#120 Staryu
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Staryu
Japan: Hitodeman
ヒトデマン
French: Stari
German: Sterndu
Korean: 별가사리
National: #120
Alola: #223
Melemele: #---
Akala: #124
Ula'ula: #---
Poni: #---
Kanto: #120
Staryu is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Starshape Pokémon 2'07"
0.8m
76.1lbs
34.5kg
2255,120
Abilities: Illuminate - Natural Cure - Analytic (Hidden Ability)
Illuminate: Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
Hidden Ability (Available):
Analytic: Attack power increases by 30% if the Pokémon is the last Pokémon to attack this turn
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
70 1 Speed Point(s)
Likely
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 

Stardust
- 50%

Star Piece
- 5%
Quick CandyQuick Candy LQuick Candy XLStaryu Candy
Water 3
Evolutionary Chain
Locations - In-Depth Details
Sun Route 7, Hano BeachDetails
Moon Route 7, Hano BeachDetails
Ultra Sun Route 7, Hano BeachDetails
Ultra Moon Route 7, Hano BeachDetails
Let's Go, Pikachu! Route 18, Route 19, Route 21Details
Let's Go, Eevee! Route 18, Route 19, Route 21Details
Trainer Locations  Details
Flavor Text
Sun Large numbers of these Pokémon make their home at the seaside. At night, a strange red glow radiates from the center of their bodies.
Moon This Pokémon gets nibbled on by Lumineon and others. Thanks to its red core, it regenerates fast, so it’s unconcerned by their snack attacks.
Ultra Sun In many places, there are folktales of stardust falling into the ocean and becoming Staryu.
Ultra Moon No number of injuries can bother Staryu. Its amazing regenerative powers return it to its previous state in half a day!
Let's Go, Pikachu! As long as the center section is unharmed, this Pokémon can grow back fully even if it is chopped to bits.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Tackle 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    Harden -- -- 30 --
    The user stiffens all the muscles in its body to raise its Defense stat.
    4 Water Gun 40 100 25 --
    The target is blasted with a forceful shot of water.
    7 Rapid Spin 20 100 40 --
    A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
    10 Recover -- -- 10 --
    Restoring its own cells, the user restores its own HP by half of its max HP.
    13 Psywave ?? 100 15 --
    The target is attacked with an odd psychic wave. The attack varies in intensity.
    16 Swift 60 -- 20 --
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    18 Bubble Beam 65 100 20 10
    A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
    22 Camouflage -- -- 20 --
    The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
    24 Gyro Ball ?? 100 5 --
    The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
    28 Brine 65 100 10 --
    If the target's HP is half or less, this attack will hit with double the power.
    31 Minimize -- -- 10 --
    The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
    35 Reflect Type -- -- 15 --
    The user reflects the target's type, making it the same type as the target.
    37 Power Gem 80 100 20 --
    The user attacks with a ray of light that sparkles as if it were made of gemstones.
    40 Confuse Ray -- 100 10 --
    The target is exposed to a sinister ray that triggers confusion.
    42 Psychic 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    46 Light Screen -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    49 Cosmic Power -- -- 20 --
    The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
    53 Hydro Pump 110 80 5 --
    The target is blasted by a huge volume of water launched under great pressure.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM07 Hail -- -- 10 --
    The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM13 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM14 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM16 Light Screen -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM24 Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM25 Thunder 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM29 Psychic 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM33 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM55 Scald 80 100 15 30
    The user shoots boiling hot water at its target. This may also leave the target with a burn.
    TM73 Thunder Wave -- 90 20 --
    The user launches a weak jolt of electricity that paralyzes the target.
    TM74 Gyro Ball ?? 100 5 --
    The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
    TM77 Psych Up -- -- 10 --
    The user hypnotizes itself into copying any stat change made by the target.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM91 Flash Cannon 80 100 10 10
    The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
    TM94 Surf 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM98 Waterfall 80 100 15 20
    The user charges at the target and may make it flinch.
    TM99 Dazzling Gleam 80 100 10 --
    The user damages opposing Pokémon by emitting a powerful flash.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Signal Beam751001510
    The user attacks with a sinister beam of light. This may also confuse the target.
    Magic Coat----15--
    A barrier reflects back to the target moves like Leech Seed and moves that damage status.
    Gravity----5--
    Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
    Icy Wind559515100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Pain Split----20--
    The user adds its HP to the target's HP, then equally shares the combined HP with the target.
    Water Pulse601002020
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    Recycle----10--
    The user recycles a held item that has been used in battle so it can be used again.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 160(Phy)/120(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Continental Crush 160 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
    Savage Spin-Out 140 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Corkscrew Crash 160(Phy)/160(Spe) -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Hydro Vortex 160(Phy)/185(Spe) -- 1 --
    The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
    Gigavolt Havoc 185 -- 1 --
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
    Shattered Psyche 175 -- 1 --
    The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
    Subzero Slammer 185 -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Twinkle Tackle 160 -- 1 --
    The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 195(Phy)/160(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Continental Crush
    Gen V or earlier
    100 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
    Devastating Drake
    Gen V or earlier
    100 -- 1 --
    The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Flash -- 100 20 -- Gen VI TM70
    The user flashes a bright light that cuts the target's accuracy.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Dive 80 100 10 -- Gen VI HM07 (ΪRαS)
    Diving on the first turn, the user floats up and attacks on the next turn.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Whirlpool 35 85 15 100 Gen IV HM05 HGSS
    The user traps the target in a violent swirling whirlpool for four to five turns.
    Rollout 30 90 20 -- Move Tutor - PtHGSS
    The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
    Twister 40 100 20 20 Move Tutor - PtHGSS
    The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Zap Cannon 120 50 5 100 Gen II TM07
    The user fires an electric blast like a cannon to inflict damage and cause paralysis.
    Hyper Beam 150 90 5 -- Gen II TM15
    The target is attacked with a powerful beam. The user can't move on the next turn.
    Dream Eater 100 100 15 -- Gen II TM42
    The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    Attract -- 100 15 -- Gen II TM45
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    Nightmare -- 100 15 -- Gen II TM50
    A sleeping target sees a nightmare that inflicts some damage every turn.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Teleport -- -- 20 -- Gen I TM30
    Use it to flee from any wild Pokémon.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Skull Bash 130 100 10 100 Gen I TM40
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
    Tri Attack 80 100 10 20 Gen I TM49
    The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 340 30 45 55 70 55 85
    Max Stats
    Hindering Nature
    Lv. 50 90 - 137 45 - 87 54 - 96 67 - 109 54 - 96 81 - 123
    Lv. 100 170 - 264 85 - 170 103 - 188 130 - 215 103 - 188 157 - 242
    Max Stats
    Neutral Nature
    Lv. 50 90 - 137 50 - 97 60 - 107 75 - 122 60 - 107 90 - 137
    Lv. 100 170 - 264 95 - 189 115 - 209 145 - 239 115 - 209 175 - 269
    Max Stats
    Beneficial Nature
    Lv. 50 90 - 137 55 - 106 66 - 117 82 - 134 66 - 117 99 - 150
    Lv. 100 170 - 264 104 - 207 126 - 229 159 - 262 126 - 229 192 - 295
  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Tackle 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    Harden -- -- 30 --
    The user stiffens all the muscles in its body to raise its Defense stat.
    4 Psywave ?? 100 15 --
    The target is attacked with an odd psychic wave. The attack varies in intensity.
    9 Water Gun 40 100 25 --
    The target is blasted with a forceful shot of water.
    13 Swift 60 -- 20 --
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    18 Minimize -- -- 10 --
    The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
    22 Confuse Ray -- 100 10 --
    The target is exposed to a sinister ray that triggers confusion.
    27 Bubble Beam 65 100 20 10
    A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
    31 Light Screen -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    36 Psychic 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    40 Recover -- -- 10 --
    Restoring its own cells, the user restores its own HP by half of its max HP.
    45 Hydro Pump 110 80 5 --
    The target is blasted by a huge volume of water launched under great pressure.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM04 Teleport -- -- 20 --
    The user switches places with a different Pokémon instantly, using telekinetic power.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM06 Light Screen -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM16 Thunder Wave -- 90 20 --
    The user launches a weak jolt of electricity that paralyzes the target.
    TM25 Waterfall 80 100 15 20
    The user charges at the target and may make it flinch.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM28 Tri Attack 80 100 10 20
    The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
    TM29 Scald 80 100 15 30
    The user shoots boiling hot water at its target. This may also leave the target with a burn.
    TM32 Dazzling Gleam 80 100 10 --
    The user damages opposing Pokémon by emitting a powerful flash.
    TM36 Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM38 Thunder 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM40 Psychic 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM47 Surf 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM51 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM54 Flash Cannon 80 100 10 10
    The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
    TM55 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 340 30 45 55 70 55 85
    Max Stats
    Hindering Nature
    Lv. 50No Candy 90 - 105 45 - 63 54 - 73 67 - 89 54 - 73 81 - 103
    Candy 90 - 305 45 - 263 54 - 273 67 - 289 54 - 273 81 - 303
    Lv. 100No Candy 170 - 201 85 - 124 103 - 144 130 - 173 103 - 144 157 - 203
    Candy 170 - 401 85 - 324 103 - 344 130 - 373 103 - 344 157 - 403
    Max Stats
    Neutral Nature
    Lv. 50No Candy 90 - 105 50 - 71 60 - 82 75 - 99 60 - 82 90 - 115
    Candy 90 - 305 50 - 271 60 - 282 75 - 299 60 - 282 90 - 315
    Lv. 100No Candy 170 - 201 95 - 138 115 - 160 145 - 193 115 - 160 175 - 226
    Candy 170 - 401 95 - 338 115 - 360 145 - 393 115 - 360 175 - 426
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 90 - 105 55 - 79 66 - 91 82 - 108 66 - 91 99 - 127
    Candy 90 - 305 55 - 279 66 - 291 82 - 308 66 - 291 99 - 327
    Lv. 100No Candy 170 - 201 104 - 151 126 - 176 159 - 212 126 - 176 192 - 248
    Candy 170 - 401 104 - 351 126 - 376 159 - 412 126 - 376 192 - 448

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 521 CP25 CP2,665 CP
    Level 501,260 CP1,674 CP6,474 CP
    Level 1004,830 CP6,516 CP10,000 CP

<--- #119
Seaking
#121
Starmie
--->

 
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