#476 Probopass
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex

Picture Name Other Names No. Gender Ratio Type
Probopass
Japan: Dainose
ダイノーズ
French: Tarinorme
German: Voluminas
Korean: 대코파스
National: #476
Alola: #255
Melemele: #---
Akala: #156
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Compass Pokémon 4'07"
1.4m
749.6lbs
340kg
605,120
Abilities: Sturdy - Magnet Pull - Sand Force (Hidden Ability)
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Magnet Pull: Steel types cannot run nor switch while this Pokémon is in battle. Because the opponent’s switching is blocked, the opponent cannot switch on the turn this Pokémon switches out of battle. The opponent may still switch with Baton Pass.
Hidden Ability (Available):
Sand Force: Ground-type, Rock-type & Steel-type moves have their power increased by 33% in a Sandstorm
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
2 Sp. Defense Point(s)
Not Wild
Damage Taken
*0.25 *1 *2 *1 *1 *0.5 *4 *0 *4 *0.25 *0.5 *0.5 *0.5 *1 *0.5 *1 *1 *0.5
Wild Hold Item Egg Groups
 
Magnet
- 5%
Mineral
Evolutionary Chain
Locations
Sun Evolve Nosepass
Moon Evolve Nosepass
Ultra Sun Evolve Nosepass
Ultra Moon Evolve Nosepass
Trainer Locations  Details
Flavor Text
Sun It radiates such a powerful magnetic field that nearby electrical appliances become unusable.
Moon The main body controls three mobile units called Mini-Noses, which it maneuvers to catch prey.
Ultra Sun Although it can control its units known as Mini-Noses, they sometimes get lost and don’t come back.
Ultra Moon It uses three small units to catch prey and battle enemies. The main body mostly just gives orders.

Level Up Anchors Sun/Moon Ultra Sun/Ultra Moon
Sun/Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tri Attack 80 100 10 20
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
Magnetic Flux -- -- 20 --
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
Gravity -- -- 5 --
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Wide Guard -- -- 10 --
The user and its allies are protected from wide-ranging attacks for one turn.
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
Block -- -- 5 --
The user blocks the target's way with arms spread wide to prevent escape.
Magnet Bomb 60 -- 20 --
The user launches steel bombs that stick to the target. This attack never misses.
4 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
7 Block -- -- 5 --
The user blocks the target's way with arms spread wide to prevent escape.
10 Magnet Bomb 60 -- 20 --
The user launches steel bombs that stick to the target. This attack never misses.
13 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
16 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
19 Spark 65 100 20 30
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
22 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
25 Power Gem 80 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
28 Rock Blast 25 90 10 --
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
31 Discharge 80 100 15 30
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
34 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
37 Earth Power 90 100 10 10
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
40 Stone Edge 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
43 Lock-On -- -- 5 --
The user takes sure aim at the target. This ensures the next attack does not miss the target.
43 Zap Cannon 120 50 5 100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Ultra Sun/Ultra Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Tri Attack 80 100 10 20
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
Magnetic Flux -- -- 20 --
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
Gravity -- -- 5 --
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Wide Guard -- -- 10 --
The user and its allies are protected from wide-ranging attacks for one turn.
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
Block -- -- 5 --
The user blocks the target's way with arms spread wide to prevent escape.
Magnet Bomb 60 -- 20 --
The user launches steel bombs that stick to the target. This attack never misses.
4 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
7 Block -- -- 5 --
The user blocks the target's way with arms spread wide to prevent escape.
10 Magnet Bomb 60 -- 20 --
The user launches steel bombs that stick to the target. This attack never misses.
13 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
16 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
19 Spark 65 100 20 30
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
22 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
25 Power Gem 80 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
28 Rock Blast 25 90 10 --
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
31 Discharge 80 100 15 30
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
34 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
37 Earth Power 90 100 10 10
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
40 Stone Edge 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
43 Lock-On -- -- 5 --
The user takes sure aim at the target. This ensures the next attack does not miss the target.
43 Zap Cannon 120 50 5 100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM23 Smack Down 50 100 15 100
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM64 Explosion 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. This can sharply raise the Speed stat.
TM71 Stone Edge 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM72 Volt Switch 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Magnitude ?? 100 30 -- Details
The user attacks everything around it with a ground-shaking quake. Its power varies.
Rollout 30 90 20 -- Details
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Double-Edge 120 100 15 -- Details
A reckless, life-risking tackle. This also damages the user quite a lot.
Block -- -- 5 -- Details
The user blocks the target's way with arms spread wide to prevent escape.
Stealth Rock -- -- 20 -- Details
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Wide Guard -- -- 10 -- Details
The user and its allies are protected from wide-ranging attacks for one turn.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Iron Head801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
Thunder Punch751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
Fire Punch751001510
The target is punched with a fiery fist. This may also leave the target with a burn.
Ice Punch751001510
The target is punched with an icy fist. This may also leave the target frozen.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Earth Power901001010
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Gravity----5--
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
Stealth Rock----20--
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Telekinesis----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Ally Switch----15--
The user teleports using a strange power and switches places with one of its allies.
Stomping Tantrum7510010--
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Tectonic Rage 180(Phy)/175(Spe) -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 180(Phy)/160(Spe) -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Corkscrew Crash 160(Phy)/160(Spe) -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive 140 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Gigavolt Havoc 140(Phy)/190(Spe) -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Subzero Slammer 140 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Twinkle Tackle 160 -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
All-Out Pummeling 100 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.


Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Harden -- -- 30 --
Lv. 4
The user stiffens all the muscles in its body to raise its Defense stat.
Rock Throw 50 90 15 --
Lv. 10
The user picks up and throws a small rock at the target to attack.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΪRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Ancient Power 60 100 5 10 Move Tutor - PtHGSS
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 525 60 55 145 75 150 40
Max Stats
Hindering Nature
Lv. 50 120 - 167 54 - 96 135 - 177 72 - 114 139 - 181 40 - 82
Lv. 100 230 - 324 103 - 188 265 - 350 139 - 224 274 - 359 76 - 161
Max Stats
Neutral Nature
Lv. 50 120 - 167 60 - 107 150 - 197 80 - 127 155 - 202 45 - 92
Lv. 100 230 - 324 115 - 209 295 - 389 155 - 249 305 - 399 85 - 179
Max Stats
Beneficial Nature
Lv. 50 120 - 167 66 - 117 165 - 216 88 - 139 170 - 222 49 - 101
Lv. 100 230 - 324 126 - 229 324 - 427 170 - 273 335 - 438 93 - 196

<--- #475
Gallade
#477
Dusknoir
--->

 
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