#028 Sandslash
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Regular Form Alola Form
Sandslash
Japan: Sandpan
サンドパン
French: Sablaireau
German: Sandamer
Korean: 고지
National: #028
Alola: #329
Melemele: #---
Akala: #---
Ula'ula: #150
Poni: #---
Kanto: #028
Male :50%
Female :50%
Normal
Alolan
Classification Height Weight Capture Rate Base Egg Steps
Mouse Pokémon 3'03" / 3'11"
1m / 1.2m
65.0lbs / 121.3lbs
29.5kg / 55kg
905,120
Abilities: Sand Veil - Sand Rush (Hidden) (Normal Forme) - Snow Cloak- Slush Rush (Hidden) (Alola Form)
Sand Veil: Raises the Pokémon’s evasion during a sandstorm by one level.
Hidden Ability: (Available through transfer)
Sand Rush: Speed is doubled within a sandstorm
Alola Form Abilities:
Snow Cloak: Raises the Pokémon’s evasion during a hailstorm by one level.
Hidden Ability: (Available)
Slush Rush: Doubles the Pokémon's Speed when Hail is in effect
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
Alola Form
2 Defense Point(s)
Not Wild
Damage Taken
*1 *1 *2 *0 *2 *2 *1 *0.5 *1 *1 *1 *1 *0.5 *1 *1 *1 *1 *1
Damage Taken Alola Form
*0.5 *4 *1 *1 *0.5 *0.25 *4 *0 *2 *0.5 *0.5 *0.5 *1 *1 *0.5 *1 *1 *0.5
Wild Hold ItemCatch/Transfer Candy Egg Groups
 Regular Form

Grip Claw
- 5%
Alolan Form

Grip Claw
- 5%
Tough CandyTough Candy LTough Candy XLSandshrew Candy
Alolan Form
Tough CandyTough Candy LTough Candy XLSandshrew Candy
Field
Evolutionary Chain
Alternate Forms
Normal FormAlola Form
Sandslash is one of several Pokémon that have Region Forms. If caught or bred from a parent that originates in Alola, it will have its Alola Form
Locations
Sun Trade from Moon
Moon Evolve Sandshrew
Ultra Sun Trade from Moon/Ultra Moon
Ultra Moon Evolve Sandshrew
Let's Go, Pikachu! Evolve Sandshrew
Let's Go, Eevee! Trade from Pokémon: Let's Go, Pikachu!
Trainer Locations  Details
Flavor Text
SunAlthough they are sharp, its claws and spikes often break off. They grow back the next day, so it is not bothered by the temporary loss.
MoonIt uses its claws to climb trees and then curls its body into a spiny ball, ready to drop onto any prey that appears.
Ultra SunIts claws and horns often break off. The broken claws and horns can be used to carve plows for tilling farm fields.
Ultra MoonThanks to its thick claws, it’s good at climbing trees. There are plenty of Sandslash that park themselves in trees and go right to sleep.
Let's Go, Pikachu!It is skilled at slashing enemies with its claws. If broken, they start to grow back in a day.
Let's Go, Eevee!
SunFleeing a volcanic eruption, it settled on a snowy mountain. As it races through the snowfields, it sends up a spray of snow.
MoonThis Pokémon’s steel spikes are sheathed in ice. Stabs from these spikes cause deep wounds and severe frostbite as well.
Ultra SunIt runs across snow-covered plains at high speeds. It developed thick, sharp claws to plow through the snow.
Ultra MoonA long, long time ago, it lived in the desert. With its sharp claws fully extended, it can climb right up an iceberg without slipping.
Let's Go, Pikachu!This is Sandslash’s form after adaptation to a frigid environment. The cold air emitted by its body sharpens its icy spikes.
Let's Go, Eevee!

  • Level Up Anchors Alolan Standard
    Alola Form Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Icicle Spear 25 100 30 --
    The user launches sharp icicles at the target two to five times in a row.
    Metal Burst ?? 100 10 --
    The user retaliates with much greater force against the opponent that last inflicted damage on it.
    Icicle Crash 85 90 10 30
    The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
    Slash 70 100 20 --
    The target is attacked with a slash of claws or blades. Critical hits land more easily.
    Defense Curl -- -- 40 --
    The user curls up to conceal weak spots and raise its Defense stat.
    Ice Ball 30 90 20 --
    The user attacks the target for five turns. The move's power increases each time it hits.
    Metal Claw 50 95 35 10
    The target is raked with steel claws. This may also raise the user's Attack stat.
    Standard Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Crush Claw 75 95 10 50
    The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
    Scratch 40 100 35 --
    Hard, pointed, sharp claws rake the target to inflict damage.
    Defense Curl -- -- 40 --
    The user curls up to conceal weak spots and raise its Defense stat.
    Sand Attack -- 100 15 --
    Sand is hurled in the target's face, reducing the target's accuracy.
    Poison Sting 15 100 35 30
    The user stabs the target with a poisonous stinger. This may also poison the target.
    3 Sand Attack -- 100 15 --
    Sand is hurled in the target's face, reducing the target's accuracy.
    5 Poison Sting 15 100 35 30
    The user stabs the target with a poisonous stinger. This may also poison the target.
    7 Rollout 30 90 20 --
    The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
    9 Rapid Spin 20 100 40 --
    A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
    11 Fury Cutter 40 95 20 --
    The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
    14 Magnitude ?? 100 30 --
    The user attacks everything around it with a ground-shaking quake. Its power varies.
    17 Swift 60 -- 20 --
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    20 Fury Swipes 18 80 15 --
    The target is raked with sharp claws or scythes quickly two to five times in a row.
    24 Sand Tomb 35 85 15 100
    The user traps the target inside a harshly raging sandstorm for four to five turns.
    28 Slash 70 100 20 --
    The target is attacked with a slash of claws or blades. Critical hits land more easily.
    33 Dig 80 100 10 --
    The user burrows, then attacks on the next turn.
    38 Gyro Ball ?? 100 5 --
    The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
    43 Swords Dance -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    48 Sandstorm -- -- 10 --
    A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    53 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.

    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %Form
    TM01 Work Up -- -- 30 --
    The user is roused, and its Attack and Sp. Atk stats increase.
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM07 Hail -- -- 10 --
    The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM14 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM15 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM20 Safeguard -- -- 25 --
    The user creates a protective field that prevents status conditions for five turns.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM26 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM28 Leech Life 80 100 10 --
    The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
    TM31 Brick Break 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM37 Sandstorm -- -- 10 --
    A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    TM39 Rock Tomb 60 95 15 100
    Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    TM40 Aerial Ace 60 -- 20 --
    The user confounds the target with speed, then slashes. This attack never misses.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM52 Focus Blast 120 70 5 10
    The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    TM56 Fling ?? 100 10 --
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM65 Shadow Claw 70 100 15 --
    The user slashes with a sharp claw made from shadows. Critical hits land more easily.
    TM68 Giga Impact 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    TM70 Aurora Veil -- -- 20 --
    This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
    TM71 Stone Edge 100 80 5 --
    The user stabs the target from below with sharpened stones. Critical hits land more easily.
    TM74 Gyro Ball ?? 100 5 --
    The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
    TM75 Swords Dance -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    TM78 Bulldoze 60 100 20 100
    The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
    TM79 Frost Breath 60 90 10 100
    The user blows its cold breath on the target. This attack always results in a critical hit.
    TM80 Rock Slide 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM81 X-Scissor 80 100 15 --
    The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    TM84 Poison Jab 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Flail ?? 100 15 --
    Details
    The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
    Counter ?? 100 20 --
    Details
    A retaliation move that counters any physical attack, inflicting double the damage taken.
    Rapid Spin 20 100 40 --
    Details
    A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
    Metal Claw 50 95 35 10
    Details
    The target is raked with steel claws. This may also raise the user's Attack stat.
    Crush Claw 75 95 10 50
    Details
    The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
    Night Slash 70 100 15 --
    Details
    The user slashes the target the instant an opportunity arises. Critical hits land more easily.
    Mud Shot 55 95 15 100
    Details
    The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
    Endure -- -- 10 --
    Details
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Chip Away 70 100 20 --
    Details
    Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
    Rock Climb 90 85 20 20
    Details
    The user attacks the target by smashing into it with incredible force. This may also confuse the target.
    Rototiller -- -- 10 100
    Details
    Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
    Hone Claws
    USUM Only
    -- -- 15 --
    Details
    The user sharpens its claws to boost its Attack stat and accuracy.
    Icicle Spear 25 100 30 --
    Details
    The user launches sharp icicles at the target two to five times in a row.
    Icicle Crash 85 90 10 30
    Details
    The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
    Curse -- -- 10 --
    Details
    A move that works differently for the Ghost type than for all other types.
    Amnesia -- -- 20 --
    Details
    The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %Form
    Covet6010025--
    The user endearingly approaches the target, then steals the target's held item.
    Super Fang??9010--
    The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
    Earth Power901001010
    The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    Iron Tail100751530
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Knock Off6510020--
    The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    Focus Punch15010020--
    The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
    Stealth Rock----20--
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
    Stomping Tantrum7510010--
    Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    Iron Head801001530
    The user slams the target with its steel-hard head. This may also make the target flinch.
    Drill Run809510--
    The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
    Ice Punch751001510
    The target is punched with an icy fist. This may also leave the target frozen.
    Iron Defense----15--
    The user hardens its body's surface like iron, sharply raising its Defense stat.
    Icy Wind559515100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    Aqua Tail909010--
    The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Throat Chop8010015100
    The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %Form
    Breakneck Blitz
    200(Phy)/200(Spe)
    200(Phy)/200(Spe)
    -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    All-Out Pummeling
    200(Phy)/190(Spe)
    200(Phy)/190(Spe)
    -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Supersonic Skystrike
    120
    120
    -- 1 --
    The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
    Acid Downpour
    160
    160
    -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Tectonic Rage
    180(Phy)/175(Spe)
    180
    -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Continental Crush
    180
    140
    -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
    Savage Spin-Out
    160
    160
    -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Never-Ending Nightmare
    140
    140
    -- 1 --
    Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
    Corkscrew Crash
    180
    180
    -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Hydro Vortex 175 -- 1 --
    The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
    Subzero Slammer 160(Phy)/185(Spe) -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse
    140
    160
    -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Scratch 40 100 35 --
    Lv. 1
    Hard, pointed, sharp claws rake the target to inflict damage.
    Bide ?? -- 10 --
    Lv. 3
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Powder Snow 40 100 25 10
    Lv. 5
    The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.
    Rapid Spin 20 100 40 --
    Lv. 9
    A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
    Fury Cutter 40 95 20 --
    Lv. 11
    The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
    Swift 60 -- 20 --
    Lv. 17
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    Fury Swipes 18 80 15 --
    Lv. 20
    The target is raked with sharp claws or scythes quickly two to five times in a row.
    Iron Defense -- -- 15 --
    Lv. 23
    The user hardens its body's surface like iron, sharply raising its Defense stat.
    Iron Head 80 100 15 30
    Lv. 30
    The user slams the target with its steel-hard head. This may also make the target flinch.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Cut 50 95 30 -- Gen VI HM01
    The target is cut with a scythe or claw.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Headbutt 70 100 15 30 Move Tutor - HGSS
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Seismic Toss ?? 100 20 -- Move Tutor - FRLG
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Dynamic Punch 100 50 5 100 Move Tutor - Emerald
    The user punches the target with full, concentrated power. This confuses the target if it hits.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Psych Up -- -- 10 -- Gen II TM09
    The user hypnotizes itself into copying any stat change made by the target.
    Detect -- -- 5 -- Gen II TM43
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Submission 80 80 20 -- Gen I TM17
    The user grabs the target and recklessly dives for the ground. This also damages the user a little.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Fissure ?? 30 5 -- Gen I TM27
    The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Skull Bash 130 100 10 100 Gen I TM40
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 450 75 100 110 45 55 65
    Max Stats
    Hindering Nature
    Lv. 50 135 - 182 94 - 136 103 - 145 45 - 87 54 - 96 63 - 105
    Lv. 100 260 - 354 184 - 269 202 - 287 85 - 170 103 - 188 121 - 206
    Max Stats
    Neutral Nature
    Lv. 50 135 - 182 105 - 152 115 - 162 50 - 97 60 - 107 70 - 117
    Lv. 100 260 - 354 205 - 299 225 - 319 95 - 189 115 - 209 135 - 229
    Max Stats
    Beneficial Nature
    Lv. 50 135 - 182 115 - 167 126 - 178 55 - 106 66 - 117 77 - 128
    Lv. 100 260 - 354 225 - 328 247 - 350 104 - 207 126 - 229 148 - 251
    Stats - Alolan Sandslash
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 450 75 100 120 25 65 65
    Max Stats
    Hindering Nature
    Lv. 50 135 - 182 94 - 136 112 - 154 27 - 69 63 - 105 63 - 105
    Lv. 100 260 - 354 184 - 269 220 - 305 49 - 134 121 - 206 121 - 206
    Max Stats
    Neutral Nature
    Lv. 50 135 - 182 105 - 152 125 - 172 30 - 77 70 - 117 70 - 117
    Lv. 100 260 - 354 205 - 299 245 - 339 55 - 149 135 - 229 135 - 229
    Max Stats
    Beneficial Nature
    Lv. 50 135 - 182 115 - 167 137 - 189 33 - 84 77 - 128 77 - 128
    Lv. 100 260 - 354 225 - 328 269 - 372 60 - 163 148 - 251 148 - 251

  • Level Up Anchors Alolan Standard
    Standard Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Counter ?? 100 20 --
    A retaliation move that counters any physical attack, inflicting double the damage taken.
    Scratch 40 100 35 --
    Hard, pointed, sharp claws rake the target to inflict damage.
    Defense Curl -- -- 40 --
    The user curls up to conceal weak spots and raise its Defense stat.
    Poison Sting 15 100 35 30
    The user stabs the target with a poisonous stinger. This may also poison the target.
    Sand Attack -- 100 15 --
    Sand is hurled in the target's face, reducing the target's accuracy.
    4 Poison Sting 15 100 35 30
    The user stabs the target with a poisonous stinger. This may also poison the target.
    8 Sand Attack -- 100 15 --
    Sand is hurled in the target's face, reducing the target's accuracy.
    12 Swift 60 -- 20 --
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    16 Fury Swipes 18 80 15 --
    The target is raked with sharp claws or scythes quickly two to five times in a row.
    20 Dig 80 100 10 --
    The user burrows, then attacks on the next turn.
    28 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    36 Swords Dance -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    44 Slash 70 100 20 --
    The target is attacked with a slash of claws or blades. Critical hits land more easily.
    52 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.

    Alola Form Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Counter ?? 100 20 --
    A retaliation move that counters any physical attack, inflicting double the damage taken.
    Scratch 40 100 35 --
    Hard, pointed, sharp claws rake the target to inflict damage.
    Defense Curl -- -- 40 --
    The user curls up to conceal weak spots and raise its Defense stat.
    Bide ?? -- 10 --
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Ice Shard 40 100 30 --
    The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %Form
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM10 Dig 80 100 10 --
    The user burrows, then attacks on the next turn.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM13 Brick Break 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM15 Seismic Toss ?? 100 20 --
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    TM19 Iron Tail 100 75 15 30
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    TM22 Rock Slide 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM24 X-Scissor 80 100 15 --
    The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    TM26 Poison Jab 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM35 Ice Punch 75 100 15 10
    The target is punched with an icy fist. This may also leave the target frozen.
    TM41 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM48 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM51 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM55 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM56 Stealth Rock -- -- 20 --
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
    TM58 Drill Run 80 95 10 --
    The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Swift 60 -- 20 --
    Lv. 12
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    Mirror Coat ?? 100 20 --
    Lv. 16
    A retaliation move that counters any special attack, inflicting double the damage taken.
    Fury Swipes 18 80 15 --
    Lv. 20
    The target is raked with sharp claws or scythes quickly two to five times in a row.
    Ice Punch 75 100 15 10
    Lv. 24
    The target is punched with an icy fist. This may also leave the target frozen.
    Slash 70 100 20 --
    Lv. 32
    The target is attacked with a slash of claws or blades. Critical hits land more easily.




    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 450 75 100 110 45 55 65
    Max Stats
    Hindering Nature
    Lv. 50No Candy 135 - 150 94 - 118 103 - 128 45 - 63 54 - 73 63 - 83
    Candy 135 - 350 94 - 318 103 - 328 45 - 263 54 - 273 63 - 283
    Lv. 100No Candy 260 - 291 184 - 233 202 - 253 85 - 124 103 - 144 121 - 163
    Candy 260 - 491 184 - 433 202 - 453 85 - 324 103 - 344 121 - 363
    Max Stats
    Neutral Nature
    Lv. 50No Candy 135 - 150 105 - 132 115 - 143 50 - 71 60 - 82 70 - 93
    Candy 135 - 350 105 - 332 115 - 343 50 - 271 60 - 282 70 - 293
    Lv. 100No Candy 260 - 291 205 - 259 225 - 281 95 - 138 115 - 160 135 - 182
    Candy 260 - 491 205 - 459 225 - 481 95 - 338 115 - 360 135 - 382
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 135 - 150 115 - 145 126 - 157 55 - 79 66 - 91 77 - 103
    Candy 135 - 350 115 - 345 126 - 357 55 - 279 66 - 291 77 - 303
    Lv. 100No Candy 260 - 291 225 - 284 247 - 309 104 - 151 126 - 176 148 - 200
    Candy 260 - 491 225 - 484 247 - 509 104 - 351 126 - 376 148 - 400

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 524 CP29 CP2,669 CP
    Level 501,590 CP2,031 CP6,831 CP
    Level 1006,150 CP7,950 CP10,000 CP



    Stats - Alolan Form
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 450 75 100 120 25 65 65
    Max Stats
    Hindering Nature
    Lv. 50No Candy 135 - 150 94 - 118 112 - 138 27 - 44 63 - 83 63 - 83
    Candy 135 - 350 94 - 318 112 - 338 27 - 244 63 - 283 63 - 283
    Lv. 100No Candy 260 - 291 184 - 233 220 - 272 49 - 84 121 - 163 121 - 163
    Candy 260 - 491 184 - 433 220 - 472 49 - 284 121 - 363 121 - 363
    Max Stats
    Neutral Nature
    Lv. 50No Candy 135 - 150 105 - 132 125 - 154 30 - 49 70 - 93 70 - 93
    Candy 135 - 350 105 - 332 125 - 354 30 - 249 70 - 293 70 - 293
    Lv. 100No Candy 260 - 291 205 - 259 245 - 303 55 - 94 135 - 182 135 - 182
    Candy 260 - 491 205 - 459 245 - 503 55 - 294 135 - 382 135 - 382
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 135 - 150 115 - 145 137 - 169 33 - 55 77 - 103 77 - 103
    Candy 135 - 350 115 - 345 137 - 369 33 - 255 77 - 303 77 - 303
    Lv. 100No Candy 260 - 291 225 - 284 269 - 333 60 - 103 148 - 200 148 - 200
    Candy 260 - 491 225 - 484 269 - 533 60 - 303 148 - 400 148 - 400

    CP (Combat Points) - Alola Form - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 524 CP29 CP2,669 CP
    Level 501,596 CP2,043 CP6,843 CP
    Level 1006,174 CP7,986 CP10,000 CP

<--- #027
Sandshrew
#029
Nidoran♀
--->

 
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