|
General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
This Pokédex entry is for Generation VII Pokémon games. or Generation VI Pokémon games. Check out Gengar Pokémon Sword & Shield data |
Picture | ||
|
Abilities: Cursed Body | |||||
Cursed Body: When a move hits the Pokémon, that move has a 30% chance of getting disabled | |||||
Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,059,862 Points Medium Slow |
70 | 3 Sp. Attack Point(s) | Can't call S.O.S. Partners |
Weakness |
|||||||||||||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
*0 | *1 | *1 | *1 | *0.5 | *1 | *0 | *0.25 | *2 | *1 | *2 | *0.25 | *1 | *2 | *1 | *2 | *1 | *0.5 |
Wild Hold Item | Catch/Transfer Candy | Egg Groups | ||||||||||
|
|
Evolutionary Chain | |||||||
|
Locations- In-Depth Details |
||
Sun | Thrifty Megamart (SOS Only) | Details |
Moon | Thrifty Megamart (SOS Only) | Details |
Ultra Sun | Thrifty Megamart (SOS Only) | Details |
Ultra Moon | Thrifty Megamart (SOS Only) | Details |
Let's Go, Pikachu! | Evolve Haunter | |
Let's Go, Eevee! | Evolve Haunter | |
Trainer Locations | Details |
Flavor Text |
||
![]() | Sun | Should you feel yourself attacked by a sudden chill, it is evidence of an approaching Gengar. There is no escaping it. Give up. | Moon | It apparently wishes for a traveling companion. Since it was once human itself, it tries to create one by taking the lives of other humans. | Ultra Sun | You can hear tales told all over the world about how Gengar will pay a visit to children who are naughty. | Ultra Moon | Even your home isn’t safe. Gengar will lurk in whatever dark corner of a room it can find and wait for its chance to catch its prey. | Let's Go, Pikachu! | A Gengar is close by if you feel a sudden chill. It may be trying to lay a curse on you. | Let's Go, Eevee! |
![]() | Sun | Gengar’s relationships are warped. It has no interest in opponents unless it perceives them as prey. | Moon | The energy of Mega Evolution awakened it. It sinks into another dimension, where it keeps a patient watch for its chance to attack. | Ultra Sun | It tries to take the lives of anyone and everyone. It will even try to curse the Trainer who is its master! | Ultra Moon | Mega Evolution has made it possible for Gengar to access other dimensions. Its entire body is brimming with strange power. | Let's Go, Pikachu! | It can pass through other dimensions and appear anywhere. It caused a stir one time when it stuck just one leg out of a wall. | Let's Go, Eevee! |
-
Attacks
Generation VII Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect % Evolve Shadow Punch 60 -- 20 -- The user throws a punch from the shadows. This attack never misses. — Hypnosis -- 60 20 -- The user employs hypnotic suggestion to make the target fall into a deep sleep. — Lick 30 100 30 30 The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. — Spite -- 100 10 -- The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. 5 Spite -- 100 10 -- The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. 8 Mean Look -- -- 5 -- The user pins the target with a dark, arresting look. The target becomes unable to flee. 12 Curse -- -- 10 -- A move that works differently for the Ghost type than for all other types. 15 Night Shade ?? 100 15 -- The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. 19 Confuse Ray -- 100 10 -- The target is exposed to a sinister ray that triggers confusion. 22 Sucker Punch 70 100 5 -- This move enables the user to attack first. This move fails if the target is not readying an attack. 28 Payback 50 100 10 -- The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. 33 Shadow Ball 80 100 15 20 The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. 39 Dream Eater 100 100 15 -- The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. 44 Dark Pulse 80 100 15 20 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. 50 Destiny Bond -- -- 5 -- After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. 55 Hex 65 100 10 -- This relentless attack does massive damage to a target affected by status conditions. 61 Nightmare -- 100 15 -- A sleeping target sees a nightmare that inflicts some damage every turn. TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect % TM06 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM09 Venoshock 65 100 10 -- The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. TM10 Hidden Power 60 100 15 -- A unique attack that varies in type depending on the Pokémon using it. TM11 Sunny Day -- -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. TM12 Taunt -- 100 20 -- The target is taunted into a rage that allows it to use only attack moves for three turns. TM15 Hyper Beam 150 90 5 -- The target is attacked with a powerful beam. The user can't move on the next turn. TM17 Protect -- -- 10 -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. TM21 Frustration ?? 100 20 -- This full-power attack grows more powerful the less the user likes its Trainer. TM24 Thunderbolt 90 100 15 10 A strong electric blast crashes down on the target. This may also leave the target with paralysis. TM25 Thunder 110 70 10 30 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. TM27 Return ?? 100 20 -- This full-power attack grows more powerful the more the user likes its Trainer. TM29 Psychic 90 100 10 10 The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. TM30 Shadow Ball 80 100 15 20 The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. TM31 Brick Break 75 100 15 -- The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM36 Sludge Bomb 90 100 10 30 Unsanitary sludge is hurled at the target. This may also poison the target. TM41 Torment -- 100 15 -- The user torments and enrages the target, making it incapable of using the same move twice in a row. TM42 Facade 70 100 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM45 Attract -- 100 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM46 Thief 60 100 25 -- The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. TM48 Round 60 100 15 -- The user attacks the target with a song. Others can join in the Round to increase the power of the attack. TM52 Focus Blast 120 70 5 10 The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. TM53 Energy Ball 90 100 10 10 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. TM56 Fling ?? 100 10 -- The user flings its held item at the target to attack. This move's power and effects depend on the item. TM61 Will-O-Wisp -- 85 15 -- The user shoots a sinister, bluish-white flame at the target to inflict a burn. TM63 Embargo -- 100 15 -- This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. TM64 Explosion 250 100 5 -- The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. TM65 Shadow Claw 70 100 15 -- The user slashes with a sharp claw made from shadows. Critical hits land more easily. TM66 Payback 50 100 10 -- The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. TM68 Giga Impact 150 90 5 -- The user charges at the target using every bit of its power. The user can't move on the next turn. TM77 Psych Up -- -- 10 -- The user hypnotizes itself into copying any stat change made by the target. TM83 Infestation 20 100 20 100 The target is infested and attacked for four to five turns. The target can't flee during this time. TM84 Poison Jab 80 100 20 30 The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. TM85 Dream Eater 100 100 15 -- The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. TM87 Swagger -- 85 15 -- The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. TM90 Substitute -- -- 10 -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM92 Trick Room -- -- 5 -- The user creates a bizarre area in which slower Pokémon get to move first for five turns. TM97 Dark Pulse 80 100 15 20 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. TM99 Dazzling Gleam 80 100 10 -- The user damages opposing Pokémon by emitting a powerful flash. TM100 Confide -- -- 20 100 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. Egg Moves (Details)
Attack Name Type Cat. Att. Acc. PP Effect % Psywave ?? 100 15 -- Details The target is attacked with an odd psychic wave. The attack varies in intensity. Perish Song -- -- 5 -- Details Any Pokémon that hears this song faints in three turns, unless it switches out of battle. Haze -- -- 30 -- Details The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. Astonish 30 100 15 30 Details The user attacks the target while shouting in a startling fashion. This may also make the target flinch. Grudge -- -- 5 -- Details If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. Fire Punch 75 100 15 10 Details The target is punched with a fiery fist. This may also leave the target with a burn. Ice Punch 75 100 15 10 Details The target is punched with an icy fist. This may also leave the target frozen. Thunder Punch 75 100 15 10 Details The target is punched with an electrified fist. This may also leave the target with paralysis. Disable -- 100 20 -- Details For four turns, this move prevents the target from using the move it last used. Scary Face -- 100 10 -- Details The user frightens the target with a scary face to harshly lower its Speed stat. Clear Smog 50 -- 15 -- Details The user attacks by throwing a clump of special mud. All stat changes are returned to normal. Smog 30 70 20 40 Details The target is attacked with a discharge of filthy gases. This may also poison the target. Reflect Type -- -- 15 -- Details The user reflects the target's type, making it the same type as the target. Ultra Sun/Ultra Moon Move Tutor Attacks
Attack Name Type Cat. Att. Acc. PP Effect % Uproar 90 100 10 -- The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. Thunder Punch 75 100 15 10 The target is punched with an electrified fist. This may also leave the target with paralysis. Fire Punch 75 100 15 10 The target is punched with a fiery fist. This may also leave the target with a burn. Ice Punch 75 100 15 10 The target is punched with an icy fist. This may also leave the target frozen. Foul Play 95 100 15 -- The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. Icy Wind 55 95 15 100 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. Snore 50 100 15 30 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. Knock Off 65 100 20 -- The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. Role Play -- -- 10 -- The user mimics the target completely, copying the target's natural Ability. Pain Split -- -- 20 -- The user adds its HP to the target's HP, then equally shares the combined HP with the target. Giga Drain 75 100 10 -- A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. Drain Punch 75 100 10 -- An energy-draining punch. The user's HP is restored by half the damage taken by the target. Focus Punch 150 100 20 -- The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. Spite -- 100 10 -- The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. Trick -- 100 10 -- The user catches the target off guard and swaps its held item with its own. Wonder Room -- -- 10 -- The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. Snatch -- -- 10 -- The user steals the effects of any attempts to use a healing or stat-changing move. Skill Swap -- -- 10 -- The user employs its psychic power to exchange Abilities with the target. Telekinesis -- -- 15 -- The user makes the target float with its psychic power. The target is easier to hit for three turns. Ally Switch -- -- 15 -- The user teleports using a strange power and switches places with one of its allies. Laser Focus -- -- 30 -- The user concentrates intensely. The attack on the next turn always results in a critical hit. Usable Z Moves
Attack Name Type Cat. Max Att. Acc. PP Effect % Breakneck Blitz 200(Phy)/200(Spe) -- 1 -- The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. All-Out Pummeling 200(Phy)/190(Spe) -- 1 -- The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. Acid Downpour 160(Phy)/175(Spe) -- 1 -- The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. Savage Spin-Out 100 -- 1 -- The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. Never-Ending Nightmare 140(Phy)/160(Spe) -- 1 -- Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. Inferno Overdrive 140 -- 1 -- The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. Bloom Doom 175 -- 1 -- The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. Gigavolt Havoc 140(Phy)/185(Spe) -- 1 -- The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. Shattered Psyche 180 -- 1 -- The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. Subzero Slammer 140(Phy)/100(Spe) -- 1 -- The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. Black Hole Eclipse 175(Phy)/160(Spe) -- 1 -- The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. Twinkle Tackle 160 -- 1 -- The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. Transfer Only Moves (Details)
Attack Name Type Cat. Att. Acc. PP Effect % Method Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΩRαS)The user attacks with a punch. This may also lower the target's Defense stat. Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS) The additional effects of this attack depend upon where it was used. Power-up Punch 40 100 20 100 Gen VI TM98 Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. Strength 80 100 15 -- Gen VI HM04 The target is slugged with a punch thrown at maximum power. Secret Power 70 100 20 30 Gen IV TM43 The additional effects of this attack depend upon where it was used. Endure -- -- 10 -- Gen IV TM58 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Captivate -- 100 20 -- Gen IV TM78 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. Natural Gift ?? 100 15 -- Gen IV TM83 The user draws power to attack by using its held Berry. The Berry determines the move's type and power. Ominous Wind 60 100 5 10 Move Tutor - PtHGSS The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once. Headbutt 70 100 15 30 Move Tutor - HGSS The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Mega Punch 80 85 20 -- Move Tutor - FRLG The target is slugged by a punch thrown with muscle-packed power. Mega Kick 120 75 5 -- Move Tutor - FRLG The target is attacked by a kick launched with muscle-packed power. Body Slam 85 100 15 30 Move Tutor - FRLG The user drops onto the target with its full body weight. This may also leave the target with paralysis. Double-edge 120 100 15 -- Move Tutor - FRLG A reckless, life-risking tackle. This also damages the user quite a lot. Counter ?? 100 20 -- Move Tutor - FRLG A retaliation move that counters any physical attack, inflicting double the damage taken. Seismic Toss ?? 100 20 -- Move Tutor - FRLG The target is thrown using the power of gravity. It inflicts damage equal to the user's level. Mimic -- -- 10 -- Move Tutor - FRLG The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. Metronome -- -- 10 -- Move Tutor - FRLG The user waggles a finger and stimulates its brain into randomly using nearly any move. Dynamic Punch 100 50 5 100 Move Tutor - Emerald The user punches the target with full, concentrated power. This confuses the target if it hits. Nightmare -- 100 15 -- Move Tutor - XD A sleeping target sees a nightmare that inflicts some damage every turn. Self-destruct 200 100 5 -- Move Tutor - XD The user attacks everything around it by causing an explosion. The user faints upon using this move. Zap Cannon 120 50 5 100 Gen II TM07 The user fires an electric blast like a cannon to inflict damage and cause paralysis. Take Down 90 85 20 -- Gen I TM09 A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Submission 80 80 20 -- Gen I TM17 The user grabs the target and recklessly dives for the ground. This also damages the user a little. Rage 20 100 20 -- Gen I TM20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. Mega Drain 40 100 15 -- Gen I TM21 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. Bide ?? -- 10 -- Gen I TM34 The user endures attacks for two turns, then strikes back to cause double the damage taken. Skull Bash 130 100 10 100 Gen I TM40 The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. Stats
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 500 60 65 60 130 75 110 Max Stats
Hindering NatureLv. 50 120 - 167 63 - 105 58 - 100 121 - 163 72 - 114 103 - 145 Lv. 100 230 - 324 121 - 206 112 - 197 238 - 323 139 - 224 202 - 287 Max Stats
Neutral NatureLv. 50 120 - 167 70 - 117 65 - 112 135 - 182 80 - 127 115 - 162 Lv. 100 230 - 324 135 - 229 125 - 219 265 - 359 155 - 249 225 - 319 Max Stats
Beneficial NatureLv. 50 120 - 167 77 - 128 71 - 123 148 - 200 88 - 139 126 - 178 Lv. 100 230 - 324 148 - 251 137 - 240 291 - 394 170 - 273 247 - 350 Mega Evolution
Picture Name Other Names No. Gender Ratio Type Mega Gengar Japan: MegaGangar
メガゲンガーFrench: MegaEctoplasma German: Mega-Gengar Korean: 메가팬텀 National: #094 Male ≰: 50% Female ≮: 50% Classification Height Weight Capture Rate Base Egg Steps Shadow Pokémon 4'07"
1.4m89.3lbs
40.5kg45 5,120 Abilities: Shadow Tag Shadow Tag: The opponent cannot run nor switch while this Pokémon is in play. The opponent may still switch by using Baton Pass, U-turn or Volt Switch, if it is holding a Shed Shell or is a Ghost-type. Damage Taken *0 *1 *1 *1 *0.5 *1 *0 *0.25 *2 *1 *2 *0.25 *1 *2 *1 *2 *1 *0.5 Stats - Mega Evolution
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 600 60 65 80 170 95 130 Max Stats
Hindering NatureLv. 50 120 - 167 63 - 105 76 - 118 157 - 199 90 - 132 121 - 163 Lv. 100 230 - 324 121 - 206 148 - 233 310 - 395 175 - 260 238 - 323 Max Stats
Neutral NatureLv. 50 120 - 167 70 - 117 85 - 132 175 - 222 100 - 147 135 - 182 Lv. 100 230 - 324 135 - 229 165 - 259 345 - 439 195 - 289 265 - 359 Max Stats
Beneficial NatureLv. 50 120 - 167 77 - 128 93 - 145 192 - 244 110 - 161 148 - 200 Lv. 100 230 - 324 148 - 251 181 - 284 379 - 482 214 - 317 291 - 394 Let's Go Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect % — Disable -- 100 20 -- For four turns, this move prevents the target from using the move it last used. — Haze -- -- 30 -- The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. — Hypnosis -- 60 20 -- The user employs hypnotic suggestion to make the target fall into a deep sleep. — Lick 30 100 30 30 The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. — Smog 30 70 20 40 The target is attacked with a discharge of filthy gases. This may also poison the target. — Confuse Ray -- 100 10 -- The target is exposed to a sinister ray that triggers confusion. 5 Confuse Ray -- 100 10 -- The target is exposed to a sinister ray that triggers confusion. 7 Poison Gas -- 90 40 -- A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit. 12 Night Shade ?? 100 15 -- The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. 14 Will-O-Wisp -- 85 15 -- The user shoots a sinister, bluish-white flame at the target to inflict a burn. 19 Sucker Punch 70 100 5 -- This move enables the user to attack first. This move fails if the target is not readying an attack. 21 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. 30 Shadow Ball 80 100 15 20 The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. 36 Dark Pulse 80 100 15 20 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. 45 Dream Eater 100 100 15 -- The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect % TM01 Headbutt 70 100 15 30 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. TM02 Taunt -- 100 20 -- The target is taunted into a rage that allows it to use only attack moves for three turns. TM05 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM07 Protect -- -- 10 -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM08 Substitute -- -- 10 -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM11 Will-O-Wisp -- 85 15 -- The user shoots a sinister, bluish-white flame at the target to inflict a burn. TM12 Facade 70 100 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM13 Brick Break 75 100 15 -- The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. TM15 Seismic Toss ?? 100 20 -- The target is thrown using the power of gravity. It inflicts damage equal to the user's level. TM20 Dark Pulse 80 100 15 20 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. TM21 Foul Play 95 100 15 -- The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. TM23 Thunder Punch 75 100 15 10 The target is punched with an electrified fist. This may also leave the target with paralysis. TM26 Poison Jab 80 100 20 30 The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. TM27 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM31 Fire Punch 75 100 15 10 The target is punched with a fiery fist. This may also leave the target with a burn. TM32 Dazzling Gleam 80 100 10 -- The user damages opposing Pokémon by emitting a powerful flash. TM35 Ice Punch 75 100 15 10 The target is punched with an icy fist. This may also leave the target frozen. TM36 Thunderbolt 90 100 15 10 A strong electric blast crashes down on the target. This may also leave the target with paralysis. TM38 Thunder 110 70 10 30 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. TM40 Psychic 90 100 10 10 The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. TM42 Self-Destruct 200 100 5 -- The user attacks everything around it by causing an explosion. The user faints upon using this move. TM43 Shadow Ball 80 100 15 20 The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. TM48 Hyper Beam 150 90 5 -- The target is attacked with a powerful beam. The user can't move on the next turn. TM52 Sludge Bomb 90 100 10 30 Unsanitary sludge is hurled at the target. This may also poison the target. TM53 Mega Drain 75 100 10 -- A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. TM59 Dream Eater 100 100 15 -- The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. Stats
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 500 60 65 60 130 75 110 Max Stats
Hindering NatureLv. 50 No Candy 120 - 135 63 - 83 58 - 79 121 - 148 72 - 93 103 - 128 Candy 120 - 335 63 - 283 58 - 279 121 - 348 72 - 293 103 - 328 Lv. 100 No Candy 230 - 261 121 - 163 112 - 154 238 - 292 139 - 183 202 - 253 Candy 230 - 461 121 - 363 112 - 354 238 - 492 139 - 383 202 - 453 Max Stats
Neutral NatureLv. 50 No Candy 120 - 135 70 - 93 65 - 88 135 - 165 80 - 104 115 - 143 Candy 120 - 335 70 - 293 65 - 288 135 - 365 80 - 304 115 - 343 Lv. 100 No Candy 230 - 261 135 - 182 125 - 171 265 - 325 155 - 204 225 - 281 Candy 230 - 461 135 - 382 125 - 371 265 - 525 155 - 404 225 - 481 Max Stats
Beneficial NatureLv. 50 No Candy 120 - 135 77 - 103 71 - 96 148 - 181 88 - 115 126 - 157 Candy 120 - 335 77 - 303 71 - 296 148 - 381 88 - 315 126 - 357 Lv. 100 No Candy 230 - 261 148 - 200 137 - 188 291 - 357 170 - 224 247 - 309 Candy 230 - 461 148 - 400 137 - 388 291 - 557 170 - 424 247 - 509 CP (Combat Points) - Toggle Full Details
Level Min CP Max CP Max CP With Candy Level 5 26 CP 31 CP 2,671 CP Level 50 1,734 CP 2,205 CP 7,005 CP Level 100 6,732 CP 8,634 CP 10,000 CP Mega Evolution Picture Name Other Names No. Gender Ratio Type Mega Gengar Japan: MegaGangar
メガゲンガーFrench: MegaEctoplasma German: Mega-Gengar Korean: 메가팬텀 National: #094 Male ≰: 50% Female ≮: 50% Classification Height Weight Capture Rate Base Egg Steps Shadow Pokémon 4'07"
1.4m89.3lbs
40.5kg45 5,120 Abilities: Shadow Tag Shadow Tag: The opponent cannot run nor switch while this Pokémon is in play. The opponent may still switch by using Baton Pass, U-turn or Volt Switch, if it is holding a Shed Shell or is a Ghost-type. Damage Taken *0 *1 *1 *1 *0.5 *1 *0 *0.25 *2 *1 *2 *0.25 *1 *2 *1 *2 *1 *0.5 Stats
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 600 60 65 80 170 95 130 Max Stats
Hindering NatureLv. 50 No Candy 120 - 135 63 - 83 76 - 99 157 - 188 90 - 113 121 - 148 Candy 120 - 335 63 - 283 76 - 299 157 - 388 90 - 313 121 - 348 Lv. 100 No Candy 230 - 261 121 - 163 148 - 193 310 - 371 175 - 223 238 - 292 Candy 230 - 461 121 - 363 148 - 393 310 - 571 175 - 423 238 - 492 Max Stats
Neutral NatureLv. 50 No Candy 120 - 135 70 - 93 85 - 110 175 - 209 100 - 126 135 - 165 Candy 120 - 335 70 - 293 85 - 310 175 - 409 100 - 326 135 - 365 Lv. 100 No Candy 230 - 261 135 - 182 165 - 215 345 - 413 195 - 248 265 - 325 Candy 230 - 461 135 - 382 165 - 415 345 - 613 195 - 448 265 - 525 Max Stats
Beneficial NatureLv. 50 No Candy 120 - 135 77 - 103 93 - 121 192 - 229 110 - 139 148 - 181 Candy 120 - 335 77 - 303 93 - 321 192 - 429 110 - 339 148 - 381 Lv. 100 No Candy 230 - 261 148 - 200 181 - 236 379 - 454 214 - 272 291 - 357 Candy 230 - 461 148 - 400 181 - 436 379 - 654 214 - 472 291 - 557
|
|