#701 Hawlucha
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex

Picture Name Other Names No. Gender Ratio Type
Hawlucha
Japan: Luchabull
ルチャブル
French: Brutalibré
German: Resladero
Korean: 루차불
National: #701
Alola: #096
Melemele: #096
Akala: #---
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Wrestling Pokémon 2'07"
0.8m
47.4lbs
21.5kg
1005,120
Abilities: Limber - Unburden - Mold Breaker (Hidden Ability)
Limber: The Pokémon cannot be Paralysed while having this ability.
Unburden: Speed is doubled once the held item is consumed.
Hidden Ability (Available through transfer):
Mold Breaker: The Pokémon's moves are not affected by foe’s abilities during battle
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Rare
Damage Taken
*1 *1 *1 *2 *0.5 *2 *0.5 *1 *0 *2 *2 *0.25 *1 *1 *1 *0.5 *1 *2
Wild Hold Item Egg Groups
 
King's Rock
- 5%
Human-like
Evolutionary Chain
Locations - In-Depth Details
Sun Trade from Ultra Sun/Ultra Moon
Moon Trade from Ultra Sun/Ultra Moon
Ultra Sun Route 3Details
Ultra Moon Route 3Details
Trainer Locations  Details
Flavor Text
Ultra Sun It overwhelms opponents with quick moves, but sometimes it showboats for too long when it’s using a special move and gets itself into a pinch.
Ultra Moon In combat, Hawlucha leaps nimbly about, taking advantage of its opponents’ blind spots. It’s also skilled at using superb submission holds.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Detect -- -- 5 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
4 Karate Chop 50 100 25 --
The target is attacked with a sharp chop. Critical hits land more easily.
8 Wing Attack 60 100 35 --
The target is struck with large, imposing wings spread wide to inflict damage.
12 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
16 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
20 Encore -- 100 5 --
The user compels the target to keep using the move it encored for three turns.
24 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
28 Flying Press 100 95 10 --
The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
32 Bounce 85 85 5 30
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
36 Endeavor ?? 100 5 --
This attack move cuts down the target's HP to equal the user's HP.
40 Feather Dance -- 100 15 --
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
44 High Jump Kick 130 90 10 --
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
48 Sky Attack 140 90 5 30
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
55 Sky Drop 60 100 10 --
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
60 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM19 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM47 Low Sweep 65 100 20 100
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM51 Steel Wing 70 90 25 10
The target is hit with wings of steel. This may also raise the user's Defense stat.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM58 Sky Drop 60 100 10 --
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
TM62 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM76 Fly 90 95 15 --
The user soars and then strikes its target on the next turn.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM81 X-Scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Agility -- -- 30 -- Details
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Me First ?? -- 20 -- Details
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
Ally Switch -- -- 15 -- Details
The user teleports using a strange power and switches places with one of its allies.
Entrainment -- 100 15 -- Details
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Mud Sport -- -- 15 -- Details
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
Baton Pass -- -- 40 -- Details
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Quick Guard -- -- 15 -- Details
The user protects itself and its allies from priority moves.
Feint
USUM Only
30 100 10 -- Details
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Dual Chop409015--
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Iron Head801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
Bounce8585530
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Low Kick??10020--
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Thunder Punch751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
Fire Punch751001510
The target is punched with a fiery fist. This may also leave the target with a burn.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Superpower1201005100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Tailwind----15--
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
Sky Attack14090530
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
Drain Punch7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Focus Punch15010020--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Helping Hand----20--
The user assists an ally by boosting the power of that ally's attack.
Endeavor??1005--
This attack move cuts down the target's HP to equal the user's HP.
Ally Switch----15--
The user teleports using a strange power and switches places with one of its allies.
Defog----15--
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Throat Chop8010015100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Laser Focus----30--
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 200(Phy)/190(Spe) -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike 200 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Acid Downpour 160 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Continental Crush 180 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out 160 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Corkscrew Crash 160 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive 140 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Bloom Doom 160 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 140 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 160 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Devastating Drake 100 -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 160 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Tectonic Rage 160 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Retaliate 70 100 5 -- Gen VI TM67
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΪRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Power-up Punch 40 100 20 100 Gen VI TM98
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Cut 50 95 30 -- Gen VI HM01
The target is cut with a scythe or claw.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 78 92 75 74 63 118
Max Stats
Hindering Nature
Lv. 50 138 - 185 87 - 129 72 - 114 71 - 113 61 - 103 110 - 153
Lv. 100 266 - 360 170 - 254 139 - 224 137 - 222 117 - 202 216 - 301
Max Stats
Neutral Nature
Lv. 50 138 - 185 97 - 144 80 - 127 79 - 126 68 - 115 123 - 170
Lv. 100 266 - 360 189 - 283 155 - 249 153 - 247 131 - 225 241 - 335
Max Stats
Beneficial Nature
Lv. 50 138 - 185 106 - 158 88 - 139 86 - 138 74 - 126 135 - 187
Lv. 100 266 - 360 207 - 311 170 - 273 168 - 271 144 - 247 265 - 368

<--- #700
Sylveon
#702
Dedenne
--->

 
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