#710 Pumpkaboo
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex

Picture Name Other Names No. Gender Ratio Type
Pumpkaboo
Japan: Bakeccha
バケッチャ
French: Pitrouille
German: Irrbis
Korean: 호바귀
National: #710
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Pumpkin Pokémon 1'04"
0.4m
11.0lbs
5kg
1205,120
Abilities: Pickup - Frisk - Insomnia (Hidden Ability)
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. From Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Frisk: Reveals the foe’s held item.
Hidden Ability (Available through transfer):
Insomnia: The Pokémon cannot be put to Sleep while having this ability.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
Not Wild
Damage Taken
*0 *2 *0.5 *0.5 *0.5 *2 *0 *1 *0.5 *2 *1 *1 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
Alternate Forms
Small SizeAverage SizeLarge SizeSuper Size
Pumpkaboo has a form difference based upon how it was when first encountered. This form cannot be changed
Locations
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Trick -- 100 10 --
The user catches the target off guard and swaps its held item with its own.
Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
4 Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly lower its Speed stat.
6 Trick-or-Treat -- 100 20 --
The user takes the target trick-or-treating. This adds Ghost type to the target's type.
11 Worry Seed -- 100 10 --
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
16 Razor Leaf 55 95 25 --
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
20 Leech Seed -- 90 10 --
A seed is planted on the target. It steals some HP from the target every turn.
23 Trick-or-Treat -- 100 20 --
The user takes the target trick-or-treating. This adds Ghost type to the target's type.
26 Bullet Seed 25 100 30 --
The user forcefully shoots seeds at the target two to five times in a row.
30 Shadow Sneak 40 100 30 --
The user extends its shadow and attacks the target from behind. This move always goes first.
36 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
40 Trick-or-Treat -- 100 20 --
The user takes the target trick-or-treating. This adds Ghost type to the target's type.
42 Pain Split -- -- 20 --
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
48 Seed Bomb 80 100 15 --
The user slams a barrage of hard-shelled seeds down on the target from above.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. This may also poison the target.
TM38 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM43 Flame Charge 50 100 20 100
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM61 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM64 Explosion 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM96 Nature Power -- -- 20 --
This attack makes use of nature's power. Its effects vary depending on the user's environment.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Disable -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Bestow -- -- 15 -- Details
The user passes its held item to the target when the target isn't holding an item.
Destiny Bond -- -- 5 -- Details
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
Curse
USUM Only
-- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Synthesis----5--
The user restores its own HP. The amount of HP regained varies with the weather.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Telekinesis----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Ally Switch----15--
The user teleports using a strange power and switches places with one of its allies.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Acid Downpour 175 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Continental Crush 140 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Never-Ending Nightmare 100(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash 160 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive 100(Phy)/185(Spe) -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Bloom Doom 160(Phy)/190(Spe) -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 100 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 180 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 175(Phy)/160(Spe) -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
All-Out Pummeling 100 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Incinerate 60 100 15 -- Gen VI TM59
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΪRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 335 49 66 70 44 55 51
Max Stats
Hindering Nature
Lv. 50 109 - 156 63 - 106 67 - 109 44 - 86 54 - 96 50 - 92
Lv. 100 208 - 302 123 - 207 130 - 215 83 - 168 103 - 188 96 - 180
Max Stats
Neutral Nature
Lv. 50 109 - 156 71 - 118 75 - 122 49 - 96 60 - 107 56 - 103
Lv. 100 208 - 302 137 - 231 145 - 239 93 - 187 115 - 209 107 - 201
Max Stats
Beneficial Nature
Lv. 50 109 - 156 78 - 129 82 - 134 53 - 105 66 - 117 61 - 113
Lv. 100 208 - 302 150 - 254 159 - 262 102 - 205 126 - 229 117 - 221
Stats - Small Size
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 335 44 66 70 44 55 56
Max Stats
Hindering Nature
Lv. 50 104 - 151 63 - 106 67 - 109 44 - 86 54 - 96 54 - 97
Lv. 100 198 - 292 123 - 207 130 - 215 83 - 168 103 - 188 105 - 189
Max Stats
Neutral Nature
Lv. 50 104 - 151 71 - 118 75 - 122 49 - 96 60 - 107 61 - 108
Lv. 100 198 - 292 137 - 231 145 - 239 93 - 187 115 - 209 117 - 211
Max Stats
Beneficial Nature
Lv. 50 104 - 151 78 - 129 82 - 134 53 - 105 66 - 117 67 - 118
Lv. 100 198 - 292 150 - 254 159 - 262 102 - 205 126 - 229 128 - 232


Stats - Large Size
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 335 54 66 70 44 55 46
Max Stats
Hindering Nature
Lv. 50 114 - 161 63 - 106 67 - 109 44 - 86 54 - 96 45 - 88
Lv. 100 218 - 312 123 - 207 130 - 215 83 - 168 103 - 188 87 - 171
Max Stats
Neutral Nature
Lv. 50 114 - 161 71 - 118 75 - 122 49 - 96 60 - 107 51 - 98
Lv. 100 218 - 312 137 - 231 145 - 239 93 - 187 115 - 209 97 - 191
Max Stats
Beneficial Nature
Lv. 50 114 - 161 78 - 129 82 - 134 53 - 105 66 - 117 56 - 107
Lv. 100 218 - 312 150 - 254 159 - 262 102 - 205 126 - 229 106 - 210


Stats - Super Size
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 335 59 66 70 44 55 41
Max Stats
Hindering Nature
Lv. 50 119 - 166 63 - 106 67 - 109 44 - 86 54 - 96 41 - 83
Lv. 100 228 - 322 123 - 207 130 - 215 83 - 168 103 - 188 78 - 162
Max Stats
Neutral Nature
Lv. 50 119 - 166 71 - 118 75 - 122 49 - 96 60 - 107 46 - 93
Lv. 100 228 - 322 137 - 231 145 - 239 93 - 187 115 - 209 87 - 181
Max Stats
Beneficial Nature
Lv. 50 119 - 166 78 - 129 82 - 134 53 - 105 66 - 117 50 - 102
Lv. 100 228 - 322 150 - 254 159 - 262 102 - 205 126 - 229 95 - 199

<--- #709
Trevenant
#711
Gourgeist
--->

 
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