#117 Seadra
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Seadra
Japan: Seadra
シードラ
French: Hypocéan
German: Seemon
Korean: 시드라
National: #117
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Dragon Pokémon 3'11"
1.2m
55.1lbs
25kg
755,120
Abilities: Poison Point - Sniper - Damp (Hidden Ability)
Poison Point: The opponent has a 30% chance of being induced with Poison when using an attack, that requires physical contact, against this Pokémon.
Sniper: Power of critical-hit moves is increased to 225% rather than 150%.
Hidden Ability (Available through transfer):
Damp: Explosion, Selfdestruct & Mind Blown will not work while the Pokémon is on the field.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
1 Sp. Attack Point(s)
Not Wild
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Dragon Scale
- 5%
Water 1
Dragon
Evolutionary Chain
Locations
Sun Evolve Horsea
Moon Evolve Horsea
Ultra Sun Evolve Horsea
Ultra Moon Evolve Horsea
Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Hydro Pump 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
Bubble 40 100 30 10
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
Smokescreen -- 100 20 --
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
Leer -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
5 Smokescreen -- 100 20 --
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
9 Leer -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
13 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
17 Twister 40 100 20 20
The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
21 Bubble Beam 65 100 20 10
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
26 Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
31 Brine 65 100 10 --
If the target's HP is half or less, this attack will hit with double the power.
38 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
45 Dragon Pulse 85 100 10 --
The target is attacked with a shock wave generated by the user's gaping mouth.
52 Dragon Dance -- -- 20 --
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
60 Hydro Pump 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TM94 Surf 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM98 Waterfall 80 100 15 20
The user charges at the target and may make it flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Aurora Beam 65 100 20 10 Details
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
Octazooka 65 85 10 50 Details
The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy.
Disable -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Splash -- -- 40 -- Details
The user just flops and splashes around to no effect at all...
Dragon Rage ?? 100 10 -- Details
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
Dragon Breath 60 100 20 30 Details
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
Signal Beam 75 100 15 10 Details
The user attacks with a sinister beam of light. This may also confuse the target.
Razor Wind 80 100 10 -- Details
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Muddy Water 90 85 10 30 Details
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.
Water Pulse 60 100 20 20 Details
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Clear Smog 50 -- 15 -- Details
The user attacks by throwing a clump of special mud. All stat changes are returned to normal.
Outrage 120 100 10 -- Details
The user rampages and attacks for two to three turns. The user then becomes confused.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Signal Beam751001510
The user attacks with a sinister beam of light. This may also confuse the target.
Bounce8585530
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Icy Wind559515100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Dragon Pulse8510010--
The target is attacked with a shock wave generated by the user's gaping mouth.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Water Pulse601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Outrage12010010--
The user rampages and attacks for two to three turns. The user then becomes confused.
Laser Focus----30--
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Supersonic Skystrike 160 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Acid Downpour 100 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Savage Spin-Out 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Corkscrew Crash 160 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Hydro Vortex 160(Phy)/185(Spe) -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Subzero Slammer 185 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Devastating Drake 190(Phy)/160(Spe) -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Dive 80 100 10 -- Gen VI HM07 (ΪRαS)
Diving on the first turn, the user floats up and attacks on the next turn.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
The user traps the target in a violent swirling whirlpool for four to five turns.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Curse -- -- 10 -- Gen II TM03
A move that works differently for the Ghost type than for all other types.
Take Down 90 85 20 -- Gen I TM09
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Rage 20 100 20 -- Gen I TM20
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Bide ?? -- 10 -- Gen I TM34
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Skull Bash 130 100 10 100 Gen I TM40
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 440 55 65 95 95 45 85
Max Stats
Hindering Nature
Lv. 50 115 - 162 63 - 105 90 - 132 90 - 132 45 - 87 81 - 123
Lv. 100 220 - 314 121 - 206 175 - 260 175 - 260 85 - 170 157 - 242
Max Stats
Neutral Nature
Lv. 50 115 - 162 70 - 117 100 - 147 100 - 147 50 - 97 90 - 137
Lv. 100 220 - 314 135 - 229 195 - 289 195 - 289 95 - 189 175 - 269
Max Stats
Beneficial Nature
Lv. 50 115 - 162 77 - 128 110 - 161 110 - 161 55 - 106 99 - 150
Lv. 100 220 - 314 148 - 251 214 - 317 214 - 317 104 - 207 192 - 295

<--- #116
Horsea
#118
Goldeen
--->

 
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