#578 Duosion
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex

Picture Name Other Names No. Gender Ratio Type
Duosion
Japan: Doublan
ダブラン
French: Méios
German: Mitodos
Korean: 듀란
National: #578
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Mitosis Pokémon 2'00"
0.6m
17.6lbs
8kg
1005,120
Abilities: Overcoat - Magic Guard - Regenerator (Hidden Ability)
Overcoat: Protects Pokémon from Weather Effects and Powder moves such as Sleep Powder, Poison Powder etc.
Magic Guard: Prevents all damage except from direct-attack moves.
Hidden Ability (Available through transfer):
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,059,860 Points
Medium Slow
70 2 Sp. Attack Point(s)
Can't call S.O.S. Partners
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
Locations - In-Depth Details
Sun Route 16 - Island Scan (Tuesday)Details
Moon Route 16 - Island Scan (Tuesday)Details
Ultra Sun Trade from Sun/Moon
Ultra Moon Trade from Sun/Moon
Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Psywave ?? 100 15 --
The target is attacked with an odd psychic wave. The attack varies in intensity.
Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Snatch -- -- 10 --
The user steals the effects of any attempts to use a healing or stat-changing move.
3 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
7 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
10 Snatch -- -- 10 --
The user steals the effects of any attempts to use a healing or stat-changing move.
14 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
19 Charm -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
24 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
25 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
28 Endeavor ?? 100 5 --
This attack move cuts down the target's HP to equal the user's HP.
31 Future Sight 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
34 Pain Split -- -- 20 --
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
39 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
43 Skill Swap -- -- 10 --
The user employs its psychic power to exchange Abilities with the target.
50 Heal Block -- 100 15 --
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
53 Wonder Room -- -- 10 --
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM63 Embargo -- 100 15 --
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
TM64 Explosion 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM83 Infestation 20 100 20 100
The target is infested and attacked for four to five turns. The target can't flee during this time.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Night Shade ?? 100 15 -- Details
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
Astonish 30 100 15 30 Details
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Confuse Ray -- 100 10 -- Details
The target is exposed to a sinister ray that triggers confusion.
Acid Armor -- -- 20 -- Details
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Trick -- 100 10 -- Details
The user catches the target off guard and swaps its held item with its own.
Imprison -- -- 10 -- Details
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Secret Power 70 100 20 30 Details
The additional effects of this attack depend upon where it was used.
Astonish 30 100 15 30 Details
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Helping Hand -- -- 20 -- Details
The user assists an ally by boosting the power of that ally's attack.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Signal Beam751001510
The user attacks with a sinister beam of light. This may also confuse the target.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Gravity----5--
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
After You----15--
The user helps the target and makes it use its move right after the user.
Helping Hand----20--
The user assists an ally by boosting the power of that ally's attack.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Endeavor??1005--
This attack move cuts down the target's HP to equal the user's HP.
Snatch----10--
The user steals the effects of any attempts to use a healing or stat-changing move.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Telekinesis----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Ally Switch----15--
The user teleports using a strange power and switches places with one of its allies.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Continental Crush 140 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare 100(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash 160(Phy)/160(Spe) -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Bloom Doom 175 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 185 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 160(Phy)/190(Spe) -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 370 65 40 50 125 60 30
Max Stats
Hindering Nature
Lv. 50 125 - 172 40 - 82 49 - 91 117 - 159 58 - 100 31 - 73
Lv. 100 240 - 334 76 - 161 94 - 179 229 - 314 112 - 197 58 - 143
Max Stats
Neutral Nature
Lv. 50 125 - 172 45 - 92 55 - 102 130 - 177 65 - 112 35 - 82
Lv. 100 240 - 334 85 - 179 105 - 199 255 - 349 125 - 219 65 - 159
Max Stats
Beneficial Nature
Lv. 50 125 - 172 49 - 101 60 - 112 143 - 194 71 - 123 38 - 90
Lv. 100 240 - 334 93 - 196 115 - 218 280 - 383 137 - 240 71 - 174

<--- #577
Solosis
#579
Reuniclus
--->

 
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