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General | Location | Attacks | Egg Moves | Stats |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||||||
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Experience Growth | Base Happiness | Effort Values Earned |
1,250,000 Points Slow |
70 | 95 Hit Points 95 Attack 85 Defense 125 Special Attack 65 Special Defense 55 Speed |
Damage Taken | |||||||||||||||||
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*1 | *2 | *0.5 | *0.5 | *0.5 | *2 | *0.5 | *2 | *0.5 | *2 | *0.5 | *4 | *1 | *2 | *1 | *2 | *1 |
Wild Hold Item | Egg Groups | |||
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Evolutionary Chain | |||
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Locations | |||
Gold | Evolve Exeggcute | ||
Silver | Evolve Exeggcute | ||
Crystal | Evolve Exeggcute |
Generation II Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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— | Barrage | ![]() |
15 | 85 | 20 | -- | |||
Several spheres are thrown consecutively at the target to inflict damage. | |||||||||
— | Hypnosis | ![]() |
-- | 60 | 20 | -- | |||
A special PSYCHIC-type move. The target is hypnotized into a deep sleep. | |||||||||
— | Confusion | ![]() |
50 | 100 | 25 | 10 | |||
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused. | |||||||||
19 | Stomp | ![]() |
65 | 100 | 20 | 30 | |||
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. | |||||||||
31 | Egg Bomb | ![]() |
100 | 75 | 10 | -- | |||
A NORMAL-type attack. An egg is launched at the target. It may miss, however. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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TM02 | Headbutt | ![]() |
70 | 100 | 15 | 30 | |||
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. | |||||||||
TM03 | Curse | ![]() |
-- | -- | 10 | -- | |||
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. | |||||||||
TM04 | Rollout | ![]() |
30 | 90 | 20 | -- | |||
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses. | |||||||||
TM06 | Toxic | ![]() |
-- | 85 | 10 | -- | |||
A move that badly poisons the target. The amount of poison damage increases every turn. | |||||||||
TM09 | Psych Up | ![]() |
-- | 100 | 10 | -- | |||
Self-hypnosis move that copies the foe's stats changes, then applies them to the user. | |||||||||
TM10 | Hidden Power | ![]() |
?? | 100 | 15 | -- | |||
A peculiar move that changes type and power depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | ![]() |
-- | 90 | 5 | -- | |||
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. | |||||||||
TM13 | Snore | ![]() |
40 | 100 | 15 | 30 | |||
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. | |||||||||
TM15 | Hyper Beam | ![]() |
150 | 90 | 5 | -- | |||
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. | |||||||||
TM17 | Protect | ![]() |
-- | 100 | 10 | -- | |||
Completely foils an opponent's attack. If used consecutively, its success rate decreases. | |||||||||
TM19 | Giga Drain | ![]() |
60 | 100 | 5 | -- | |||
Half of the HP drained from the target is added to the attacker's HP. | |||||||||
TM20 | Endure | ![]() |
-- | 100 | 10 | -- | |||
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. | |||||||||
TM21 | Frustration | ![]() |
?? | 100 | 20 | -- | |||
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. | |||||||||
TM22 | SolarBeam | ![]() |
120 | 100 | 10 | -- | |||
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next. | |||||||||
TM27 | Return | ![]() |
?? | 100 | 20 | -- | |||
A NORMAL-type attack. The tamer the user, the more powerful the move. | |||||||||
TM29 | Psychic | ![]() |
90 | 100 | 10 | 10 | |||
A PSYCHIC-type attack. Has a one-in-ten chance of lowering the target's SPCL.DEF rating. | |||||||||
TM32 | Double Team | ![]() |
-- | 100 | 15 | -- | |||
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. | |||||||||
TM34 | Swagger | ![]() |
-- | 90 | 15 | 100 | |||
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. | |||||||||
TM35 | Sleep Talk | ![]() |
-- | 100 | 10 | -- | |||
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. | |||||||||
TM36 | Sludge Bomb | ![]() |
90 | 100 | 10 | 30 | |||
A POISON-type attack. Has a one-in-three chance of leaving the target poisoned. | |||||||||
TM42 | Dream Eater | ![]() |
100 | 100 | 15 | -- | |||
Works only on sleeping Pokémon. Steals the target's HP and adds 50%% of it to the user's HP. | |||||||||
TM44 | Rest | ![]() |
-- | 100 | 10 | -- | |||
The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
TM45 | Attract | ![]() |
-- | 100 | 15 | -- | |||
Infatuates targets, making it hard for them to attack foes of the opposite gender. | |||||||||
TM46 | Thief | ![]() |
40 | 100 | 10 | 100 | |||
A DARK-type attack. The attacking Pokémon may steal an item held by the target. | |||||||||
TM50 | Nightmare | ![]() |
-- | 100 | 15 | -- | |||
A move that makes a sleeping target have bad dreams. The victim will steadily lose HP. | |||||||||
HM04 | Strength | ![]() |
80 | 100 | 15 | -- | |||
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. | |||||||||
HM05 | Flash | ![]() |
-- | 70 | 20 | -- | |||
Blinds the target with a bright flash of light, reducing the opponent's accuracy. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|
AncientPower | ![]() |
60 | 100 | 5 | 10 | Details | ||
A ROCK-type attack. This prehistoric move may boost all of the user's stats. | ||||||||
Mega Drain | ![]() |
40 | 100 | 10 | -- | Details | ||
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP. | ||||||||
Moonlight | ![]() |
-- | 100 | 5 | -- | Details | ||
Allows HP to be restored by the moonlight. In battle, half the user's max HP is restored. | ||||||||
Reflect | ![]() |
-- | 100 | 20 | -- | Details | ||
Reduces damage from physical attacks by about half. A special PSYCHIC-type move. | ||||||||
Synthesis | ![]() |
-- | 100 | 5 | -- | Details | ||
Allows HP to be restored by the sunlight. In battle, half the user's max HP is restored. |
Pre-Evolution Only Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | Method | ||
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Reflect | ![]() |
-- | 100 | 20 | -- |
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Reduces damage from physical attacks by about half. A special PSYCHIC-type move. | ||||||||
Leech Seed | ![]() |
-- | 90 | 10 | -- |
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Plants a seed on the target Pokémon. It slowly drains the target's HP for the attacker. | ||||||||
Stun Spore | ![]() |
-- | 75 | 30 | -- |
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Special move that causes paralysis. The victim has a one-infour chance of immobility. | ||||||||
Poisonpowder | ![]() |
-- | 75 | 35 | -- |
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A move that poisons the target. If poisoned, the victim loses HP steadily. | ||||||||
Sleep Powder | ![]() |
-- | 75 | 15 | -- |
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Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it. | ||||||||
Solarbeam | ![]() |
120 | 100 | 10 | -- |
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Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next. |
Gen I Only Moves (Details) | |||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | Method | |||
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Take Down | ![]() |
90 | 85 | 20 | -- | Gen I TM09 | |||
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
Double-Edge | ![]() |
120 | 100 | 15 | -- | Gen I TM10 | |||
A charging tackle attack. One quarter of the damage comes back to hurt the attacker. | |||||||||
Rage | ![]() |
20 | 100 | 20 | -- | Gen I TM20 | |||
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | |||||||||
Mega Drain | ![]() |
40 | 100 | 10 | -- | Gen I TM21 | |||
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP. | |||||||||
Teleport | ![]() |
-- | 100 | 20 | -- | Gen I TM30 | |||
A special move for instantly escaping from wild Pokémon. Useful in the wild only. | |||||||||
Mimic | ![]() |
-- | 100 | 10 | -- | Gen I TM31 | |||
A move for learning one of the opponent's moves, for use during that battle only. | |||||||||
Reflect | ![]() |
-- | 100 | 20 | -- | Gen I TM33 | |||
Reduces damage from physical attacks by about half. A special PSYCHIC-type move. | |||||||||
Bide | ![]() |
-- | 100 | 10 | -- | Gen I TM34 | |||
The user waits for several turns. At the end, it returns double the damage it received. | |||||||||
Selfdestruct | ![]() |
200 | 100 | 5 | -- | Gen I TM36 | |||
The user explodes, damaging the enemy, then faints. Useless against the GHOST type. | |||||||||
Psywave | ![]() |
?? | 80 | 15 | -- | Gen I TM46 | |||
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage. | |||||||||
Explosion | ![]() |
250 | 100 | 5 | -- | Gen I TM47 | |||
The most powerful attack of all. However, the attacker faints after using this move. | |||||||||
Substitute | ![]() |
-- | 100 | 10 | -- | Gen I TM50 | |||
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 520 | 95 | 95 | 85 | 125 | 65 | 55 | |
Max Stats | Lv. 50 | 155 - 201 | 100 - 146 | 90 - 136 | 130 - 176 | 70 - 116 | 60 - 106 |
Lv. 100 | 300 - 393 | 195 - 288 | 175 - 268 | 255 - 348 | 135 - 228 | 115 - 208 |
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