#475 Gallade
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex

Picture Name Other Names No. Gender Ratio Type
Gallade
Japan: Erureido
エルレイド
French: Gallame
German: Galagladi
Korean: 엘레이드
National: #475
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :100%
Female :0%
Classification Height Weight Capture Rate Base Egg Steps
Blade Pokémon 5'03"
1.6m
114.6lbs
52kg
455,120
Abilities: Steadfast - Justified (Hidden Ability)
Steadfast: Speed raises by one level every time the Pokémon flinches.
Hidden Ability (Available through transfer):
Justified: Attack is raised by one stage when the Pokémon is hit by a Dark-type move
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
35 3 Attack Point(s)
Not Wild
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *2
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
Locations
Sun Trade from Ultra Sun/Ultra Moon
Moon Trade from Ultra Sun/Ultra Moon
Ultra Sun Evolve Kirlia
Ultra Moon Evolve Kirlia
Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
Stored Power 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
Close Combat 120 100 5 100
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Leaf Blade 90 100 15 --
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Leer -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Confusion 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Teleport -- -- 20 --
Use it to flee from any wild Pokémon.
4 Confusion 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
6 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
9 Teleport -- -- 20 --
Use it to flee from any wild Pokémon.
11 Quick Guard -- -- 15 --
The user protects itself and its allies from priority moves.
14 Fury Cutter 40 95 20 --
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
17 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
19 Heal Pulse -- -- 10 --
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
23 Wide Guard -- -- 10 --
The user and its allies are protected from wide-ranging attacks for one turn.
26 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
31 Psycho Cut 70 100 20 --
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
35 Helping Hand -- -- 20 --
The user assists an ally by boosting the power of that ally's attack.
40 Feint 30 100 10 --
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
44 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
49 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
53 Close Combat 120 100 5 100
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
58 Stored Power 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM47 Low Sweep 65 100 20 100
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM61 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM81 X-Scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Disable -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Mean Look -- -- 5 -- Details
The user pins the target with a dark, arresting look. The target becomes unable to flee.
Memento -- 100 10 -- Details
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
Destiny Bond -- -- 5 -- Details
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
Grudge -- -- 5 -- Details
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
Shadow Sneak 40 100 30 -- Details
The user extends its shadow and attacks the target from behind. This move always goes first.
Confuse Ray -- 100 10 -- Details
The target is exposed to a sinister ray that triggers confusion.
Encore -- 100 5 -- Details
The user compels the target to keep using the move it encored for three turns.
Synchronoise 120 100 10 -- Details
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Skill Swap -- -- 10 -- Details
The user employs its psychic power to exchange Abilities with the target.
Misty Terrain -- -- 10 -- Details
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Ally Switch -- -- 15 -- Details
The user teleports using a strange power and switches places with one of its allies.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Dual Chop409015--
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Signal Beam751001510
The user attacks with a sinister beam of light. This may also confuse the target.
Low Kick??10020--
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Thunder Punch751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
Fire Punch751001510
The target is punched with a fiery fist. This may also leave the target with a burn.
Ice Punch751001510
The target is punched with an icy fist. This may also leave the target frozen.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock Off6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Drain Punch7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Focus Punch15010020--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
Helping Hand----20--
The user assists an ally by boosting the power of that ally's attack.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Magic Room----10--
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
Snatch----10--
The user steals the effects of any attempts to use a healing or stat-changing move.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Telekinesis----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Ally Switch----15--
The user teleports using a strange power and switches places with one of its allies.
Throat Chop8010015100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Laser Focus----30--
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 200(Phy)/190(Spe) -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike 120 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Acid Downpour 160 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage 180 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 180 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out 160(Phy)/140(Spe) -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare 100(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Inferno Overdrive 140 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Bloom Doom 175(Phy)/160(Spe) -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 140(Phy)/175(Spe) -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 160(Phy)/190(Spe) -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 140 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Devastating Drake 100 -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 160 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle 100(Phy)/160(Spe) -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Tectonic Rage
Gen V or earlier
100 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Growl -- 100 40 --
Lv. 1
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Disarming Voice 40 -- 15 --
Lv. 11
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Lucky Chant -- -- 30 --
Lv. 14
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
Magical Leaf 60 -- 20 --
Lv. 17
The user scatters curious leaves that chase the target. This attack never misses.
Draining Kiss 50 100 10 --
Lv. 23
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
Calm Mind -- -- 20 --
Lv. 26
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Psychic 90 100 10 10
Lv. 30
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
Imprison -- -- 10 --
Lv. 33
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Future Sight 120 100 10 --
Lv. 37
Two turns after this move is used, a hunk of psychic energy attacks the target.
Charm -- 100 20 --
Lv. 40
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
Hypnosis -- 60 20 --
Lv. 44
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Dream Eater 100 100 15 --
Lv. 47
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Retaliate 70 100 5 -- Gen VI TM67
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΪRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Power-up Punch 40 100 20 100 Gen VI TM98
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Cut 50 95 30 -- Gen VI HM01
The target is cut with a scythe or claw.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Vacuum Wave 40 100 30 -- Move Tutor - PtHGSS
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 518 68 125 65 65 115 80
Max Stats
Hindering Nature
Lv. 50 128 - 175 117 - 159 63 - 105 63 - 105 108 - 150 76 - 118
Lv. 100 246 - 340 229 - 314 121 - 206 121 - 206 211 - 296 148 - 233
Max Stats
Neutral Nature
Lv. 50 128 - 175 130 - 177 70 - 117 70 - 117 120 - 167 85 - 132
Lv. 100 246 - 340 255 - 349 135 - 229 135 - 229 235 - 329 165 - 259
Max Stats
Beneficial Nature
Lv. 50 128 - 175 143 - 194 77 - 128 77 - 128 132 - 183 93 - 145
Lv. 100 246 - 340 280 - 383 148 - 251 148 - 251 258 - 361 181 - 284


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Gallade
Japan: MegaErureido
メガエルレイド
French: MegaGallame
German: Mega-Galagladi
Korean: 메가엘레이드
National: #475
Male :100%
Female :0%
Classification Height Weight Capture Rate Base Egg Steps
Blade Pokémon 5'03"
1.6m
124.3lbs
56.4kg
45 5,120
Abilities: Inner Focus
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *2

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 618 68 165 95 65 115 110
Max Stats
Hindering Nature
Lv. 50 128 - 175 153 - 195 90 - 132 63 - 105 108 - 150 103 - 145
Lv. 100 246 - 340 301 - 386 175 - 260 121 - 206 211 - 296 202 - 287
Max Stats
Neutral Nature
Lv. 50 128 - 175 170 - 217 100 - 147 70 - 117 120 - 167 115 - 162
Lv. 100 246 - 340 335 - 429 195 - 289 135 - 229 235 - 329 225 - 319
Max Stats
Beneficial Nature
Lv. 50 128 - 175 187 - 238 110 - 161 77 - 128 132 - 183 126 - 178
Lv. 100 246 - 340 368 - 471 214 - 317 148 - 251 258 - 361 247 - 350

<--- #474
Porygon-Z
#476
Probopass
--->

 
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