#095 Onix
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Onix
Japan: Iwark
イワーク
French: Onix
German: Onix
Korean: 롱스톤
National: #095
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #095
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Rock Snake Pokémon 28'10"
8.8m
463.0lbs
210kg
456,400
Abilities: Rock Head - Sturdy - Weak Armor (Hidden Ability)
Rock Head: Does not receive recoil damage from recoil-causing damages.
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Hidden Ability (Available through transfer):
Weak Armor: When hit by an attack, the Pokémon's Defense is lowered by one stage but Speed is increased by two stages.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
Can't call S.O.S. Partners
Damage Taken
*0.5 *0.5 *4 *0 *4 *2 *2 *0.25 *2 *0.5 *1 *1 *0.5 *1 *1 *1 *2 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Tough CandyTough Candy LTough Candy XLOnix Candy
Mineral
Evolutionary Chain
Locations - In-Depth Details
Sun Trade from Ultra Sun/Ultra Moon
Moon Trade from Ultra Sun/Ultra Moon
Ultra Sun Ten Carat Hill - Island Scan (Tuesday)Details
Ultra Moon Ten Carat Hill - Island Scan (Tuesday)Details
Let's Go, Pikachu! Mt. Moon, Rock Tunnel, Victory RoadDetails
Let's Go, Eevee! Mt. Moon, Rock Tunnel, Victory RoadDetails
Flavor Text
Let's Go, Pikachu! Burrows at high speed in search of food. The tunnels it leaves are used as homes by Diglett.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Mud Sport -- -- 15 --
    The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
    Tackle 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    Harden -- -- 30 --
    The user stiffens all the muscles in its body to raise its Defense stat.
    Bind 15 85 20 100
    Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    4 Curse -- -- 10 --
    A move that works differently for the Ghost type than for all other types.
    7 Rock Throw 50 90 15 --
    The user picks up and throws a small rock at the target to attack.
    10 Rock Tomb 60 95 15 100
    Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    13 Rage 20 100 20 --
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    16 Stealth Rock -- -- 20 --
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
    19 Rock Polish -- -- 20 --
    The user polishes its body to reduce drag. This can sharply raise the Speed stat.
    20 Gyro Ball ?? 100 5 --
    The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
    22 Smack Down 50 100 15 100
    The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
    25 Dragon Breath 60 100 20 30
    The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
    28 Slam 80 75 20 --
    The target is slammed with a long tail, vines, or the like to inflict damage.
    31 Screech -- 85 40 --
    An earsplitting screech harshly lowers the target's Defense stat.
    34 Rock Slide 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    37 Sand Tomb 35 85 15 100
    The user traps the target inside a harshly raging sandstorm for four to five turns.
    40 Iron Tail 100 75 15 30
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    43 Dig 80 100 10 --
    The user burrows, then attacks on the next turn.
    46 Stone Edge 100 80 5 --
    The user stabs the target from below with sharpened stones. Critical hits land more easily.
    49 Double-Edge 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.
    52 Sandstorm -- -- 10 --
    A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM05 Roar -- -- 20 --
    The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM12 Taunt -- 100 20 --
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM23 Smack Down 50 100 15 100
    The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
    TM26 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM37 Sandstorm -- -- 10 --
    A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    TM39 Rock Tomb 60 95 15 100
    Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    TM41 Torment -- 100 15 --
    The user torments and enrages the target, making it incapable of using the same move twice in a row.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM59 Brutal Swing 60 100 20 --
    The user swings its body around violently to inflict damage on everything in its vicinity.
    TM64 Explosion 250 100 5 --
    The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
    TM66 Payback 50 100 10 --
    The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    TM69 Rock Polish -- -- 20 --
    The user polishes its body to reduce drag. This can sharply raise the Speed stat.
    TM71 Stone Edge 100 80 5 --
    The user stabs the target from below with sharpened stones. Critical hits land more easily.
    TM74 Gyro Ball ?? 100 5 --
    The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
    TM77 Psych Up -- -- 10 --
    The user hypnotizes itself into copying any stat change made by the target.
    TM78 Bulldoze 60 100 20 100
    The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
    TM80 Rock Slide 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM82 Dragon Tail 60 90 10 --
    The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM91 Flash Cannon 80 100 10 10
    The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
    TM96 Nature Power -- -- 20 --
    This attack makes use of nature's power. Its effects vary depending on the user's environment.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Flail ?? 100 15 -- Details
    The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
    Block -- -- 5 -- Details
    The user blocks the target's way with arms spread wide to prevent escape.
    Defense Curl -- -- 40 -- Details
    The user curls up to conceal weak spots and raise its Defense stat.
    Rollout 30 90 20 -- Details
    The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
    Rock Blast 25 90 10 -- Details
    The user hurls hard rocks at the target. Two to five rocks are launched in a row.
    Rock Climb 90 85 20 20 Details
    The user attacks the target by smashing into it with incredible force. This may also confuse the target.
    Heavy Slam ?? 100 10 -- Details
    The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
    Stealth Rock -- -- 20 -- Details
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
    Rototiller -- -- 10 100 Details
    Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
    Wide Guard
    USUM Only
    -- -- 10 -- Details
    The user and its allies are protected from wide-ranging attacks for one turn.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Iron Head801001530
    The user slams the target with its steel-hard head. This may also make the target flinch.
    Block----5--
    The user blocks the target's way with arms spread wide to prevent escape.
    Earth Power901001010
    The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    Dragon Pulse8510010--
    The target is attacked with a shock wave generated by the user's gaping mouth.
    Iron Tail100751530
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Bind158520100
    Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Stealth Rock----20--
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
    Stomping Tantrum7510010--
    Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 200(Phy)/120(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Tectonic Rage 180(Phy)/175(Spe) -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Continental Crush 180 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
    Corkscrew Crash 180(Phy)/160(Spe) -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Devastating Drake 120(Phy)/160(Spe) -- 1 --
    The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse 120 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    All-Out Pummeling 100 -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Continental Crush
    Gen V or earlier
    120 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Ancient Power 60 100 5 10 Move Tutor - PtHGSS
    The user attacks with a prehistoric power. This may also raise all the user's stats at once.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Twister 40 100 20 20 Move Tutor - PtHGSS
    The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
    Headbutt 70 100 15 30 Move Tutor - HGSS
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Self-destruct 200 100 5 -- Move Tutor - XD
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Fissure ?? 30 5 -- Gen I TM27
    The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 385 35 45 160 30 45 70
    Max Stats
    Hindering Nature
    Lv. 50 95 - 142 45 - 87 148 - 190 31 - 73 45 - 87 67 - 109
    Lv. 100 180 - 274 85 - 170 292 - 377 58 - 143 85 - 170 130 - 215
    Max Stats
    Neutral Nature
    Lv. 50 95 - 142 50 - 97 165 - 212 35 - 82 50 - 97 75 - 122
    Lv. 100 180 - 274 95 - 189 325 - 419 65 - 159 95 - 189 145 - 239
    Max Stats
    Beneficial Nature
    Lv. 50 95 - 142 55 - 106 181 - 233 38 - 90 55 - 106 82 - 134
    Lv. 100 180 - 274 104 - 207 357 - 460 71 - 174 104 - 207 159 - 262

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Tackle 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    Harden -- -- 30 --
    The user stiffens all the muscles in its body to raise its Defense stat.
    Bind 15 85 20 100
    Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    Rock Throw 50 90 15 --
    The user picks up and throws a small rock at the target to attack.
    5 Stealth Rock -- -- 20 --
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
    10 Rage 20 100 20 --
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    15 Screech -- 85 40 --
    An earsplitting screech harshly lowers the target's Defense stat.
    20 Dig 80 100 10 --
    The user burrows, then attacks on the next turn.
    25 Slam 80 75 20 --
    The target is slammed with a long tail, vines, or the like to inflict damage.
    30 Rock Slide 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    35 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    40 Iron Tail 100 75 15 30
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    45 Double-Edge 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM02 Taunt -- 100 20 --
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM10 Dig 80 100 10 --
    The user burrows, then attacks on the next turn.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM17 Dragon Tail 60 90 10 --
    The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    TM19 Iron Tail 100 75 15 30
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    TM22 Rock Slide 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM34 Dragon Pulse 85 100 10 --
    The target is attacked with a shock wave generated by the user's gaping mouth.
    TM41 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM42 Self-Destruct 200 100 5 --
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    TM54 Flash Cannon 80 100 10 10
    The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
    TM56 Stealth Rock -- -- 20 --
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 385 35 45 160 30 45 70
    Max Stats
    Hindering Nature
    Lv. 50No Candy 95 - 110 45 - 63 148 - 178 31 - 49 45 - 63 67 - 89
    Candy 95 - 310 45 - 263 148 - 378 31 - 249 45 - 263 67 - 289
    Lv. 100No Candy 180 - 211 85 - 124 292 - 352 58 - 94 85 - 124 130 - 173
    Candy 180 - 411 85 - 324 292 - 552 58 - 294 85 - 324 130 - 373
    Max Stats
    Neutral Nature
    Lv. 50No Candy 95 - 110 50 - 71 165 - 198 35 - 55 50 - 71 75 - 99
    Candy 95 - 310 50 - 271 165 - 398 35 - 255 50 - 271 75 - 299
    Lv. 100No Candy 180 - 211 95 - 138 325 - 391 65 - 105 95 - 138 145 - 193
    Candy 180 - 411 95 - 338 325 - 591 65 - 305 95 - 338 145 - 393
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 95 - 110 55 - 79 181 - 217 38 - 60 55 - 79 82 - 108
    Candy 95 - 310 55 - 279 181 - 417 38 - 260 55 - 279 82 - 308
    Lv. 100No Candy 180 - 211 104 - 151 357 - 430 71 - 115 104 - 151 159 - 212
    Candy 180 - 411 104 - 351 357 - 630 71 - 315 104 - 351 159 - 412

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 522 CP27 CP2,667 CP
    Level 501,398 CP1,851 CP6,651 CP
    Level 1005,388 CP7,224 CP10,000 CP

<--- #094
Gengar
#096
Drowzee
--->

 
All Content is ©Copyright of Serebii.net 1999-2018. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2018