#672 Skiddo
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex

Picture Name Other Names No. Gender Ratio Type
Skiddo
Japan: Meecle
メェークル
French: Cabriolaine
German: Mähikel
Korean: 메이클
National: #672
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Mount Pokémon 2'11"
0.9m
68.3lbs
31kg
2005,120
Abilities: Sap Sipper - Grass Pelt (Hidden Ability)
Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.
Hidden Ability (Available through transfer):
Grass Pelt: Increases Defense by 50% when battling on Grass or if the move Grassy Terrain is in effect
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 HP Point(s)
Not Wild
Damage Taken
*1 *2 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *2 *1 *2 *1 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Growth -- -- 20 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
7 Vine Whip 45 100 25 --
The target is struck with slender, whiplike vines to inflict damage.
9 Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
12 Leech Seed -- 90 10 --
A seed is planted on the target. It steals some HP from the target every turn.
13 Razor Leaf 55 95 25 --
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
16 Worry Seed -- 100 10 --
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
20 Synthesis -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
22 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
26 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
30 Seed Bomb 80 100 15 --
The user slams a barrage of hard-shelled seeds down on the target from above.
34 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
38 Double-Edge 120 100 15 --
A reckless, life-risking tackle. This also damages the user quite a lot.
42 Horn Leech 75 100 10 --
The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
45 Leaf Blade 90 100 15 --
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
50 Milk Drink -- -- 10 --
The user restores its own HP by up to half of its max HP.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM05 Roar -- -- 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TM94 Surf 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM96 Nature Power -- -- 20 --
This attack makes use of nature's power. Its effects vary depending on the user's environment.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Defense Curl -- -- 40 -- Details
The user curls up to conceal weak spots and raise its Defense stat.
Rollout 30 90 20 -- Details
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Milk Drink -- -- 10 -- Details
The user restores its own HP by up to half of its max HP.
Grassy Terrain
USUM Only
-- -- 10 -- Details
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Iron Tail100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Synthesis----5--
The user restores its own HP. The amount of HP regained varies with the weather.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 190(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 140 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Tectonic Rage 120 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 140 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Corkscrew Crash 180 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Hydro Vortex 175 -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doom 175(Phy)/190(Spe) -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 175 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 160 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 100 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Tectonic Rage 160 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Retaliate 70 100 5 -- Gen VI TM67
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΪRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 350 66 65 48 62 57 52
Max Stats
Hindering Nature
Lv. 50 126 - 173 63 - 105 47 - 90 60 - 102 55 - 98 51 - 93
Lv. 100 242 - 336 121 - 206 90 - 175 116 - 200 107 - 191 98 - 182
Max Stats
Neutral Nature
Lv. 50 126 - 173 70 - 117 53 - 100 67 - 114 62 - 109 57 - 104
Lv. 100 242 - 336 135 - 229 101 - 195 129 - 223 119 - 213 109 - 203
Max Stats
Beneficial Nature
Lv. 50 126 - 173 77 - 128 58 - 110 73 - 125 68 - 119 62 - 114
Lv. 100 242 - 336 148 - 251 111 - 214 141 - 245 130 - 234 119 - 223

<--- #671
Florges
#673
Gogoat
--->

 
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