost Breath: Special Move 60 90 10 100
    The user blows its cold breath on the target. This attack always results in a critical hit.
    TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM94 Surf Surf - Water-type Surf: Special Move 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM98 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
    The user charges at the target and may make it flinch.
    TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Lick Lick - Ghost-type Lick: Physical Move 30 100 30 30 Details
    The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
    Perish Song Perish Song - Normal-type Perish Song: Other Move -- -- 5 -- Details
    Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
    Disable Disable - Normal-type Disable: Other Move -- 100 20 -- Details
    For four turns, this move prevents the target from using the move it last used.
    Horn Drill Horn Drill - Normal-type Horn Drill: Physical Move ?? 30 5 -- Details
    The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
    Slam Slam - Normal-type Slam: Physical Move 80 75 20 -- Details
    The target is slammed with a long tail, vines, or the like to inflict damage.
    Encore Encore - Normal-type Encore: Other Move -- 100 5 -- Details
    The user compels the target to keep using the move it encored for three turns.
    Fake Out Fake Out - Normal-type Fake Out: Physical Move 40 100 10 100 Details
    This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
    Icicle Spear Icicle Spear - Ice-type Icicle Spear: Physical Move 25 100 30 -- Details
    The user launches sharp icicles at the target two to five times in a row.
    Signal Beam Signal Beam - Bug-type Signal Beam: Special Move 75 100 15 10 Details
    The user attacks with a sinister beam of light. This may also confuse the target.
    Stockpile Stockpile - Normal-type Stockpile: Other Move -- -- 20 -- Details
    The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
    Swallow Swallow - Normal-type Swallow: Other Move -- -- 10 -- Details
    The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
    Spit Up Spit Up - Normal-type Spit Up: Special Move ?? 100 10 -- Details
    The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
    Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20 Details
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30 Details
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 -- Details
    While it is asleep, the user randomly uses one of the moves it knows.
    Belch Belch - Poison-type Belch: Special Move 120 90 10 -- Details
    The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
    Entrainment Entrainment - Normal-type Entrainment: Other Move -- 100 15 -- Details
    The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Signal BeamSignal Beam - Bug-typeSignal Beam: Special Move751001510
    The user attacks with a sinister beam of light. This may also confuse the target.
    Drill RunDrill Run - Ground-typeDrill Run: Physical Move809510--
    The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
    Icy WindIcy Wind - Ice-typeIcy Wind: Special Move559515100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    Aqua TailAqua Tail - Water-typeAqua Tail: Physical Move909010--
    The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Iron TailIron Tail - Steel-typeIron Tail: Physical Move100751530
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    SnoreSnore - Normal-typeSnore: Special Move501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Water PulseWater Pulse - Water-typeWater Pulse: Special Move601002020
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    LiquidationLiquidation - Water-typeLiquidation: Physical Move851001020
    The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 200(Phy)/200(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Acid Downpour Acid Downpour - Poison-type Special Move 190 -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Tectonic Rage Tectonic Rage - Ground-type Physical Move 160 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Savage Spin-Out Savage Spin-Out - Bug-type Special Move 140 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Never-Ending Nightmare Never-Ending Nightmare - Ghost-type Physical Move 100 -- 1 --
    Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
    Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 180 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Hydro Vortex Hydro Vortex - Water-type Physical MoveSpecial Move 175(Phy)/175(Spe) -- 1 --
    The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
    Subzero Slammer Subzero Slammer - Ice-type Physical MoveSpecial Move 140(Phy)/185(Spe) -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 120 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Water Sport Water Sport - Water-type Water Sport: Other Move -- -- 15 --
    Learn as SeelLv. 7
    The user soaks the battlefield with water. This weakens Fire-type moves for five turns.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Avalanche 60 100 10 -- Gen IV TM72
    The power of this attack move is doubled if the user has been hurt by the target in the same turn.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Whirlpool 35 85 15 100 Gen IV HM05 HGSS
    The user traps the target in a violent swirling whirlpool for four to five turns.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Bubble Beam 65 100 20 10 Gen I TM11
    A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
    Water Gun 40 100 25 -- Gen I TM12
    The target is blasted with a forceful shot of water.
    Pay Day 40 100 20 -- Gen I TM16
    Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Skull Bash 130 100 10 100 Gen I TM40
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
    Strength 80 100 15 -- Gen I HM04
    The target is slugged with a punch thrown at maximum power.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 475 90 70 80 70 95 70
    Max Stats
    Hindering Nature
    Lv. 50 150 - 197 67 - 109 76 - 118 67 - 109 90 - 132 67 - 109
    Lv. 100 290 - 384 130 - 215 148 - 233 130 - 215 175 - 260 130 - 215
    Max Stats
    Neutral Nature
    Lv. 50 150 - 197 75 - 122 85 - 132 75 - 122 100 - 147 75 - 122
    Lv. 100 290 - 384 145 - 239 165 - 259 145 - 239 195 - 289 145 - 239
    Max Stats
    Beneficial Nature
    Lv. 50 150 - 197 82 - 134 93 - 145 82 - 134 110 - 161 82 - 134
    Lv. 100 290 - 384 159 - 262 181 - 284 159 - 262 214 - 317 159 - 262
  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Fake Out Fake Out - Normal-type Fake Out: Physical Move 40 100 10 100
    This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
    Horn Drill Horn Drill - Normal-type Horn Drill: Physical Move ?? 30 5 --
    The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
    Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Growl Growl - Normal-type Growl: Other Move -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Encore Encore - Normal-type Encore: Other Move -- 100 5 --
    The user compels the target to keep using the move it encored for three turns.
    Aqua Jet Aqua Jet - Water-type Aqua Jet: Physical Move 40 100 20 --
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    4 Growl Growl - Normal-type Growl: Other Move -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    8 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
    The user compels the target to keep using the move it encored for three turns.
    12 Aqua Jet Aqua Jet - Water-type Aqua Jet: Physical Move 40 100 20 --
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    15 Ice Shard Ice Shard - Ice-type Ice Shard: Physical Move 40 100 30 --
    The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
    20 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    26 Aurora Beam Aurora Beam - Ice-type Aurora Beam: Special Move 65 100 20 10
    The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
    32 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
    The user charges at the target and may make it flinch.
    42 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    52 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    62 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM03 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- -- 20 --
    The user assists an ally by boosting the power of that ally's attack.
    TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM19 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    TM25 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
    The user charges at the target and may make it flinch.
    TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM47 Surf Surf - Water-type Surf: Special Move 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM48 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM51 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM55 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM57 Pay Day Pay Day - Normal-type Pay Day: Physical Move 40 100 20 --
    Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
    TM58 Drill Run Drill Run - Ground-type Drill Run: Physical Move 80 95 10 --
    The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
    TM60 Megahorn Megahorn - Bug-type Megahorn: Physical Move 120 85 10 --
    Using its tough and impressive horn, the user rams into the target with no letup.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 475 90 70 80 70 95 70
    Max Stats
    Hindering Nature
    Lv. 50No Candy 150 - 165 67 - 89 76 - 99 67 - 89 90 - 113 67 - 89
    Candy 150 - 365 67 - 289 76 - 299 67 - 289 90 - 313 67 - 289
    Lv. 100No Candy 290 - 321 130 - 173 148 - 193 130 - 173 175 - 223 130 - 173
    Candy 290 - 521 130 - 373 148 - 393 130 - 373 175 - 423 130 - 373
    Max Stats
    Neutral Nature
    Lv. 50No Candy 150 - 165 75 - 99 85 - 110 75 - 99 100 - 126 75 - 99
    Candy 150 - 365 75 - 299 85 - 310 75 - 299 100 - 326 75 - 299
    Lv. 100No Candy 290 - 321 145 - 193 165 - 215 145 - 193 195 - 248 145 - 193
    Candy 290 - 521 145 - 393 165 - 415 145 - 393 195 - 448 145 - 393
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 150 - 165 82 - 108 93 - 121 82 - 108 110 - 139 82 - 108
    Candy 150 - 365 82 - 308 93 - 321 82 - 308 110 - 339 82 - 308
    Lv. 100No Candy 290 - 321 159 - 212 181 - 236 159 - 212 214 - 272 159 - 212
    Candy 290 - 521 159 - 412 181 - 436 159 - 412 214 - 472 159 - 412

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 525 CP29 CP2,669 CP
    Level 501,656 CP2,103 CP6,903 CP
    Level 1006,420 CP8,202 CP10,000 CP

<--- Seel #086
Seel
#088
Grimer
Grimer --->