#119 Seaking
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Seaking
Japan: Azumao
アズマオウ
French: Poissoroy
German: Golking
Korean: 왕콘치
National: #119
Alola: #187
Melemele: #---
Akala: #088
Ula'ula: #079
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Goldfish Pokémon 4'03"
1.3m
86.0lbs
39kg
605,120
Abilities: Swift Swim - Water Veil - Lightningrod (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Water Veil: This Pokémon cannot be Burned while having this ability.
Hidden Ability (Available):
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Unlikely
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Mystic Water
- 5%
Water 2
Evolutionary Chain
Gender Differences
MaleFemale
Locations - In-Depth Details
Sun Brooklet Hill (SOS Only), Malie Garden (SOS Only)Details
Moon Brooklet Hill (SOS Only), Malie Garden (SOS Only)Details
Ultra Sun Brooklet Hill (SOS Only), Malie Garden (SOS Only)Details
Ultra Moon Brooklet Hill (SOS Only), Malie Garden (SOS Only)Details
Let's Go, Pikachu! Route 6Details
Let's Go, Eevee! Route 6Details
Trainer Locations  Details
Flavor Text
Sun When the weather grows cold, its whole body flushes a deep red. This sight serves as a poetic reminder that autumn has arrived.
Moon Trainers who are crazy for Seaking are divided into horn enthusiasts and fin enthusiasts. The two groups do not get along well.
Ultra Sun Its horn spins like a drill to steadily hollow out rocks—even harder ones. The coloration of the male is more vivid.
Ultra Moon To attract females, males dance on the river’s floor. The females gather around the male that dances most gracefully.
Let's Go, Pikachu! It is the male’s job to make a nest by carving out boulders in a stream using the horn on its head.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Megahorn 120 85 10 --
    Using its tough and impressive horn, the user rams into the target with no letup.
    Poison Jab 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    Peck 35 100 35 --
    The target is jabbed with a sharply pointed beak or horn.
    Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    Water Sport -- -- 15 --
    The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
    Supersonic -- 55 20 --
    The user generates odd sound waves from its body that confuse the target.
    5 Supersonic -- 55 20 --
    The user generates odd sound waves from its body that confuse the target.
    8 Horn Attack 65 100 25 --
    The target is jabbed with a sharply pointed horn to inflict damage.
    13 Flail ?? 100 15 --
    The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
    16 Water Pulse 60 100 20 20
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    21 Aqua Ring -- -- 20 --
    The user envelops itself in a veil made of water. It regains some HP every turn.
    24 Fury Attack 15 85 20 --
    The target is jabbed repeatedly with a horn or beak two to five times in a row.
    29 Agility -- -- 30 --
    The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    32 Waterfall 80 100 15 20
    The user charges at the target and may make it flinch.
    40 Horn Drill ?? 30 5 --
    The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
    46 Soak -- 100 20 --
    The user shoots a torrent of water at the target and changes the target's type to Water.
    54 Megahorn 120 85 10 --
    Using its tough and impressive horn, the user rams into the target with no letup.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM07 Hail -- -- 10 --
    The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM13 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM14 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM15 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM55 Scald 80 100 15 30
    The user shoots boiling hot water at its target. This may also leave the target with a burn.
    TM67 Smart Strike 70 -- 10 --
    The user stabs the target with a sharp horn. This attack never misses.
    TM68 Giga Impact 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    TM84 Poison Jab 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM94 Surf 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM98 Waterfall 80 100 15 20
    The user charges at the target and may make it flinch.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Psybeam 65 100 20 10 Details
    The target is attacked with a peculiar ray. This may also leave the target confused.
    Haze -- -- 30 -- Details
    The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    Hydro Pump 110 80 5 -- Details
    The target is blasted by a huge volume of water launched under great pressure.
    Sleep Talk -- -- 10 -- Details
    While it is asleep, the user randomly uses one of the moves it knows.
    Mud Sport -- -- 15 -- Details
    The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
    Mud-Slap 20 100 10 100 Details
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Aqua Tail 90 90 10 -- Details
    The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Body Slam 85 100 15 30 Details
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Mud Shot 55 95 15 100 Details
    The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
    Skull Bash 130 100 10 100 Details
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
    Signal Beam 75 100 15 10 Details
    The user attacks with a sinister beam of light. This may also confuse the target.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Signal Beam751001510
    The user attacks with a sinister beam of light. This may also confuse the target.
    Drill Run809510--
    The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
    Bounce8585530
    The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
    Icy Wind559515100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    Aqua Tail909010--
    The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Knock Off6510020--
    The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    Water Pulse601002020
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    Throat Chop8010015100
    The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Supersonic Skystrike 160 -- 1 --
    The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
    Acid Downpour 160 -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Tectonic Rage 160(Phy)/100(Spe) -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Savage Spin-Out 190(Phy)/140(Spe) -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Corkscrew Crash 140 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Hydro Vortex 175(Phy)/185(Spe) -- 1 --
    The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
    Shattered Psyche 120 -- 1 --
    The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
    Subzero Slammer 185 -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse 160 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Dive 80 100 10 -- Gen VI HM07 (ΪRαS)
    Diving on the first turn, the user floats up and attacks on the next turn.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Whirlpool 35 85 15 100 Gen IV HM05 HGSS
    The user traps the target in a violent swirling whirlpool for four to five turns.
    Fury Cutter 40 95 20 -- Move Tutor - PtHGSS
    The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
    Swift 60 -- 20 -- Move Tutor - PtHGSS
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Bubble Beam 65 100 20 10 Gen I TM11
    A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
    Water Gun 40 100 25 -- Gen I TM12
    The target is blasted with a forceful shot of water.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 450 80 92 65 65 80 68
    Max Stats
    Hindering Nature
    Lv. 50 140 - 187 87 - 129 63 - 105 63 - 105 76 - 118 65 - 108
    Lv. 100 270 - 364 170 - 254 121 - 206 121 - 206 148 - 233 126 - 211
    Max Stats
    Neutral Nature
    Lv. 50 140 - 187 97 - 144 70 - 117 70 - 117 85 - 132 73 - 120
    Lv. 100 270 - 364 189 - 283 135 - 229 135 - 229 165 - 259 141 - 235
    Max Stats
    Beneficial Nature
    Lv. 50 140 - 187 106 - 158 77 - 128 77 - 128 93 - 145 80 - 132
    Lv. 100 270 - 364 207 - 311 148 - 251 148 - 251 181 - 284 155 - 258

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Skull Bash 130 100 10 100
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
    Psybeam 65 100 20 10
    The target is attacked with a peculiar ray. This may also leave the target confused.
    Peck 35 100 35 --
    The target is jabbed with a sharply pointed beak or horn.
    Tail Whip -- 100 30 --
    The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    Supersonic -- 55 20 --
    The user generates odd sound waves from its body that confuse the target.
    Quick Attack 40 100 30 --
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    4 Supersonic -- 55 20 --
    The user generates odd sound waves from its body that confuse the target.
    10 Quick Attack 40 100 30 --
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    14 Horn Attack 65 100 25 --
    The target is jabbed with a sharply pointed horn to inflict damage.
    20 Fury Attack 15 85 20 --
    The target is jabbed repeatedly with a horn or beak two to five times in a row.
    24 Waterfall 80 100 15 20
    The user charges at the target and may make it flinch.
    30 Agility -- -- 30 --
    The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    39 Horn Drill ?? 30 5 --
    The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
    50 Megahorn 120 85 10 --
    Using its tough and impressive horn, the user rams into the target with no letup.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM25 Waterfall 80 100 15 20
    The user charges at the target and may make it flinch.
    TM26 Poison Jab 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM29 Scald 80 100 15 30
    The user shoots boiling hot water at its target. This may also leave the target with a burn.
    TM47 Surf 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM48 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM51 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM55 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM58 Drill Run 80 95 10 --
    The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
    TM60 Megahorn 120 85 10 --
    Using its tough and impressive horn, the user rams into the target with no letup.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 450 80 92 65 65 80 68
    Max Stats
    Hindering Nature
    Lv. 50No Candy 140 - 155 87 - 110 63 - 84 63 - 84 76 - 99 65 - 87
    Candy 140 - 355 87 - 310 63 - 284 63 - 284 76 - 299 65 - 287
    Lv. 100No Candy 270 - 301 170 - 217 121 - 164 121 - 164 148 - 194 126 - 170
    Candy 270 - 501 170 - 417 121 - 364 121 - 364 148 - 394 126 - 370
    Max Stats
    Neutral Nature
    Lv. 50No Candy 140 - 155 97 - 123 70 - 93 70 - 93 85 - 110 73 - 96
    Candy 140 - 355 97 - 323 70 - 293 70 - 293 85 - 310 73 - 296
    Lv. 100No Candy 270 - 301 189 - 242 135 - 182 135 - 182 165 - 215 141 - 189
    Candy 270 - 501 189 - 442 135 - 382 135 - 382 165 - 415 141 - 389
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 140 - 155 106 - 135 77 - 102 77 - 102 93 - 121 80 - 106
    Candy 140 - 355 106 - 335 77 - 302 77 - 302 93 - 321 80 - 306
    Lv. 100No Candy 270 - 301 207 - 266 148 - 200 148 - 200 181 - 237 155 - 208
    Candy 270 - 501 207 - 466 148 - 400 148 - 400 181 - 437 155 - 408

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 524 CP29 CP2,669 CP
    Level 501,584 CP2,019 CP6,819 CP
    Level 1006,126 CP7,902 CP10,000 CP

<--- #118
Goldeen
#120
Staryu
--->

 
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