| Generation II Level Up | 
|
				| — | Tackle |  | 35 | 95 | 35 | -- | 
				| A NORMAL-type attack. Many Pokémon know this attack right from the start. | 
				| — | Scary Face |  | -- | 90 | 10 | -- | 
				| A horrific look that scares the victim, sharply reducing the target's SPEED. | 
				| 4 | Tail Whip |  | -- | 100 | 30 | -- | 
				| A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | 
				| 8 | Charm |  | -- | 100 | 20 | -- | 
				| A move that charms the target into complacency, sharply reducing its ATTACK power. | 
				| 13 | Bite |  | 60 | 100 | 25 | 30 | 
				| A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack. | 
				| 19 | Lick |  | 20 | 100 | 30 | 30 | 
				| A GHOST-type attack. Has a one-in-three chance of leaving the target with paralysis. | 
				| 28 | Roar |  | -- | 100 | 20 | -- | 
				| A terrifying roar that drives the target away. The opposing  trainer must use a new Pokémon. | 
				| 38 | Rage |  | 20 | 100 | 20 | -- | 
				| A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | 
				| 51 | Take Down |  | 90 | 85 | 20 | -- | 
				| A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | 
| TM & HM Attacks | 
|
| TM01 | DynamicPunch |  | 100 | 50 | 5 | 100 | 
					| A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits. | 
| TM02 | Headbutt |  | 70 | 100 | 15 | 30 | 
					| A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. | 
| TM03 | Curse |  | -- | -- | 10 | -- | 
					| Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. | 
| TM05 | Roar |  | -- | 100 | 20 | -- | 
					| A terrifying roar that drives the target away. The opposing  trainer must use a new Pokémon. | 
| TM06 | Toxic |  | -- | 85 | 10 | -- | 
					| A move that badly poisons the target. The amount of poison damage increases every turn. | 
| TM07 | Zap Cannon |  | 100 | 50 | 5 | 100 | 
					| An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits. | 
| TM08 | Rock Smash |  | 20 | 100 | 15 | 50 | 
					| A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths. | 
| TM10 | Hidden Power |  | ?? | 100 | 15 | -- | 
					| A peculiar move that changes type and power depending on the Pokémon using it. | 
| TM11 | Sunny Day |  | -- | 90 | 5 | -- | 
					| Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. | 
| TM13 | Snore |  | 40 | 100 | 15 | 30 | 
					| Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. | 
| TM15 | Hyper Beam |  | 150 | 90 | 5 | -- | 
					| An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. | 
| TM17 | Protect |  | -- | 100 | 10 | -- | 
					| Completely foils an opponent's attack. If used consecutively, its success rate decreases. | 
| TM18 | Rain Dance |  | -- | 90 | 5 | -- | 
					| Summons rain for five turns. While it is raining, the power of WATER-type moves increases. | 
| TM20 | Endure |  | -- | 100 | 10 | -- | 
					| Always leaves the user with at least one HP. Success rate decreases if used repeatedly. | 
| TM21 | Frustration |  | ?? | 100 | 20 | -- | 
					| A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. | 
| TM25 | Thunder |  | 120 | 70 | 10 | 30 | 
					| Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target. | 
| TM27 | Return |  | ?? | 100 | 20 | -- | 
					| A NORMAL-type attack. The tamer the user, the more powerful the move. | 
| TM30 | Shadow Ball |  | 80 | 100 | 15 | 20 | 
					| A GHOST-type attack. Has a  one-in-five chance of reducing the target's SPCL.DEF. | 
| TM31 | Mud-Slap |  | 20 | 100 | 10 | 100 | 
					| An attack that fires dirt, inflicting damage and reducing the target's accuracy. | 
| TM32 | Double Team |  | -- | 100 | 15 | -- | 
					| Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. | 
| TM33 | Ice Punch |  | 75 | 100 | 15 | 10 | 
					| A special ICE-type attack. Has a one-in-ten chance of freezing the target. | 
| TM34 | Swagger |  | -- | 90 | 15 | 100 | 
					| A move that infuriates and  confuses the opponent, but it increases the target's ATTACK. | 
| TM35 | Sleep Talk |  | -- | 100 | 10 | -- | 
					| Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. | 
| TM36 | Sludge Bomb |  | 90 | 100 | 10 | 30 | 
					| A POISON-type attack. Has a one-in-three chance of leaving the target poisoned. | 
| TM40 | Defense Curl |  | -- | 100 | 40 | -- | 
					| Raises the user's DEFENSE. Can normally be used up to six times in a row. | 
| TM41 | ThunderPunch |  | 75 | 100 | 15 | 10 | 
					| A special ELECTRIC-type attack. Has a one-in-ten shot at paralyzing the target. | 
| TM43 | Detect |  | -- | 100 | 5 | -- | 
					| Allows user to completely evade attack. If used consecutively, its success rate decreases. | 
| TM44 | Rest |  | -- | 100 | 10 | -- | 
					| The user takes a nap to fully restore its HP and recover from any status abnormalities. | 
| TM45 | Attract |  | -- | 100 | 15 | -- | 
					| Infatuates targets, making it hard for them to attack foes of the opposite gender. | 
| TM46 | Thief |  | 40 | 100 | 10 | 100 | 
					| A DARK-type attack. The attacking Pokémon may steal an item held by the target. | 
| TM48 | Fire Punch |  | 75 | 100 | 15 | 10 | 
					| A special FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. | 
| HM04 | Strength |  | 80 | 100 | 15 | -- | 
					| A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. | 
| Egg Moves (Details) | 
 
| Crunch |  | 80 | 100 | 15 | 20 | Details | 
				| A DARK-type attack. Has a one-in-five chance of reducing the target's SPCL.DEF. | 
| Faint Attack |  | 60 | 100 | 20 | -- | Details | 
				| A DARK-type attack. The move catches the opponent off guard, so it never misses. | 
| Heal Bell |  | -- | 100 | 5 | -- | Details | 
				| The soothing ringing of a bell that eliminates all status problems for the entire party. | 
| Leer |  | -- | 100 | 30 | -- | Details | 
				| A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | 
| Lick |  | 20 | 100 | 30 | 30 | Details | 
				| A GHOST-type attack. Has a one-in-three chance of leaving the target with paralysis. | 
| Metronome |  | -- | 100 | 10 | -- | Details | 
				| The user waggles its finger, triggering a move. There is no telling what will happen. | 
| Present |  | ?? | 90 | 15 | -- | Details | 
				| A move that inflicts major damage but may restore the target's HP. | 
| Reflect |  | -- | 100 | 20 | -- | Details | 
				| Reduces damage from physical attacks by about half. A special PSYCHIC-type move. |