Generation VII Level Up |
|
| — |
Pound |
 |
 |
40 |
100 |
35 |
-- |
| The target is physically pounded with a long tail, a foreleg, or the like. |
| 6 |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
| The target is blasted with a forceful shot of water. |
| 10 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| 13 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| 17 |
Gust |
 |
 |
40 |
100 |
35 |
-- |
| A gust of wind is whipped up by wings and launched at the target to inflict damage. |
| 22 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
| The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| 26 |
Captivate |
 |
 |
-- |
100 |
20 |
-- |
| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| 29 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status conditions for five turns. |
| 33 |
Aqua Ring |
 |
 |
-- |
-- |
20 |
-- |
| The user envelops itself in a veil made of water. It regains some HP every turn. |
| 38 |
Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
| The user traps the target in a violent swirling whirlpool for four to five turns. |
| 42 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 45 |
Bounce |
 |
 |
85 |
85 |
5 |
30 |
| The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
| 49 |
Silver Wind |
 |
 |
60 |
100 |
5 |
10 |
| The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats. |
| 54 |
Soak |
 |
 |
-- |
100 |
20 |
-- |
| The user shoots a torrent of water at the target and changes the target's type to Water. |
TM & HM Attacks |
|
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM13 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM14 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM20 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status conditions for five turns. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the less the user likes its Trainer. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the more the user likes its Trainer. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM55 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
| The user shoots boiling hot water at its target. This may also leave the target with a burn. |
| TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
| TM77 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
| The user hypnotizes itself into copying any stat change made by the target. |
| TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM89 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM94 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
| The user attacks everything around it by swamping its surroundings with a giant wave. |
| TM96 |
Nature Power |
 |
 |
-- |
-- |
20 |
-- |
| This attack makes use of nature's power. Its effects vary depending on the user's environment. |
| TM98 |
Waterfall |
 |
 |
80 |
100 |
15 |
20 |
| The user charges at the target and may make it flinch. |
| TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
|
| Sweet Kiss |
 |
 |
-- |
75 |
10 |
-- |
Details |
| The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| Charm |
 |
 |
-- |
100 |
20 |
-- |
Details |
| The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
| Flail |
 |
 |
?? |
100 |
15 |
-- |
Details |
| The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Aqua Tail |
 |
 |
90 |
90 |
10 |
-- |
Details |
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Splash |
 |
 |
-- |
-- |
40 |
-- |
Details |
| The user just flops and splashes around to no effect at all... |
| Psybeam |
 |
 |
65 |
100 |
20 |
10 |
Details |
| The target is attacked with a peculiar ray. This may also leave the target confused. |
| Tickle |
 |
 |
-- |
100 |
20 |
-- |
Details |
| The user tickles the target into laughing, reducing its Attack and Defense stats. |
| Agility |
 |
 |
-- |
-- |
30 |
-- |
Details |
| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| Brine |
 |
 |
65 |
100 |
10 |
-- |
Details |
| If the target's HP is half or less, this attack will hit with double the power. |
| Aurora Beam |
 |
 |
65 |
100 |
20 |
10 |
Details |
| The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. |
| Signal Beam |
 |
 |
75 |
100 |
15 |
10 |
Details |
| The user attacks with a sinister beam of light. This may also confuse the target. |
Confuse Ray USUM Only |
 |
 |
-- |
100 |
10 |
-- |
Details |
| The target is exposed to a sinister ray that triggers confusion. |
Usable Z Moves |
|
| Breakneck Blitz |
 |
  |
160(Phy)/120(Spe) |
-- |
1 |
-- |
| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
| Supersonic Skystrike |
 |
  |
160(Phy)/100(Spe) |
-- |
1 |
-- |
| The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. |
| Savage Spin-Out |
 |
  |
140(Phy)/140(Spe) |
-- |
1 |
-- |
| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. |
| Hydro Vortex |
 |
  |
175(Phy)/175(Spe) |
-- |
1 |
-- |
| The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. |
| Shattered Psyche |
 |
 |
120 |
-- |
1 |
-- |
| The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. |
| Subzero Slammer |
 |
 |
185 |
-- |
1 |
-- |
| The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. |
| Black Hole Eclipse |
 |
 |
100 |
-- |
1 |
-- |
| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Usable Z Moves (Transfer Only/Improved) |
|
Supersonic Skystrike Gen V or earlier |
 |
 |
120 |
-- |
1 |
-- |
| The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. |
Never-Ending Nightmare Gen V or earlier |
 |
 |
120 |
-- |
1 |
-- |
| Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. |
Devastating Drake Gen V or earlier |
 |
 |
100 |
-- |
1 |
-- |
| The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
Transfer Only Moves (Details) |
|
| Flash |
 |
 |
-- |
100 |
20 |
-- |
Gen VI TM70 |
| The user flashes a bright light that cuts the target's accuracy. |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen VI TM94 (ΩRαS) |
| The additional effects of this attack depend upon where it was used. |
| Dive |
 |
 |
80 |
100 |
10 |
-- |
Gen VI HM07 (ΩRαS) |
| Diving on the first turn, the user floats up and attacks on the next turn. |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
| The additional effects of this attack depend upon where it was used. |
| Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
| Air Cutter |
 |
 |
60 |
95 |
25 |
-- |
Move Tutor - PtHGSS |
| The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. |
| Ominous Wind |
 |
 |
60 |
100 |
5 |
10 |
Move Tutor - PtHGSS |
| The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once. |
| Swift |
 |
 |
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
| Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
| Twister |
 |
 |
40 |
100 |
20 |
20 |
Move Tutor - PtHGSS |
| The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. |