#678 Meowstic
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex

Picture Name Other Names No. Gender Ratio Type
Male Female
Meowstic
Japan: Nyaonix
ニャオニクス
French: Mistigrix
German: Psiaugon
Korean: 냐오닉스
National: #678
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Constraint Pokémon 2'00"
0.6m
18.7lbs
8.5kg
755,120
Abilities: Keen Eye - Infiltrator - Prankster (Male Hidden Ability) - Competitive (Female Hidden Ability)
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Infiltrator: The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored.
Hidden Ability:
Prankster (Male): Status category moves have their Speed Priority increased by 1. Moves increased by this that are used on Dark-type opponents will fail. :
Competitive (Female): Raises Sp. Atk stat by two stages whenever a stat is lowered
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Not Wild
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Gender Differences
MaleFemale
Locations
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Quick Guard -- -- 15 --
The user protects itself and its allies from priority moves.
Mean Look -- -- 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
Helping Hand -- -- 20 --
The user assists an ally by boosting the power of that ally's attack.
Scratch 40 100 35 --
Hard, pointed, sharp claws rake the target to inflict damage.
Leer -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Covet 60 100 25 --
The user endearingly approaches the target, then steals the target's held item.
Confusion 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
5 Covet 60 100 25 --
The user endearingly approaches the target, then steals the target's held item.
9 Confusion 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
13 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
17 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. This may also leave the target confused.
19 Fake Out 40 100 10 100
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
22 Disarming Voice 40 -- 15 --
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
25 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
28 Charm -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
31 Miracle Eye -- -- 40 --
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
35 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
40 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
43 Role Play -- -- 10 --
The user mimics the target completely, copying the target's natural Ability.
45 Imprison -- -- 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
48 Sucker Punch 70 100 5 --
This move enables the user to attack first. This move fails if the target is not readying an attack.
50 Misty Terrain -- -- 10 --
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
53 Quick Guard -- -- 15 --
The user protects itself and its allies from priority moves.
Sun / Moon Level Up - Female
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Stored Power 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
Me First ?? -- 20 --
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
Magical Leaf 60 -- 20 --
The user scatters curious leaves that chase the target. This attack never misses.
Scratch 40 100 35 --
Hard, pointed, sharp claws rake the target to inflict damage.
Leer -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Covet 60 100 25 --
The user endearingly approaches the target, then steals the target's held item.
Confusion 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
5 Covet 60 100 25 --
The user endearingly approaches the target, then steals the target's held item.
9 Confusion 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
13 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
17 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. This may also leave the target confused.
19 Fake Out 40 100 10 100
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
22 Disarming Voice 40 -- 15 --
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
25 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
28 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
31 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
35 Extrasensory 80 100 20 10
The user attacks with an odd, unseeable power. This may also make the target flinch.
40 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
43 Role Play -- -- 10 --
The user mimics the target completely, copying the target's natural Ability.
45 Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. This may also confuse the target.
48 Sucker Punch 70 100 5 --
This move enables the user to attack first. This move fails if the target is not readying an attack.
50 Future Sight 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
53 Stored Power 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Trick -- 100 10 -- Details
The user catches the target off guard and swaps its held item with its own.
Yawn -- -- 10 -- Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Assist -- -- 20 -- Details
The user hurriedly and randomly uses a move among those known by ally Pokémon.
Barrier -- -- 20 -- Details
The user throws up a sturdy wall that sharply raises its Defense stat.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010025--
The user endearingly approaches the target, then steals the target's held item.
Signal Beam751001510
The user attacks with a sinister beam of light. This may also confuse the target.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Gravity----5--
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Iron Tail100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Heal Bell----5--
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
Helping Hand----20--
The user assists an ally by boosting the power of that ally's attack.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Magic Room----10--
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
Snatch----10--
The user steals the effects of any attempts to use a healing or stat-changing move.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Telekinesis----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Ally Switch----15--
The user teleports using a strange power and switches places with one of its allies.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %Form
Breakneck Blitz
200(Phy)/200(Spe)
200(Phy)/200(Spe)
-- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Savage Spin-Out
140
140
-- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare
160
160
-- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash
180
180
-- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Bloom Doom
175
175
-- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc
175
175
-- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche
160(Phy)/180(Spe)
160(Phy)/190(Spe)
-- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Black Hole Eclipse
140(Phy)/160(Spe)
140(Phy)/160(Spe)
-- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle
100
100
-- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
All-Out Pummeling 100 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Tectonic Rage 160 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Power-up Punch 40 100 20 100 Gen VI TM98
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Cut 50 95 30 -- Gen VI HM01
The target is cut with a scythe or claw.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 466 74 48 76 83 81 104
Max Stats
Hindering Nature
Lv. 50 134 - 181 47 - 90 72 - 115 79 - 121 77 - 119 98 - 140
Lv. 100 258 - 352 90 - 175 141 - 225 153 - 238 150 - 234 191 - 276
Max Stats
Neutral Nature
Lv. 50 134 - 181 53 - 100 81 - 128 88 - 135 86 - 133 109 - 156
Lv. 100 258 - 352 101 - 195 157 - 251 171 - 265 167 - 261 213 - 307
Max Stats
Beneficial Nature
Lv. 50 134 - 181 58 - 110 89 - 140 96 - 148 94 - 146 119 - 171
Lv. 100 258 - 352 111 - 214 172 - 276 188 - 291 183 - 287 234 - 337

<--- #677
Espurr
#679
Honedge
--->

 
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