#103 Exeggutor
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Regular Form Alola Form
Exeggutor
Japan: Nassy
ナッシー
French: Noadkoko
German: Kokowei
Korean: 나시
National: #103
Alola: #356
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #103
Male :50%
Female :50%
Normal
Alolan
Classification Height Weight Capture Rate Base Egg Steps
Coconut Pokémon 6'07" / 35'09"
2m / 10.9m
264.6lbs / 916.2lbs
120kg / 415.6kg
455,120
Abilities: Chlorophyll - Harvest (Hidden) (Normal Forme) - Frisk- Harvest (Hidden) (Alola Form)
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Hidden Ability: (Available through transfer)
Harvest: The Pokémon has a 50% chance of restoring a consumed berry. During sunshine, this chance increases to 100%
Alola Form Abilities:
Frisk: Reveals the foe’s held item.
Hidden Ability: (Not Available)
Harvest: The Pokémon has a 50% chance of restoring a consumed berry. During sunshine, this chance increases to 100%
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
70 2 Sp. Attack Point(s)
Alola Form
2 Sp. Attack Point(s)
Can't call S.O.S. Partners
Damage Taken
*1 *2 *0.5 *0.5 *0.5 *2 *0.5 *2 *0.5 *2 *0.5 *4 *1 *2 *1 *2 *1 *1
Damage Taken Alola Form
*1 *1 *0.25 *0.25 *0.25 *4 *1 *2 *0.5 *2 *1 *2 *1 *1 *2 *1 *1 *2
Wild Hold ItemCatch/Transfer Candy Egg Groups
 Regular Form
Smart CandySmart Candy LSmart Candy XLExeggcute Candy
Alolan Form
Smart CandySmart Candy LSmart Candy XLExeggcute Candy
Grass
Evolutionary Chain
Alternate Forms
Normal FormAlola Form
Exeggutor is one of several Pokémon that have Region Forms. If caught or bred from a parent that originates in Alola, it will have its Alola Form
Locations - In-Depth Details
Sun Exeggutor IslandDetails
Moon Exeggutor IslandDetails
Ultra Sun Exeggutor IslandDetails
Ultra Moon Exeggutor IslandDetails
Let's Go, Pikachu! Route 23 (Kanto Form)
Indigo Plateau Trade (Alola Form)
Details
Let's Go, Eevee! Route 23 (Kanto Form)
Indigo Plateau Trade (Alola Form)
Details
Trainer Locations  Details
Flavor Text
SunEach of its heads has its own will. They use telepathy to discuss their plans before coming to a joint decision.
MoonWhen the time comes, one of its three heads falls off. Before long, the fallen head grows into an Exeggcute.
Ultra SunIt engages its enemies using psychic powers. Each of its three heads fires off psychokinetic energy, tripling its power.
Ultra MoonEach of its three heads has its own thoughts. When they want to go in different directions, Exeggutor becomes unable to move.
Let's Go, Pikachu!Its cries are very noisy. This is because each of the three heads thinks about whatever it likes.
Let's Go, Eevee!
SunAlola is the best environment for this Pokémon. Local people take pride in its appearance, saying this is how Exeggutor ought to look.
MoonAs it grew taller and taller, it outgrew its reliance on psychic powers, while within it awakened the power of the sleeping dragon.
Ultra SunExeggutor is the pride of the Alolan people. Its image is carved into historical buildings and murals.
Ultra MoonIt swings its long neck like a whip and smacks its opponents. This makes Exeggutor itself dizzy, too.
Let's Go, Pikachu!The strong sunlight of the Alola region has awakened the power hidden within Exeggcute. This is the result.
Let's Go, Eevee!

  • Level Up Anchors Alolan Standard
    Alola Form Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Dragon Hammer 90 100 15 --
    The user uses its body like a hammer to attack the target and inflict damage.
    Seed Bomb 80 100 15 --
    The user slams a barrage of hard-shelled seeds down on the target from above.
    Barrage 15 85 20 --
    Round objects are hurled at the target to strike two to five times in a row.
    Hypnosis -- 60 20 --
    The user employs hypnotic suggestion to make the target fall into a deep sleep.
    Confusion 50 100 25 10
    The target is hit by a weak telekinetic force. This may also confuse the target.
    17 Psyshock 80 100 10 --
    The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    27 Egg Bomb 100 75 10 --
    A large egg is hurled at the target with maximum force to inflict damage.
    37 Wood Hammer 120 100 15 --
    The user slams its rugged body into the target to attack. This also damages the user quite a lot.
    47 Leaf Storm 130 90 5 100
    The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
    Standard Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Stomp 65 100 20 30
    The target is stomped with a big foot. This may also make the target flinch.
    Seed Bomb 80 100 15 --
    The user slams a barrage of hard-shelled seeds down on the target from above.
    Barrage 15 85 20 --
    Round objects are hurled at the target to strike two to five times in a row.
    Hypnosis -- 60 20 --
    The user employs hypnotic suggestion to make the target fall into a deep sleep.
    Confusion 50 100 25 10
    The target is hit by a weak telekinetic force. This may also confuse the target.
    17 Psyshock 80 100 10 --
    The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    27 Egg Bomb 100 75 10 --
    A large egg is hurled at the target with maximum force to inflict damage.
    37 Wood Hammer 120 100 15 --
    The user slams its rugged body into the target to attack. This also damages the user quite a lot.
    47 Leaf Storm 130 90 5 100
    The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.

    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %Form
    TM03 Psyshock 80 100 10 --
    The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM15 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM16 Light Screen -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM22 Solar Beam 120 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM26 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM29 Psychic 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM31 Brick Break 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM33 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM35 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM36 Sludge Bomb 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM53 Energy Ball 90 100 10 10
    The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    TM59 Brutal Swing 60 100 20 --
    The user swings its body around violently to inflict damage on everything in its vicinity.
    TM64 Explosion 250 100 5 --
    The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
    TM68 Giga Impact 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    TM75 Swords Dance -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    TM77 Psych Up -- -- 10 --
    The user hypnotizes itself into copying any stat change made by the target.
    TM78 Bulldoze 60 100 20 100
    The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
    TM82 Dragon Tail 60 90 10 --
    The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    TM83 Infestation 20 100 20 100
    The target is infested and attacked for four to five turns. The target can't flee during this time.
    TM85 Dream Eater 100 100 15 --
    The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    TM86 Grass Knot ?? 100 20 --
    The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM92 Trick Room -- -- 5 --
    The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    TM96 Nature Power -- -- 20 --
    This attack makes use of nature's power. Its effects vary depending on the user's environment.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Synthesis -- -- 5 -- Details
    The user restores its own HP. The amount of HP regained varies with the weather.
    Moonlight -- -- 5 -- Details
    The user restores its own HP. The amount of HP regained varies with the weather.
    Ancient Power 60 100 5 10 Details
    The user attacks with a prehistoric power. This may also raise all the user's stats at once.
    Ingrain -- -- 20 -- Details
    The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
    Curse -- -- 10 -- Details
    A move that works differently for the Ghost type than for all other types.
    Nature Power -- -- 20 -- Details
    This attack makes use of nature's power. Its effects vary depending on the user's environment.
    Lucky Chant -- -- 30 -- Details
    The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
    Leaf Storm 130 90 5 100 Details
    The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
    Power Swap -- -- 10 -- Details
    The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
    Giga Drain 75 100 10 -- Details
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Skill Swap -- -- 10 -- Details
    The user employs its psychic power to exchange Abilities with the target.
    Natural Gift ?? 100 15 -- Details
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Block -- -- 5 -- Details
    The user blocks the target's way with arms spread wide to prevent escape.
    Grassy Terrain -- -- 10 -- Details
    The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.

    Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %Form
    Draco Meteor130905100
    Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %Form
    Seed Bomb8010015--
    The user slams a barrage of hard-shelled seeds down on the target from above.
    Low Kick??10020--
    A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
    Block----5--
    The user blocks the target's way with arms spread wide to prevent escape.
    Gravity----5--
    Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
    Zen Headbutt80901520
    The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Synthesis----5--
    The user restores its own HP. The amount of HP regained varies with the weather.
    Giga Drain7510010--
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Worry Seed--10010--
    A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
    Skill Swap----10--
    The user employs its psychic power to exchange Abilities with the target.
    Telekinesis----15--
    The user makes the target float with its psychic power. The target is easier to hit for three turns.
    Stomping Tantrum7510010--
    Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    Iron Head801001530
    The user slams the target with its steel-hard head. This may also make the target flinch.
    Superpower1201005100
    The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
    Dragon Pulse8510010--
    The target is attacked with a shock wave generated by the user's gaping mouth.
    Iron Tail100751530
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Knock Off6510020--
    The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    Outrage12010010--
    The user rampages and attacks for two to three turns. The user then becomes confused.
    Special Moves
    Attack NameTypeCat.Att.Acc.PPEffect %Form
    Celebrate----40--
    The Pokémon congratulates you on your special day!Pokémon World Championships Distribution

    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %Form
    Breakneck Blitz
    200(Phy)/200(Spe)
    200(Phy)/200(Spe)
    -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    All-Out Pummeling
    160
    190
    -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Acid Downpour
    175
    175
    -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Tectonic Rage
    140
    180
    -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Continental Crush
    120
    120
    -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
    Savage Spin-Out
    100
    100
    -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Corkscrew Crash 180 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Inferno Overdrive 175 -- 1 --
    The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
    Bloom Doom
    190(Phy)/195(Spe)
    190(Phy)/195(Spe)
    -- 1 --
    The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Shattered Psyche
    160(Phy)/180(Spe)
    160(Phy)/180(Spe)
    -- 1 --
    The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
    Devastating Drake 190(Phy)/195(Spe) -- 1 --
    The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse
    120
    120
    -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Continental Crush
    Gen V or earlier
    100 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.


    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Uproar 90 100 10 --
    Lv. 1
    The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
    Reflect -- -- 20 --
    Lv. 7
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    Leech Seed -- 90 10 --
    Lv. 11
    A seed is planted on the target. It steals some HP from the target every turn.
    Bullet Seed 25 100 30 --
    Lv. 17
    The user forcefully shoots seeds at the target two to five times in a row.
    Stun Spore -- 75 30 --
    Lv. 19
    The user scatters a cloud of numbing powder that paralyzes the target.
    Poison Powder -- 75 35 --
    Lv. 21
    The user scatters a cloud of poisonous dust that poisons the target.
    Sleep Powder -- 75 15 --
    Lv. 23
    The user scatters a big cloud of sleep-inducing dust around the target.
    Worry Seed -- 100 10 --
    Lv. 33
    A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
    Natural Gift ?? 100 15 --
    Lv. 37
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Solar Beam 120 100 10 --
    Lv. 43
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    Extrasensory 80 100 20 10
    Lv. 47
    The user attacks with an odd, unseeable power. This may also make the target flinch.
    Bestow -- -- 15 --
    Lv. 50
    The user passes its held item to the target when the target isn't holding an item.
    Uproar 90 100 10 --
    Tutor
    The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Flash -- 100 20 -- Gen VI TM70
    The user flashes a bright light that cuts the target's accuracy.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Bullet Seed 25 100 30 -- Gen IV TM09
    The user forcefully shoots seeds at the target two to five times in a row.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Rollout 30 90 20 -- Move Tutor - PtHGSS
    The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
    Headbutt 70 100 15 30 Move Tutor - HGSS
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Nightmare -- 100 15 -- Move Tutor - XD
    A sleeping target sees a nightmare that inflicts some damage every turn.
    Self-destruct 200 100 5 -- Move Tutor - XD
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Mega Drain 40 100 15 -- Gen I TM21
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Teleport -- -- 20 -- Gen I TM30
    Use it to flee from any wild Pokémon.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Psywave ?? 100 15 -- Gen I TM46
    The target is attacked with an odd psychic wave. The attack varies in intensity.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 530 95 95 85 125 75 55
    Max Stats
    Hindering Nature
    Lv. 50 155 - 202 90 - 132 81 - 123 117 - 159 72 - 114 54 - 96
    Lv. 100 300 - 394 175 - 260 157 - 242 229 - 314 139 - 224 103 - 188
    Max Stats
    Neutral Nature
    Lv. 50 155 - 202 100 - 147 90 - 137 130 - 177 80 - 127 60 - 107
    Lv. 100 300 - 394 195 - 289 175 - 269 255 - 349 155 - 249 115 - 209
    Max Stats
    Beneficial Nature
    Lv. 50 155 - 202 110 - 161 99 - 150 143 - 194 88 - 139 66 - 117
    Lv. 100 300 - 394 214 - 317 192 - 295 280 - 383 170 - 273 126 - 229
    Stats - Alolan Exeggutor
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 530 95 105 85 125 75 45
    Max Stats
    Hindering Nature
    Lv. 50 155 - 202 99 - 141 81 - 123 117 - 159 72 - 114 45 - 87
    Lv. 100 300 - 394 193 - 278 157 - 242 229 - 314 139 - 224 85 - 170
    Max Stats
    Neutral Nature
    Lv. 50 155 - 202 110 - 157 90 - 137 130 - 177 80 - 127 50 - 97
    Lv. 100 300 - 394 215 - 309 175 - 269 255 - 349 155 - 249 95 - 189
    Max Stats
    Beneficial Nature
    Lv. 50 155 - 202 121 - 172 99 - 150 143 - 194 88 - 139 55 - 106
    Lv. 100 300 - 394 236 - 339 192 - 295 280 - 383 170 - 273 104 - 207

  • Level Up Anchors Alolan Standard
    Standard Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Stomp 65 100 20 30
    The target is stomped with a big foot. This may also make the target flinch.
    Stomp 65 100 20 30
    The target is stomped with a big foot. This may also make the target flinch.
    Power Whip 120 85 10 --
    The user violently whirls its vines, tentacles, or the like to harshly lash the target.
    Egg Bomb 100 75 10 --
    A large egg is hurled at the target with maximum force to inflict damage.
    Barrage 15 85 20 --
    Round objects are hurled at the target to strike two to five times in a row.
    Hypnosis -- 60 20 --
    The user employs hypnotic suggestion to make the target fall into a deep sleep.
    Confusion 50 100 25 10
    The target is hit by a weak telekinetic force. This may also confuse the target.
    Stun Spore -- 75 30 --
    The user scatters a cloud of numbing powder that paralyzes the target.

    Alola Form Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Dragon Pulse 85 100 10 --
    The target is attacked with a shock wave generated by the user's gaping mouth.
    Dragon Pulse 85 100 10 --
    The target is attacked with a shock wave generated by the user's gaping mouth.
    Power Whip 120 85 10 --
    The user violently whirls its vines, tentacles, or the like to harshly lash the target.
    Egg Bomb 100 75 10 --
    A large egg is hurled at the target with maximum force to inflict damage.
    Barrage 15 85 20 --
    Round objects are hurled at the target to strike two to five times in a row.
    Hypnosis -- 60 20 --
    The user employs hypnotic suggestion to make the target fall into a deep sleep.
    Confusion 50 100 25 10
    The target is hit by a weak telekinetic force. This may also confuse the target.
    Stun Spore -- 75 30 --
    The user scatters a cloud of numbing powder that paralyzes the target.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %Form
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM04 Teleport -- -- 20 --
    Use it to flee from any wild Pokémon.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM06 Light Screen -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM13 Brick Break 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM17 Dragon Tail 60 90 10 --
    The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    TM19 Iron Tail 100 75 15 30
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM34 Dragon Pulse 85 100 10 --
    The target is attacked with a shock wave generated by the user's gaping mouth.
    TM37 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM39 Outrage 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    TM40 Psychic 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM41 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM42 Self-Destruct 200 100 5 --
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    TM45 Solar Beam 200 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM48 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM49 Superpower 120 100 5 100
    The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
    TM52 Sludge Bomb 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM53 Mega Drain 75 100 10 --
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    TM59 Dream Eater 100 100 15 --
    The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Poison Powder -- 75 35 --
    Lv. 18
    The user scatters a cloud of poisonous dust that poisons the target.
    Sleep Powder -- 75 15 --
    Lv. 20
    The user scatters a big cloud of sleep-inducing dust around the target.
    Psybeam 65 100 20 10
    Lv. 27
    The target is attacked with a peculiar ray. This may also leave the target confused.
    Leech Seed -- 90 10 --
    Lv. 34
    A seed is planted on the target. It steals some HP from the target every turn.
    Reflect -- -- 20 --
    Lv. 41
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    Solar Beam 200 100 10 --
    Lv. 48
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.




    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 530 95 95 85 125 75 55
    Max Stats
    Hindering Nature
    Lv. 50No Candy 155 - 170 90 - 113 81 - 103 117 - 143 72 - 94 54 - 74
    Candy 155 - 370 90 - 313 81 - 303 117 - 343 72 - 294 54 - 274
    Lv. 100No Candy 300 - 331 175 - 223 157 - 203 229 - 283 139 - 184 103 - 144
    Candy 300 - 531 175 - 423 157 - 403 229 - 483 139 - 384 103 - 344
    Max Stats
    Neutral Nature
    Lv. 50No Candy 155 - 170 100 - 126 90 - 115 130 - 159 80 - 104 60 - 82
    Candy 155 - 370 100 - 326 90 - 315 130 - 359 80 - 304 60 - 282
    Lv. 100No Candy 300 - 331 195 - 248 175 - 226 255 - 314 155 - 204 115 - 160
    Candy 300 - 531 195 - 448 175 - 426 255 - 514 155 - 404 115 - 360
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 155 - 170 110 - 139 99 - 127 143 - 175 88 - 114 66 - 90
    Candy 155 - 370 110 - 339 99 - 327 143 - 375 88 - 314 66 - 290
    Lv. 100No Candy 300 - 331 214 - 273 192 - 249 280 - 346 170 - 225 126 - 176
    Candy 300 - 531 214 - 473 192 - 449 280 - 546 170 - 425 126 - 376

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 526 CP32 CP2,672 CP
    Level 501,827 CP2,292 CP7,092 CP
    Level 1007,098 CP8,994 CP10,000 CP



    Stats - Alolan Form
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 530 95 105 85 125 75 45
    Max Stats
    Hindering Nature
    Lv. 50No Candy 155 - 170 99 - 123 81 - 103 117 - 143 72 - 94 45 - 64
    Candy 155 - 370 99 - 323 81 - 303 117 - 343 72 - 294 45 - 264
    Lv. 100No Candy 300 - 331 193 - 243 157 - 203 229 - 283 139 - 184 85 - 124
    Candy 300 - 531 193 - 443 157 - 403 229 - 483 139 - 384 85 - 324
    Max Stats
    Neutral Nature
    Lv. 50No Candy 155 - 170 110 - 137 90 - 115 130 - 159 80 - 104 50 - 71
    Candy 155 - 370 110 - 337 90 - 315 130 - 359 80 - 304 50 - 271
    Lv. 100No Candy 300 - 331 215 - 270 175 - 226 255 - 314 155 - 204 95 - 138
    Candy 300 - 531 215 - 470 175 - 426 255 - 514 155 - 404 95 - 338
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 155 - 170 121 - 151 99 - 127 143 - 175 88 - 114 55 - 78
    Candy 155 - 370 121 - 351 99 - 327 143 - 375 88 - 314 55 - 278
    Lv. 100No Candy 300 - 331 236 - 297 192 - 249 280 - 346 170 - 225 104 - 152
    Candy 300 - 531 236 - 497 192 - 449 280 - 546 170 - 425 104 - 352

    CP (Combat Points) - Alola Form - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 526 CP32 CP2,672 CP
    Level 501,830 CP2,295 CP7,095 CP
    Level 1007,110 CP9,006 CP10,000 CP

<--- #102
Exeggcute
#104
Cubone
--->

 
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