Generation VII Level Up | 
|
				| — | 
				Bind | 
				  | 
				  | 
				15 | 
				85 | 
				20 | 
				100 | 
				| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | 
				| — | 
				Growth | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The user's body grows all at once, raising the Attack and Sp. Atk stats. | 
				| 7 | 
				Bite | 
				  | 
				  | 
				60 | 
				100 | 
				25 | 
				30 | 
				| The target is bitten with viciously sharp fangs. This may also make the target flinch. | 
				| 11 | 
				Vine Whip | 
				  | 
				  | 
				45 | 
				100 | 
				25 | 
				-- | 
				| The target is struck with slender, whiplike vines to inflict damage. | 
				| 17 | 
				Sweet Scent | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| A sweet scent that harshly lowers opposing Pokémon's evasiveness. | 
				| 21 | 
				Ingrain | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | 
				| 27 | 
				Feint Attack | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				| The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | 
				| 31 | 
				Leaf Tornado | 
				  | 
				  | 
				65 | 
				90 | 
				10 | 
				50 | 
				| The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy. | 
				| 37 | 
				Stockpile | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | 
				| 37 | 
				Spit Up | 
				  | 
				  | 
				?? | 
				100 | 
				10 | 
				-- | 
				| The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | 
				| 37 | 
				Swallow | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | 
				| 41 | 
				Crunch | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				20 | 
				| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | 
				| 47 | 
				Wring Out | 
				  | 
				  | 
				?? | 
				100 | 
				5 | 
				-- | 
				| The user powerfully wrings the target. The more HP the target has, the greater the move's power. | 
				| 50 | 
				Power Whip | 
				  | 
				  | 
				120 | 
				85 | 
				10 | 
				-- | 
				| The user violently whirls its vines, tentacles, or the  like to harshly lash the target. | 
TM & HM Attacks | 
|
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM15 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| This full-power attack grows more powerful the less the user likes its Trainer. | 
| TM22 | 
					Solar Beam | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| This full-power attack grows more powerful the more the user likes its Trainer. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM36 | 
					Sludge Bomb | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					30 | 
					| Unsanitary sludge is hurled at the target. This may also poison the target. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | 
					Thief | 
					  | 
					  | 
					60 | 
					100 | 
					25 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM53 | 
					Energy Ball | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TM56 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM66 | 
					Payback | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
| TM68 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM75 | 
					Swords Dance | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TM83 | 
					Infestation | 
					  | 
					  | 
					20 | 
					100 | 
					20 | 
					100 | 
					| The target is infested and attacked for four to five turns. The target can't flee during this time. | 
| TM86 | 
					Grass Knot | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM88 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM96 | 
					Nature Power | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| This attack makes use of nature's power. Its effects vary depending on the user's environment. | 
| TM100 | 
					Confide | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
 | 
 
| Sleep Powder | 
				  | 
				  | 
				-- | 
				75 | 
				15 | 
				-- | 
								Details | 
				| The user scatters a big cloud of sleep-inducing dust around the target. | 
| Stun Spore | 
				  | 
				  | 
				-- | 
				75 | 
				30 | 
				-- | 
								Details | 
				| The user scatters a cloud of numbing powder that paralyzes the target. | 
| Razor Leaf | 
				  | 
				  | 
				55 | 
				95 | 
				25 | 
				-- | 
								Details | 
				| Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. | 
| Slam | 
				  | 
				  | 
				80 | 
				75 | 
				20 | 
				-- | 
								Details | 
				| The target is slammed with a long tail, vines, or the like to inflict damage. | 
| Synthesis | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
								Details | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
| Magical Leaf | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
								Details | 
				| The user scatters curious leaves that chase the target. This attack never misses. | 
| Leech Seed | 
				  | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
								Details | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
| Worry Seed | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
								Details | 
				| A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | 
| Giga Drain | 
				  | 
				  | 
				75 | 
				100 | 
				10 | 
				-- | 
								Details | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| Rage Powder | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
								Details | 
				| The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. | 
| Grass Whistle | 
				  | 
				  | 
				-- | 
				55 | 
				15 | 
				-- | 
								Details | 
				| The user plays a pleasant melody that lulls the target into a deep sleep. | 
Acid Spray USUM Only | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				100 | 
								Details | 
				| The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat. | 
Usable Z Moves | 
|
					| Breakneck Blitz | 
					  | 
					   | 
					200(Phy)/200(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | 
					| Acid Downpour | 
					  | 
					  | 
					175 | 
					-- | 
					1 | 
					-- | 
					| The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | 
					| Savage Spin-Out | 
					  | 
					   | 
					120(Phy)/100(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | 
					| Bloom Doom | 
					  | 
					   | 
					190(Phy)/190(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | 
					| Black Hole Eclipse | 
					  | 
					  | 
					160 | 
					-- | 
					1 | 
					-- | 
					| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | 
Transfer Only Moves (Details) | 
|
| Flash | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Gen VI TM70 | 
				| The user flashes a bright light that cuts the target's accuracy. | 
| Secret Power | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				30 | 
				Gen VI TM94 (ΩRαS) | 
				| The additional effects of this attack depend upon where it was used. | 
| Cut | 
				  | 
				  | 
				50 | 
				95 | 
				30 | 
				-- | 
				Gen VI HM01 | 
				| The target is cut with a scythe or claw. | 
| Bullet Seed | 
				  | 
				  | 
				25 | 
				100 | 
				30 | 
				-- | 
				Gen IV TM09 | 
				| The user forcefully shoots seeds at the target two to five times in a row. | 
| Secret Power | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				30 | 
				Gen IV TM43 | 
				| The additional effects of this attack depend upon where it was used. | 
| Endure | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Gen IV TM78 | 
				| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | 
| Natural Gift | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | 
| Fury Cutter | 
				  | 
				  | 
				40 | 
				95 | 
				20 | 
				-- | 
				Move Tutor - PtHGSS | 
				| The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | 
| Mud-slap | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				100 | 
				Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. |