#752 Araquanid
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Araquanid
Japan: Onishizukumo
オニシズクモ
French: Tarenbulle
German: Aranestro
Korean: 깨비물거미
National: #752
Alola: #175
Melemele: #---
Akala: #076
Ula'ula: #069
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Water Bubble Pokémon 5'11" / 10'02"
1.8m / 3.1m
180.8lbs / 479.5lbs
82kg / 217.5kg
1003,840
Abilities: Water Bubble - Water Absorb (Hidden Ability)
Water Bubble: Decreases Fire-type move power on the Pokémon by 50%. Increases power of Water-type moves used by the Pokémon by 100% before adding STAB. Prevents Burn
Hidden Ability (Available):
Water Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Sp. Defense Point(s)
Unlikely
Damage Taken
*1 *1 *0.5 *2 *1 *0.5 *0.5 *1 *0.5 *2 *1 *1 *2 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Mystic Water
- 5%
Water 1
Bug
Evolutionary Chain
Locations - In-Depth Details
Sun Malie GardenDetails
Moon Malie GardenDetails
Ultra Sun Malie GardenDetails
Ultra Moon Malie GardenDetails
Trainer Locations  Details
Flavor Text
Sun It delivers headbutts with the water bubble on its head. Small Pokémon get sucked into the bubble, where they drown.
Moon Despite what its appearance suggests, it cares for others. If it finds vulnerable, weak Pokémon, it protectively brings them into its water bubble.
Ultra Sun It usually passes its time in the water. When its belly is full, it stores its subdued prey in the water bubble on its head.
Ultra Moon It has a habit of storing things it values in its water bubble. If its Trainer doesn’t watch out, Araquanid will try to put them in its bubble!

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Wide Guard -- -- 10 --
The user and its allies are protected from wide-ranging attacks for one turn.
Soak -- 100 20 --
The user shoots a torrent of water at the target and changes the target's type to Water.
Bubble 40 100 30 10
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
Infestation 20 100 20 100
The target is infested and attacked for four to five turns. The target can't flee during this time.
Spider Web -- -- 10 --
The user ensnares the target with thin, gooey silk so it can't flee from battle.
Bug Bite 60 100 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
5 Infestation 20 100 20 100
The target is infested and attacked for four to five turns. The target can't flee during this time.
8 Spider Web -- -- 10 --
The user ensnares the target with thin, gooey silk so it can't flee from battle.
13 Bug Bite 60 100 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
16 Bubble Beam 65 100 20 10
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
21 Bite 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
26 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP every turn.
33 Leech Life 80 100 10 --
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
38 Crunch 80 100 15 20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
45 Lunge 80 100 15 100
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
50 Mirror Coat ?? 100 20 --
A retaliation move that counters any special attack, inflicting double the damage taken.
57 Liquidation 85 100 10 20
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
62 Entrainment -- 100 15 --
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM28 Leech Life 80 100 10 --
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM79 Frost Breath 60 90 10 100
The user blows its cold breath on the target. This attack always results in a critical hit.
TM81 X-Scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM83 Infestation 20 100 20 100
The target is infested and attacked for four to five turns. The target can't flee during this time.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Surf 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM98 Waterfall 80 100 15 20
The user charges at the target and may make it flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Power Split -- -- 10 -- Details
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
Aurora Beam 65 100 20 10 Details
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
Stockpile -- -- 20 -- Details
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Spit Up ?? 100 10 -- Details
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
Sticky Web
USUM Only
-- -- 20 -- Details
The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Bug Bite6010020--
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Signal Beam751001510
The user attacks with a sinister beam of light. This may also confuse the target.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Icy Wind559515100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Water Pulse601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Magic Room----10--
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Liquidation851001020
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Laser Focus----30--
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 160(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Acid Downpour 160 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Savage Spin-Out 160(Phy)/140(Spe) -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Hydro Vortex 160(Phy)/175(Spe) -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doom 140 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Shattered Psyche 100 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 185 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 160 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Water Sport -- -- 15 --
Lv. 1
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.




Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 454 68 70 92 50 132 42
Max Stats
Hindering Nature
Lv. 50 128 - 175 67 - 109 87 - 129 49 - 91 123 - 165 42 - 84
Lv. 100 246 - 340 130 - 215 170 - 254 94 - 179 242 - 326 80 - 164
Max Stats
Neutral Nature
Lv. 50 128 - 175 75 - 122 97 - 144 55 - 102 137 - 184 47 - 94
Lv. 100 246 - 340 145 - 239 189 - 283 105 - 199 269 - 363 89 - 183
Max Stats
Beneficial Nature
Lv. 50 128 - 175 82 - 134 106 - 158 60 - 112 150 - 202 51 - 103
Lv. 100 246 - 340 159 - 262 207 - 311 115 - 218 295 - 399 97 - 201

<--- #751
Dewpider
#753
Fomantis
--->

 
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