#565 Carracosta
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex

Picture Name Other Names No. Gender Ratio Type
Carracosta
Japan: Abagoura
アバゴーラ
French: Mégapagos
German: Karippas
Korean: 늑골라
National: #565
Alola: #240
Melemele: #---
Akala: #141
Ula'ula: #---
Poni: #---
Male :88.1%
Female :11.9%
Classification Height Weight Capture Rate Base Egg Steps
Prototurtle Pokémon 3'11"
1.2m
178.6lbs
81kg
457,680
Abilities: Solid Rock - Sturdy - Swift Swim (Hidden Ability)
Solid Rock: Damage by super-effective moves is reduced by 25%.
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Hidden Ability (Available through transfer):
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
Not Wild
Damage Taken
*0.5 *0.25 *1 *2 *4 *0.5 *2 *0.5 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Water 1
Water 3
Evolutionary Chain
Locations
Sun Evolve Tirtouga
Moon Evolve Tirtouga
Ultra Sun Evolve Tirtouga
Ultra Moon Evolve Tirtouga
Flavor Text
Sun It constructed its sturdy shell by crunching and swallowing the hard shells or bones of its prey.
Moon Active both on land and in the sea, this Pokémon drags its land-based prey into the water to finish it off.
Ultra Sun Its jaws are terrifyingly powerful. It could eat Omastar and Omanyte whole and not be bothered in the slightest by their shells.
Ultra Moon Carracosta eats every last bit of the prey it catches, even the shells and bones, to further strengthen its sturdy shell.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Bide ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Withdraw -- -- 40 --
The user withdraws its body into its hard shell, raising its Defense stat.
Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
5 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
8 Bite 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
11 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
15 Aqua Jet 40 100 20 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
18 Ancient Power 60 100 5 10
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
21 Crunch 80 100 15 20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
25 Wide Guard -- -- 10 --
The user and its allies are protected from wide-ranging attacks for one turn.
28 Brine 65 100 10 --
If the target's HP is half or less, this attack will hit with double the power.
31 Smack Down 50 100 15 100
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
35 Curse -- -- 10 --
A move that works differently for the Ghost type than for all other types.
40 Shell Smash -- -- 15 --
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
45 Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
51 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
56 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
61 Hydro Pump 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM23 Smack Down 50 100 15 100
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. This can sharply raise the Speed stat.
TM71 Stone Edge 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Surf 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM98 Waterfall 80 100 15 20
The user charges at the target and may make it flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Water Pulse 60 100 20 20 Details
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Knock Off 65 100 20 -- Details
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Rock Throw 50 90 15 -- Details
The user picks up and throws a small rock at the target to attack.
Slam 80 75 20 -- Details
The target is slammed with a long tail, vines, or the like to inflict damage.
Iron Defense -- -- 15 -- Details
The user hardens its body's surface like iron, sharply raising its Defense stat.
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Whirlpool 35 85 15 100 Details
The user traps the target in a violent swirling whirlpool for four to five turns.
Body Slam 85 100 15 30 Details
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Bide ?? -- 10 -- Details
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Guard Swap -- -- 10 -- Details
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Liquidation 85 100 10 20 Details
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Iron Head801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
Low Kick??10020--
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Earth Power901001010
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Superpower1201005100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Icy Wind559515100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Iron Tail100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock Off6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Water Pulse601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Stealth Rock----20--
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Liquidation851001020
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 190(Phy)/190(Spe) -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Tectonic Rage 180(Phy)/175(Spe) -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 180(Phy)/120(Spe) -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Corkscrew Crash 180 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Hydro Vortex 175(Phy)/185(Spe) -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Shattered Psyche 160 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 185 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 160 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΪRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Dive 80 100 10 -- Gen VI HM07 (ΪRαS)
Diving on the first turn, the user floats up and attacks on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 495 74 108 133 83 65 32
Max Stats
Hindering Nature
Lv. 50 134 - 181 101 - 144 124 - 166 79 - 121 63 - 105 33 - 75
Lv. 100 258 - 352 198 - 283 243 - 328 153 - 238 121 - 206 62 - 146
Max Stats
Neutral Nature
Lv. 50 134 - 181 113 - 160 138 - 185 88 - 135 70 - 117 37 - 84
Lv. 100 258 - 352 221 - 315 271 - 365 171 - 265 135 - 229 69 - 163
Max Stats
Beneficial Nature
Lv. 50 134 - 181 124 - 176 151 - 203 96 - 148 77 - 128 40 - 92
Lv. 100 258 - 352 243 - 346 298 - 401 188 - 291 148 - 251 75 - 179

<--- #564
Tirtouga
#566
Archen
--->

 
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