#475 Gallade

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Gallade Pokémon Scarlet & Violet data
Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Gallade
Japan: Erureido
エルレイド
French: Gallame
German: Galagladi
Korean: 엘레이드
National: #475
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :100%
Female :0%
Psychic-type Fighting-type
Classification Height Weight Capture Rate Base Egg Steps
Blade Pokémon 5'03"
1.6m
114.6lbs
52kg
455,120
Abilities: Steadfast - Justified (Hidden Ability)
Steadfast: Speed raises by one level every time the Pokémon flinches.
Hidden Ability (Available through transfer):
Justified: Attack is raised by one stage when the Pokémon is hit by a Dark-type move
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
35 3 Attack Point(s)
Not Wild

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *2
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
RaltsLevel KirliaLevel GardevoirMega EvolutionMega Gardevoir
On Male Pokémon, use Dawn StoneGalladeMega Evolution

Locations

Sun Trade from Ultra Sun/Ultra Moon
Moon Trade from Ultra Sun/Ultra Moon
Ultra Sun Evolve Kirlia
Ultra Moon Evolve Kirlia

Attacks


Generation VII Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Slash Slash - Normal-type Slash: Physical Move 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 5 100
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Leaf Blade Leaf Blade - Grass-type Leaf Blade: Physical Move 90 100 15 --
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
Night Slash Night Slash - Dark-type Night Slash: Physical Move 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Leer Leer - Normal-type Leer: Other Move -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Teleport Teleport - Psychic-type Teleport: Other Move -- -- 20 --
Use it to flee from any wild Pokémon.
4 Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
6 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
9 Teleport Teleport - Psychic-type Teleport: Other Move -- -- 20 --
Use it to flee from any wild Pokémon.
11 Quick Guard Quick Guard - Fighting-type Quick Guard: Other Move -- -- 15 --
The user protects itself and its allies from priority moves.
14 Fury Cutter Fury Cutter - Bug-type Fury Cutter: Physical Move 40 95 20 --
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
17 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
19 Heal Pulse Heal Pulse - Psychic-type Heal Pulse: Other Move -- -- 10 --
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
23 Wide Guard Wide Guard - Rock-type Wide Guard: Other Move -- -- 10 --
The user and its allies are protected from wide-ranging attacks for one turn.
26 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
31 Psycho Cut Psycho Cut - Psychic-type Psycho Cut: Physical Move 70 100 20 --
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
35 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- -- 20 --
The user assists an ally by boosting the power of that ally's attack.
40 Feint Feint - Normal-type Feint: Physical Move 30 100 10 --
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
44 False Swipe False Swipe - Normal-type False Swipe: Physical Move 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
49 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
53 Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 5 100
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
58 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up Work Up - Normal-type Work Up: Other Move -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM03 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up Bulk Up - Fighting-type Bulk Up: Other Move -- -- 20 --
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM26 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM39 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM40 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM41 Torment Torment - Dark-type Torment: Other Move -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM47 Low Sweep Low Sweep - Fighting-type Low Sweep: Physical Move 65 100 20 100
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice Echoed Voice - Normal-type Echoed Voice: Special Move 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM52 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM54 False Swipe False Swipe - Normal-type False Swipe: Physical Move 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM57 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM61 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM71 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM73 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM75 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM77 Psych Up Psych Up - Normal-type Psych Up: Other Move -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM78 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM81 X-Scissor X-Scissor - Bug-type X-Scissor: Physical Move 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM84 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
TM85 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM86 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM99 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.

Egg Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %  
Disable Disable - Normal-type Disable: Other Move -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Mean Look Mean Look - Normal-type Mean Look: Other Move -- -- 5 -- Details
The user pins the target with a dark, arresting look. The target becomes unable to flee.
Memento Memento - Dark-type Memento: Other Move -- 100 10 -- Details
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
Destiny Bond Destiny Bond - Ghost-type Destiny Bond: Other Move -- -- 5 -- Details
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
Grudge Grudge - Ghost-type Grudge: Other Move -- -- 5 -- Details
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
Shadow Sneak Shadow Sneak - Ghost-type Shadow Sneak: Physical Move 40 100 30 -- Details
The user extends its shadow and attacks the target from behind. This move always goes first.
Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 -- Details
The target is exposed to a sinister ray that triggers confusion.
Encore Encore - Normal-type Encore: Other Move -- 100 5 -- Details
The user compels the target to keep using the move it encored for three turns.
Synchronoise Synchronoise - Psychic-type Synchronoise: Special Move 120 100 10 -- Details
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- -- 10 -- Details
The user employs its psychic power to exchange Abilities with the target.
Misty Terrain Misty Terrain - Fairy-type Misty Terrain: Other Move -- -- 10 -- Details
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Ally Switch Ally Switch - Psychic-type Ally Switch: Other Move -- -- 15 -- Details
The user teleports using a strange power and switches places with one of its allies.

Ultra Sun/Ultra Moon Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Dual ChopDual Chop - Dragon-typeDual Chop: Physical Move409015--
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Signal BeamSignal Beam - Bug-typeSignal Beam: Special Move751001510
The user attacks with a sinister beam of light. This may also confuse the target.
Low KickLow Kick - Fighting-typeLow Kick: Physical Move??10020--
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Thunder PunchThunder Punch - Electric-typeThunder Punch: Physical Move751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
Fire PunchFire Punch - Fire-typeFire Punch: Physical Move751001510
The target is punched with a fiery fist. This may also leave the target with a burn.
Ice PunchIce Punch - Ice-typeIce Punch: Physical Move751001510
The target is punched with an icy fist. This may also leave the target frozen.
Magic CoatMagic Coat - Psychic-typeMagic Coat: Other Move----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Zen HeadbuttZen Headbutt - Psychic-typeZen Headbutt: Physical Move80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Hyper VoiceHyper Voice - Normal-typeHyper Voice: Special Move9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
SnoreSnore - Normal-typeSnore: Special Move501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock OffKnock Off - Dark-typeKnock Off: Physical Move6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Pain SplitPain Split - Normal-typePain Split: Other Move----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Drain PunchDrain Punch - Fighting-typeDrain Punch: Physical Move7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Focus PunchFocus Punch - Fighting-typeFocus Punch: Physical Move15010020--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Shock WaveShock Wave - Electric-typeShock Wave: Special Move60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
Helping HandHelping Hand - Normal-typeHelping Hand: Other Move----20--
The user assists an ally by boosting the power of that ally's attack.
TrickTrick - Psychic-typeTrick: Other Move--10010--
The user catches the target off guard and swaps its held item with its own.
Magic RoomMagic Room - Psychic-typeMagic Room: Other Move----10--
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Wonder RoomWonder Room - Psychic-typeWonder Room: Other Move----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
RecycleRecycle - Normal-typeRecycle: Other Move----10--
The user recycles a held item that has been used in battle so it can be used again.
SnatchSnatch - Dark-typeSnatch: Other Move----10--
The user steals the effects of any attempts to use a healing or stat-changing move.
Skill SwapSkill Swap - Psychic-typeSkill Swap: Other Move----10--
The user employs its psychic power to exchange Abilities with the target.
TelekinesisTelekinesis - Psychic-typeTelekinesis: Other Move----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Ally SwitchAlly Switch - Psychic-typeAlly Switch: Other Move----15--
The user teleports using a strange power and switches places with one of its allies.
Throat ChopThroat Chop - Dark-typeThroat Chop: Physical Move8010015100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Laser FocusLaser Focus - Normal-typeLaser Focus: Other Move----30--
The user concentrates intensely. The attack on the next turn always results in a critical hit.

Usable Z Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling All-Out Pummeling - Fighting-type Physical MoveSpecial Move 200(Phy)/190(Spe) -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike Supersonic Skystrike - Flying-type Physical Move 120 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Acid Downpour Acid Downpour - Poison-type Physical Move 160 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage Tectonic Rage - Ground-type Physical Move 180 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush Continental Crush - Rock-type Physical Move 180 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out Savage Spin-Out - Bug-type Physical MoveSpecial Move 160(Phy)/140(Spe) -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare Never-Ending Nightmare - Ghost-type Physical MoveSpecial Move 100(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Inferno Overdrive Inferno Overdrive - Fire-type Physical Move 140 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Bloom Doom Bloom Doom - Grass-type Physical MoveSpecial Move 175(Phy)/160(Spe) -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc Gigavolt Havoc - Electric-type Physical MoveSpecial Move 140(Phy)/175(Spe) -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche Shattered Psyche - Psychic-type Physical MoveSpecial Move 160(Phy)/190(Spe) -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer Subzero Slammer - Ice-type Physical Move 140 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Devastating Drake Devastating Drake - Dragon-type Physical Move 100 -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 160 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle Twinkle Tackle - Fairy-type Physical MoveSpecial Move 100(Phy)/160(Spe) -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.

Usable Z Moves (Transfer Only/Improved)

Attack NameTypeCat.Max Att.Acc.PPEffect %
Tectonic Rage
Gen V or earlier
Tectonic Rage - Ground-type Special Move 100 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


Pre-Evolution Only Moves

Attack NameTypeCat.Att.Acc.PPEffect % Method
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
Learn as KirliaLv. 1
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Disarming Voice Disarming Voice - Fairy-type Disarming Voice: Special Move 40 -- 15 --
Learn as KirliaLv. 11
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Lucky Chant Lucky Chant - Normal-type Lucky Chant: Other Move -- -- 30 --
Learn as KirliaLv. 14
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
Magical Leaf Magical Leaf - Grass-type Magical Leaf: Special Move 60 -- 20 --
Learn as KirliaLv. 17
The user scatters curious leaves that chase the target. This attack never misses.
Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 10 --
Learn as KirliaLv. 23
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- -- 20 --
Learn as KirliaLv. 26
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
Learn as KirliaLv. 30
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
Imprison Imprison - Psychic-type Imprison: Other Move -- -- 10 --
Learn as KirliaLv. 33
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
Learn as KirliaLv. 37
Two turns after this move is used, a hunk of psychic energy attacks the target.
Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
Learn as KirliaLv. 40
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- 60 20 --
Learn as KirliaLv. 44
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
Learn as KirliaLv. 47
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.


Transfer Only Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %Method
Retaliate 70 100 5 -- Gen VI TM67
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΩRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.
Power-up Punch 40 100 20 100 Gen VI TM98
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Cut 50 95 30 -- Gen VI HM01
The target is cut with a scythe or claw.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Vacuum Wave 40 100 30 -- Move Tutor - PtHGSS
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 518 68 125 65 65 115 80
Max Stats
Hindering Nature
Lv. 50 128 - 175 117 - 159 63 - 105 63 - 105 108 - 150 76 - 118
Lv. 100 246 - 340 229 - 314 121 - 206 121 - 206 211 - 296 148 - 233
Max Stats
Neutral Nature
Lv. 50 128 - 175 130 - 177 70 - 117 70 - 117 120 - 167 85 - 132
Lv. 100 246 - 340 255 - 349 135 - 229 135 - 229 235 - 329 165 - 259
Max Stats
Beneficial Nature
Lv. 50 128 - 175 143 - 194 77 - 128 77 - 128 132 - 183 93 - 145
Lv. 100 246 - 340 280 - 383 148 - 251 148 - 251 258 - 361 181 - 284


Mega Evolution

Picture
Name Other Names No. Gender Ratio Type
Mega Gallade
Japan: MegaErureido
メガエルレイド
French: MegaGallame
German: Mega-Galagladi
Korean: 메가엘레이드
National: #475
Male :100%
Female :0%
Classification Height Weight Capture Rate Base Egg Steps
Blade Pokémon 5'03"
1.6m
124.3lbs
56.4kg
45 5,120
Abilities: Inner Focus
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *2

Stats - Mega Evolution

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 618 68 165 95 65 115 110
Max Stats
Hindering Nature
Lv. 50 128 - 175 153 - 195 90 - 132 63 - 105 108 - 150 103 - 145
Lv. 100 246 - 340 301 - 386 175 - 260 121 - 206 211 - 296 202 - 287
Max Stats
Neutral Nature
Lv. 50 128 - 175 170 - 217 100 - 147 70 - 117 120 - 167 115 - 162
Lv. 100 246 - 340 335 - 429 195 - 289 135 - 229 235 - 329 225 - 319
Max Stats
Beneficial Nature
Lv. 50 128 - 175 187 - 238 110 - 161 77 - 128 132 - 183 126 - 178
Lv. 100 246 - 340 368 - 471 214 - 317 148 - 251 258 - 361 247 - 350

<--- Porygon-Z #474
Porygon-Z
#476
Probopass
Probopass --->