Generation VII Level Up | 
|
				| — | 
				Skull Bash | 
				  | 
				  | 
				130 | 
				100 | 
				10 | 
				100 | 
				| The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | 
				| — | 
				Stone Edge | 
				  | 
				  | 
				100 | 
				80 | 
				5 | 
				-- | 
				| The user stabs the target from below with sharpened stones. Critical hits land more easily. | 
				| — | 
				Shell Smash | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				| The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. | 
				| — | 
				Scratch | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| Hard, pointed, sharp claws rake the target to inflict damage. | 
				| — | 
				Sand Attack | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| Sand is hurled in the target's face, reducing the target's accuracy. | 
				| — | 
				Water Gun | 
				  | 
				  | 
				40 | 
				100 | 
				25 | 
				-- | 
				| The target is blasted with a forceful shot of water. | 
				| 4 | 
				Water Gun | 
				  | 
				  | 
				40 | 
				100 | 
				25 | 
				-- | 
				| The target is blasted with a forceful shot of water. | 
				| 7 | 
				Withdraw | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
				| The user withdraws its body into its hard shell, raising its Defense stat. | 
				| 10 | 
				Fury Swipes | 
				  | 
				  | 
				18 | 
				80 | 
				15 | 
				-- | 
				| The target is raked with sharp claws or scythes quickly two to five times in a row. | 
				| 13 | 
				Slash | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				-- | 
				| The target is attacked with a slash of claws or blades. Critical hits land more easily. | 
				| 18 | 
				Mud-Slap | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				100 | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
				| 20 | 
				Clamp | 
				  | 
				  | 
				35 | 
				85 | 
				15 | 
				100 | 
				| The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. | 
				| 24 | 
				Rock Polish | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The user polishes its body to reduce drag. This can sharply raise the Speed stat. | 
				| 28 | 
				Ancient Power | 
				  | 
				  | 
				60 | 
				100 | 
				5 | 
				10 | 
				| The user attacks with a prehistoric power. This may also raise all the user's stats at once. | 
				| 32 | 
				Hone Claws | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				| The user sharpens its claws to boost its Attack stat and accuracy. | 
				| 37 | 
				Fury Cutter | 
				  | 
				  | 
				40 | 
				95 | 
				20 | 
				-- | 
				| The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | 
				| 44 | 
				Night Slash | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
				| 48 | 
				Razor Shell | 
				  | 
				  | 
				75 | 
				95 | 
				10 | 
				50 | 
				| The user cuts its target with sharp shells. This may also lower the target's Defense stat. | 
				| 55 | 
				Cross Chop | 
				  | 
				  | 
				100 | 
				80 | 
				5 | 
				-- | 
				| The user delivers a double chop with its forearms crossed. Critical hits land more easily. | 
				| 60 | 
				Stone Edge | 
				  | 
				  | 
				100 | 
				80 | 
				5 | 
				-- | 
				| The user stabs the target from below with sharpened stones. Critical hits land more easily. | 
				| 65 | 
				Skull Bash | 
				  | 
				  | 
				130 | 
				100 | 
				10 | 
				100 | 
				| The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | 
TM & HM Attacks | 
|
| TM02 | 
					Dragon Claw | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user slashes the target with huge sharp claws. | 
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM08 | 
					Bulk Up | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM12 | 
					Taunt | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM13 | 
					Ice Beam | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TM14 | 
					Blizzard | 
					  | 
					  | 
					110 | 
					70 | 
					5 | 
					10 | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TM15 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM20 | 
					Safeguard | 
					  | 
					  | 
					-- | 
					-- | 
					25 | 
					-- | 
					| The user creates a protective field that prevents status conditions for five turns. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| This full-power attack grows more powerful the less the user likes its Trainer. | 
| TM23 | 
					Smack Down | 
					  | 
					  | 
					50 | 
					100 | 
					15 | 
					100 | 
					| The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. | 
| TM26 | 
					Earthquake | 
					  | 
					  | 
					100 | 
					100 | 
					10 | 
					-- | 
					| The user sets off an earthquake that strikes every Pokémon around it. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| This full-power attack grows more powerful the more the user likes its Trainer. | 
| TM31 | 
					Brick Break | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM34 | 
					Sludge Wave | 
					  | 
					  | 
					95 | 
					100 | 
					10 | 
					10 | 
					| The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | 
| TM36 | 
					Sludge Bomb | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					30 | 
					| Unsanitary sludge is hurled at the target. This may also poison the target. | 
| TM37 | 
					Sandstorm | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | 
| TM39 | 
					Rock Tomb | 
					  | 
					  | 
					60 | 
					95 | 
					15 | 
					100 | 
					| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | 
| TM40 | 
					Aerial Ace | 
					  | 
					  | 
					60 | 
					-- | 
					20 | 
					-- | 
					| The user confounds the target with speed, then slashes. This attack never misses. | 
| TM41 | 
					Torment | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | 
					Thief | 
					  | 
					  | 
					60 | 
					100 | 
					25 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM52 | 
					Focus Blast | 
					  | 
					  | 
					120 | 
					70 | 
					5 | 
					10 | 
					| The user heightens its mental focus and unleashes its power. This may also lower the target's  Sp. Def stat. | 
| TM54 | 
					False Swipe | 
					  | 
					  | 
					40 | 
					100 | 
					40 | 
					-- | 
					| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 
| TM55 | 
					Scald | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					30 | 
					| The user shoots boiling hot water at its target. This may also leave the target with a burn. | 
| TM56 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM59 | 
					Brutal Swing | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					-- | 
					| The user swings its body around violently to inflict damage on everything in its vicinity. | 
| TM63 | 
					Embargo | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | 
| TM65 | 
					Shadow Claw | 
					  | 
					  | 
					70 | 
					100 | 
					15 | 
					-- | 
					| The user slashes with a sharp claw made from shadows. Critical hits land more easily. | 
| TM66 | 
					Payback | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
| TM68 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM69 | 
					Rock Polish | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| The user polishes its body to reduce drag. This can sharply raise the Speed stat. | 
| TM71 | 
					Stone Edge | 
					  | 
					  | 
					100 | 
					80 | 
					5 | 
					-- | 
					| The user stabs the target from below with sharpened stones. Critical hits land more easily. | 
| TM75 | 
					Swords Dance | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TM78 | 
					Bulldoze | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					100 | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | 
| TM80 | 
					Rock Slide | 
					  | 
					  | 
					75 | 
					90 | 
					10 | 
					30 | 
					| Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM81 | 
					X-Scissor | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | 
| TM83 | 
					Infestation | 
					  | 
					  | 
					20 | 
					100 | 
					20 | 
					100 | 
					| The target is infested and attacked for four to five turns. The target can't flee during this time. | 
| TM84 | 
					Poison Jab | 
					  | 
					  | 
					80 | 
					100 | 
					20 | 
					30 | 
					| The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | 
| TM86 | 
					Grass Knot | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM88 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 | 
					Surf | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TM96 | 
					Nature Power | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| This attack makes use of nature's power. Its effects vary depending on the user's environment. | 
| TM100 | 
					Confide | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
Usable Z Moves | 
|
					| Breakneck Blitz | 
					  | 
					   | 
					200(Phy)/200(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | 
					| All-Out Pummeling | 
					  | 
					   | 
					190(Phy)/190(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | 
					| Supersonic Skystrike | 
					  | 
					  | 
					120 | 
					-- | 
					1 | 
					-- | 
					| The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | 
					| Acid Downpour | 
					  | 
					   | 
					160(Phy)/175(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | 
					| Tectonic Rage | 
					  | 
					   | 
					180(Phy)/175(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | 
					| Continental Crush | 
					  | 
					   | 
					180(Phy)/120(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | 
					| Savage Spin-Out | 
					  | 
					   | 
					160(Phy)/100(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | 
					| Never-Ending Nightmare | 
					  | 
					  | 
					140 | 
					-- | 
					1 | 
					-- | 
					| Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | 
					| Hydro Vortex | 
					  | 
					   | 
					160(Phy)/175(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | 
					| Bloom Doom | 
					  | 
					  | 
					160 | 
					-- | 
					1 | 
					-- | 
					| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | 
					| Subzero Slammer | 
					  | 
					  | 
					185 | 
					-- | 
					1 | 
					-- | 
					| The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | 
					| Devastating Drake | 
					  | 
					  | 
					160 | 
					-- | 
					1 | 
					-- | 
					| The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | 
					| Black Hole Eclipse | 
					  | 
					  | 
					140 | 
					-- | 
					1 | 
					-- | 
					| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |