| Generation VII Level Up | 
|
				| Evolve | Swift |  |  | 60 | -- | 20 | -- | 
				| Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | 
				| — | Bubble |  |  | 40 | 100 | 30 | 10 | 
				| A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat. | 
				| — | Harden |  |  | -- | -- | 30 | -- | 
				| The user stiffens all the muscles in its body to raise its Defense stat. | 
				| — | Vice Grip |  |  | 55 | 100 | 30 | -- | 
				| The target is gripped and squeezed from both sides to inflict damage. | 
				| — | Leer |  |  | -- | 100 | 30 | 100 | 
				| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | 
				| 5 | Harden |  |  | -- | -- | 30 | -- | 
				| The user stiffens all the muscles in its body to raise its Defense stat. | 
				| 7 | Vice Grip |  |  | 55 | 100 | 30 | -- | 
				| The target is gripped and squeezed from both sides to inflict damage. | 
				| 10 | Leer |  |  | -- | 100 | 30 | 100 | 
				| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | 
				| 14 | Bubble Beam |  |  | 65 | 100 | 20 | 10 | 
				| A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | 
				| 17 | Protect |  |  | -- | -- | 10 | -- | 
				| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
				| 20 | Double Hit |  |  | 35 | 90 | 10 | -- | 
				| The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | 
				| 23 | Knock Off |  |  | 65 | 100 | 20 | -- | 
				| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | 
				| 26 | Night Slash |  |  | 70 | 100 | 15 | -- | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
				| 32 | Razor Shell |  |  | 75 | 95 | 10 | 50 | 
				| The user cuts its target with sharp shells. This may also lower the target's Defense stat. | 
				| 36 | Taunt |  |  | -- | 100 | 20 | -- | 
				| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
				| 40 | Swords Dance |  |  | -- | -- | 20 | -- | 
				| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
				| 43 | Crunch |  |  | 80 | 100 | 15 | 20 | 
				| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | 
				| 48 | Crabhammer |  |  | 100 | 90 | 10 | -- | 
				| The target is hammered with a large pincer. Critical hits land more easily. | 
				| 54 | Guillotine |  |  | ?? | 30 | 5 | -- | 
				| A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM07 | Hail |  |  | -- | -- | 10 | -- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM12 | Taunt |  |  | -- | 100 | 20 | -- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM13 | Ice Beam |  |  | 90 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TM14 | Blizzard |  |  | 110 | 70 | 5 | 10 | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| This full-power attack grows more powerful the less the user likes its Trainer. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| This full-power attack grows more powerful the more the user likes its Trainer. | 
| TM31 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM34 | Sludge Wave |  |  | 95 | 100 | 10 | 10 | 
					| The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | 
| TM36 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 | 
					| Unsanitary sludge is hurled at the target. This may also poison the target. | 
| TM39 | Rock Tomb |  |  | 60 | 95 | 15 | 100 | 
					| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | 
| TM40 | Aerial Ace |  |  | 60 | -- | 20 | -- | 
					| The user confounds the target with speed, then slashes. This attack never misses. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM54 | False Swipe |  |  | 40 | 100 | 40 | -- | 
					| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 
| TM55 | Scald |  |  | 80 | 100 | 15 | 30 | 
					| The user shoots boiling hot water at its target. This may also leave the target with a burn. | 
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM66 | Payback |  |  | 50 | 100 | 10 | -- | 
					| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM75 | Swords Dance |  |  | -- | -- | 20 | -- | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TM80 | Rock Slide |  |  | 75 | 90 | 10 | 30 | 
					| Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM81 | X-Scissor |  |  | 80 | 100 | 15 | -- | 
					| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | 
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM88 | Sleep Talk |  |  | -- | -- | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 | Surf |  |  | 90 | 100 | 15 | -- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TM95 | Snarl |  |  | 55 | 95 | 15 | 100 | 
					| The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. | 
| TM96 | Nature Power |  |  | -- | -- | 20 | -- | 
					| This attack makes use of nature's power. Its effects vary depending on the user's environment. | 
| TM97 | Dark Pulse |  |  | 80 | 100 | 15 | 20 | 
					| The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| TM98 | Waterfall |  |  | 80 | 100 | 15 | 20 | 
					| The user charges at the target and may make it flinch. | 
| TM100 | Confide |  |  | -- | -- | 20 | 100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
|  | 
 
| Mud Sport |  |  | -- | -- | 15 | -- | Details | 
				| The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. | 
| Endeavor |  |  | ?? | 100 | 5 | -- | Details | 
				| This attack move cuts down the target's HP to equal the user's HP. | 
| Body Slam |  |  | 85 | 100 | 15 | 30 | Details | 
				| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| Ancient Power |  |  | 60 | 100 | 5 | 10 | Details | 
				| The user attacks with a prehistoric power. This may also raise all the user's stats at once. | 
| Knock Off |  |  | 65 | 100 | 20 | -- | Details | 
				| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | 
| Superpower |  |  | 120 | 100 | 5 | 100 | Details | 
				| The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | 
| Metal Claw |  |  | 50 | 95 | 35 | 10 | Details | 
				| The target is raked with steel claws. This may also raise the user's Attack stat. | 
| Dragon Dance |  |  | -- | -- | 20 | -- | Details | 
				| The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | 
| Trump Card |  |  | ?? | -- | 5 | -- | Details | 
				| The fewer PP this move has, the greater its power. | 
| Chip Away |  |  | 70 | 100 | 20 | -- | Details | 
				| Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage. | 
| Double-Edge |  |  | 120 | 100 | 15 | -- | Details | 
				| A reckless, life-risking tackle. This also damages the user quite a lot. | 
| Aqua Jet |  |  | 40 | 100 | 20 | -- | Details | 
				| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | 
| Switcheroo |  |  | -- | 100 | 10 | -- | Details | 
				| The user trades held items with the target faster than the eye can follow. | 
| Usable Z Moves | 
|
					| Breakneck Blitz |  |   | 200(Phy)/200(Spe) | -- | 1 | -- | 
					| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | 
					| All-Out Pummeling |  |  | 190 | -- | 1 | -- | 
					| The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | 
					| Supersonic Skystrike |  |  | 120 | -- | 1 | -- | 
					| The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | 
					| Acid Downpour |  |  | 175 | -- | 1 | -- | 
					| The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | 
					| Continental Crush |  |   | 140(Phy)/120(Spe) | -- | 1 | -- | 
					| The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | 
					| Savage Spin-Out |  |  | 160 | -- | 1 | -- | 
					| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | 
					| Corkscrew Crash |  |  | 100 | -- | 1 | -- | 
					| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | 
					| Hydro Vortex |  |   | 180(Phy)/175(Spe) | -- | 1 | -- | 
					| The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | 
					| Subzero Slammer |  |  | 185 | -- | 1 | -- | 
					| The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | 
					| Black Hole Eclipse |  |   | 160(Phy)/160(Spe) | -- | 1 | -- | 
					| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | 
| Transfer Only Moves (Details) | 
|
| Hone Claws |  |  | -- | -- | 15 | -- | Gen VI TM01 | 
				| The user sharpens its claws to boost its Attack stat and accuracy. | 
| Dig |  |  | 80 | 100 | 10 | -- | Gen VI TM28 | 
				| The user burrows, then attacks on the next turn. | 
| Retaliate |  |  | 70 | 100 | 5 | -- | Gen VI TM67 | 
				| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | 
| Rock Smash |  |  | 40 | 100 | 15 | 50 | Gen VI TM94 (XY) HM06 (ΩRαS)
 | 
				| The user attacks with a punch. This may also lower the target's Defense stat. | 
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) | 
				| The additional effects of this attack depend upon where it was used. | 
| Cut |  |  | 50 | 95 | 30 | -- | Gen VI HM01 | 
				| The target is cut with a scythe or claw. | 
| Strength |  |  | 80 | 100 | 15 | -- | Gen VI HM04 | 
				| The target is slugged with a punch thrown at maximum power. | 
| Dive |  |  | 80 | 100 | 10 | -- | Gen VI HM07 (ΩRαS) | 
				| Diving on the first turn, the user floats up and attacks on the next turn. | 
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen IV TM43 | 
				| The additional effects of this attack depend upon where it was used. | 
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Avalanche |  |  | 60 | 100 | 10 | -- | Gen IV TM72 | 
				| The power of this attack move is doubled if the user has been hurt by the target in the same turn. | 
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 | 
				| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | 
| Whirlpool |  |  | 35 | 85 | 15 | 100 | Gen IV HM05 HGSS | 
				| The user traps the target in a violent swirling whirlpool for four to five turns. | 
| Fury Cutter |  |  | 40 | 95 | 20 | -- | Move Tutor - PtHGSS | 
				| The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | 
| Mud-slap |  |  | 20 | 100 | 10 | 100 | Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Counter |  |  | ?? | 100 | 20 | -- | Move Tutor - FRLG | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |