#111 Rhyhorn
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Rhyhorn
Japan: Sihorn
サイホーン
French: Rhinocorne
German: Rihorn
Korean: 뿔카노
National: #111
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #111
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Spikes Pokémon 3'03"
1m
253.5lbs
115kg
1205,120
Abilities: Lightningrod - Rock Head - Reckless (Hidden Ability)
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage.
Rock Head: Does not receive recoil damage from recoil-causing damages.
Hidden Ability (Available through transfer):
Reckless: The power of moves that have recoil damage is increased by 20%.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
70 1 Defense Point(s)
Can't call S.O.S. Partners
Damage Taken
*0.5 *0.5 *4 *0 *4 *2 *2 *0.25 *2 *0.5 *1 *1 *0.5 *1 *1 *1 *2 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Tough CandyTough Candy LTough Candy XLRhyhorn Candy
Monster
Field
Evolutionary Chain
Gender Differences
MaleFemale
Locations - In-Depth Details
Sun Blush Mountain - Island Scan (Sunday)Details
Moon Blush Mountain - Island Scan (Sunday)Details
Ultra Sun Blush Mountain - Island Scan (Sunday)Details
Ultra Moon Blush Mountain - Island Scan (Sunday)Details
Let's Go, Pikachu! Cerulean Cave, Rock Tunnel, Victory RoadDetails
Let's Go, Eevee! Cerulean Cave, Rock Tunnel, Victory RoadDetails
Flavor Text
Let's Go, Pikachu! A Pokémon with a one-track mind. Once it charges, it won’t stop running until it falls asleep.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Horn Attack 65 100 25 --
    The target is jabbed with a sharply pointed horn to inflict damage.
    Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    5 Fury Attack 15 85 20 --
    The target is jabbed repeatedly with a horn or beak two to five times in a row.
    9 Scary Face -- 100 10 --
    The user frightens the target with a scary face to harshly lower its Speed stat.
    13 Smack Down 50 100 15 100
    The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
    17 Stomp 65 100 20 30
    The target is stomped with a big foot. This may also make the target flinch.
    21 Bulldoze 60 100 20 100
    The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
    25 Chip Away 70 100 20 --
    Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
    29 Rock Blast 25 90 10 --
    The user hurls hard rocks at the target. Two to five rocks are launched in a row.
    33 Drill Run 80 95 10 --
    The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
    37 Take Down 90 85 20 --
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    41 Stone Edge 100 80 5 --
    The user stabs the target from below with sharpened stones. Critical hits land more easily.
    45 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    49 Megahorn 120 85 10 --
    Using its tough and impressive horn, the user rams into the target with no letup.
    53 Horn Drill ?? 30 5 --
    The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM05 Roar -- -- 20 --
    The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM13 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM14 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM23 Smack Down 50 100 15 100
    The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
    TM24 Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM25 Thunder 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM26 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM35 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM37 Sandstorm -- -- 10 --
    A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    TM38 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM39 Rock Tomb 60 95 15 100
    Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM66 Payback 50 100 10 --
    The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    TM67 Smart Strike 70 -- 10 --
    The user stabs the target with a sharp horn. This attack never misses.
    TM69 Rock Polish -- -- 20 --
    The user polishes its body to reduce drag. This can sharply raise the Speed stat.
    TM71 Stone Edge 100 80 5 --
    The user stabs the target from below with sharpened stones. Critical hits land more easily.
    TM75 Swords Dance -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    TM78 Bulldoze 60 100 20 100
    The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
    TM80 Rock Slide 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM84 Poison Jab 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Crunch 80 100 15 20 Details
    The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    Reversal ?? 100 15 -- Details
    An all-out attack that becomes more powerful the less HP the user has.
    Counter ?? 100 20 -- Details
    A retaliation move that counters any physical attack, inflicting double the damage taken.
    Magnitude ?? 100 30 -- Details
    The user attacks everything around it with a ground-shaking quake. Its power varies.
    Curse -- -- 10 -- Details
    A move that works differently for the Ghost type than for all other types.
    Crush Claw 75 95 10 50 Details
    The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
    Dragon Rush 100 75 10 20 Details
    The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
    Ice Fang 65 95 15 20 Details
    The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
    Fire Fang 65 95 15 20 Details
    The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    Thunder Fang 65 95 15 20 Details
    The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    Skull Bash 130 100 10 100 Details
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
    Iron Tail 100 75 15 30 Details
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Rock Climb 90 85 20 20 Details
    The user attacks the target by smashing into it with incredible force. This may also confuse the target.
    Rototiller -- -- 10 100 Details
    Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
    Metal Burst ?? 100 10 -- Details
    The user retaliates with much greater force against the opponent that last inflicted damage on it.
    Guard Split -- -- 10 -- Details
    The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Drill Run809510--
    The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
    Uproar9010010--
    The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
    Earth Power901001010
    The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
    Superpower1201005100
    The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
    Icy Wind559515100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    Aqua Tail909010--
    The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Dragon Pulse8510010--
    The target is attacked with a shock wave generated by the user's gaping mouth.
    Iron Tail100751530
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Shock Wave60--20--
    The user strikes the target with a quick jolt of electricity. This attack never misses.
    Spite--10010--
    The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    Endeavor??1005--
    This attack move cuts down the target's HP to equal the user's HP.
    Stealth Rock----20--
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
    Stomping Tantrum7510010--
    Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 195(Phy)/175(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    All-Out Pummeling 190 -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Acid Downpour 160 -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Tectonic Rage 180(Phy)/175(Spe) -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Continental Crush 180 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
    Savage Spin-Out 190 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Corkscrew Crash 180 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Inferno Overdrive 120(Phy)/185(Spe) -- 1 --
    The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
    Hydro Vortex 175 -- 1 --
    The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
    Gigavolt Havoc 120(Phy)/185(Spe) -- 1 --
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
    Subzero Slammer 120(Phy)/185(Spe) -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Devastating Drake 180(Phy)/160(Spe) -- 1 --
    The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse 160 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Continental Crush
    Gen V or earlier
    120 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    #1#2
    Dig 80 100 10 -- Gen VI TM28
    The user burrows, then attacks on the next turn.
    Incinerate 60 100 15 -- Gen VI TM59
    The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Ancient Power 60 100 5 10 Move Tutor - PtHGSS
    The user attacks with a prehistoric power. This may also raise all the user's stats at once.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Rollout 30 90 20 -- Move Tutor - PtHGSS
    The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
    Headbutt 70 100 15 30 Move Tutor - HGSS
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Zap Cannon 120 50 5 100 Gen II TM07
    The user fires an electric blast like a cannon to inflict damage and cause paralysis.
    Leer -- 100 30 100RB Lv. 50Y Lv. 50
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Fissure ?? 30 5 -- Gen I TM27
    The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 345 80 85 95 30 30 25
    Max Stats
    Hindering Nature
    Lv. 50 140 - 187 81 - 123 90 - 132 31 - 73 31 - 73 27 - 69
    Lv. 100 270 - 364 157 - 242 175 - 260 58 - 143 58 - 143 49 - 134
    Max Stats
    Neutral Nature
    Lv. 50 140 - 187 90 - 137 100 - 147 35 - 82 35 - 82 30 - 77
    Lv. 100 270 - 364 175 - 269 195 - 289 65 - 159 65 - 159 55 - 149
    Max Stats
    Beneficial Nature
    Lv. 50 140 - 187 99 - 150 110 - 161 38 - 90 38 - 90 33 - 84
    Lv. 100 270 - 364 192 - 295 214 - 317 71 - 174 71 - 174 60 - 163

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Horn Attack 65 100 25 --
    The target is jabbed with a sharply pointed horn to inflict damage.
    Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    Sand Attack -- 100 15 --
    Sand is hurled in the target's face, reducing the target's accuracy.
    7 Fury Attack 15 85 20 --
    The target is jabbed repeatedly with a horn or beak two to five times in a row.
    12 Stomp 65 100 20 30
    The target is stomped with a big foot. This may also make the target flinch.
    19 Rock Throw 50 90 15 --
    The user picks up and throws a small rock at the target to attack.
    24 Drill Run 80 95 10 --
    The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
    31 Take Down 90 85 20 --
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    36 Megahorn 120 85 10 --
    Using its tough and impressive horn, the user rams into the target with no letup.
    43 Rock Slide 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    48 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    55 Horn Drill ?? 30 5 --
    The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM10 Dig 80 100 10 --
    The user burrows, then attacks on the next turn.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM19 Iron Tail 100 75 15 30
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    TM22 Rock Slide 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM26 Poison Jab 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM34 Dragon Pulse 85 100 10 --
    The target is attacked with a shock wave generated by the user's gaping mouth.
    TM36 Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM37 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM38 Thunder 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM41 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM46 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM49 Superpower 120 100 5 100
    The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
    TM51 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM55 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM56 Stealth Rock -- -- 20 --
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
    TM58 Drill Run 80 95 10 --
    The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
    TM60 Megahorn 120 85 10 --
    Using its tough and impressive horn, the user rams into the target with no letup.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 345 80 85 95 30 30 25
    Max Stats
    Hindering Nature
    Lv. 50No Candy 140 - 155 81 - 103 90 - 113 31 - 49 31 - 49 27 - 44
    Candy 140 - 355 81 - 303 90 - 313 31 - 249 31 - 249 27 - 244
    Lv. 100No Candy 270 - 301 157 - 203 175 - 223 58 - 94 58 - 94 49 - 84
    Candy 270 - 501 157 - 403 175 - 423 58 - 294 58 - 294 49 - 284
    Max Stats
    Neutral Nature
    Lv. 50No Candy 140 - 155 90 - 115 100 - 126 35 - 55 35 - 55 30 - 49
    Candy 140 - 355 90 - 315 100 - 326 35 - 255 35 - 255 30 - 249
    Lv. 100No Candy 270 - 301 175 - 226 195 - 248 65 - 105 65 - 105 55 - 94
    Candy 270 - 501 175 - 426 195 - 448 65 - 305 65 - 305 55 - 294
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 140 - 155 99 - 127 110 - 139 38 - 60 38 - 60 33 - 55
    Candy 140 - 355 99 - 327 110 - 339 38 - 260 38 - 260 33 - 255
    Lv. 100No Candy 270 - 301 192 - 248 214 - 272 71 - 115 71 - 115 60 - 103
    Candy 270 - 501 192 - 448 214 - 472 71 - 315 71 - 315 60 - 303

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 521 CP25 CP2,665 CP
    Level 501,281 CP1,689 CP6,489 CP
    Level 1004,914 CP6,558 CP10,000 CP

<--- #110
Weezing
#112
Rhydon
--->

 
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