#759 Stufful
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Stufful
Japan: Nuikoguma
ヌイコグマ
French: Nounourson
German: Velursi
Korean: 포곰곰
National: #759
Alola: #205
Melemele: #---
Akala: #106
Ula'ula: #---
Poni: #076
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Flailing Pokémon 1'08"
0.5m
15.0lbs
6.8kg
1403,840
Abilities: Fluffy - Klutz - Cute Charm (Hidden Ability)
Fluffy: Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
Klutz: The Pokémon cannot receive any effect of hold items except those that affect experience such as Exp.Share or Macho Brace.
Hidden Ability (Available):
Cute Charm: The opponent has a 30% chance of being induced with Attract when using an attack, that requires physical contact, against this Pokémon.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
Likely
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *2 *2 *0.5 *0.5 *0 *1 *0.5 *1 *2
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations - In-Depth Details
Sun Route 8, Akala OutskirtsDetails
Moon Route 8, Akala OutskirtsDetails
Ultra Sun Route 8, Akala OutskirtsDetails
Ultra Moon Route 8, Akala OutskirtsDetails
Trainer Locations  Details
Flavor Text
Sun Despite its adorable appearance, when it gets angry and flails about, its arms and legs could knock a pro wrestler sprawling.
Moon A touch from anyone except a known friend sends it into a surging frenzy. It’s an incredibly dangerous Pokémon.
Ultra Sun It boasts power enough to split large trees in half. The organ on its rear releases an odor that it uses to communicate with others of its kind.
Ultra Moon Stufful hates to be hugged or touched in any way. It will squirm, thrash, and resist with amazing power.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Leer -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
5 Bide ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
10 Baby-Doll Eyes -- 100 30 --
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
14 Brutal Swing 60 100 20 --
The user swings its body around violently to inflict damage on everything in its vicinity.
19 Flail ?? 100 15 --
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
23 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
28 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
32 Hammer Arm 100 90 10 100
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
37 Thrash 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.
41 Pain Split -- -- 20 --
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
46 Double-Edge 120 100 15 --
A reckless, life-risking tackle. This also damages the user quite a lot.
50 Superpower 120 100 5 100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM05 Roar -- -- 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM47 Low Sweep 65 100 20 100
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM59 Brutal Swing 60 100 20 --
The user swings its body around violently to inflict damage on everything in its vicinity.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Ice Punch 75 100 15 10 Details
The target is punched with an icy fist. This may also leave the target frozen.
Thunder Punch 75 100 15 10 Details
The target is punched with an electrified fist. This may also leave the target with paralysis.
Force Palm 60 100 10 30 Details
The target is attacked with a shock wave. This may also leave the target with paralysis.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Wide Guard -- -- 10 -- Details
The user and its allies are protected from wide-ranging attacks for one turn.
Mega Kick 120 75 5 -- Details
The target is attacked by a kick launched with muscle-packed power.
Stomping Tantrum 75 100 10 -- Details
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Dual Chop409015--
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Iron Head801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
Thunder Punch751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
Ice Punch751001510
The target is punched with an icy fist. This may also leave the target frozen.
Superpower1201005100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Bind158520100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Focus Punch15010020--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Stomping Tantrum7510010--
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 190(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 200(Phy)/190(Spe) -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike 120 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Tectonic Rage 180 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 140 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Corkscrew Crash 160 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Gigavolt Havoc 140 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 160 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 140 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Devastating Drake 100 -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 340 70 75 50 45 50 50
Max Stats
Hindering Nature
Lv. 50 130 - 177 72 - 114 49 - 91 45 - 87 49 - 91 49 - 91
Lv. 100 250 - 344 139 - 224 94 - 179 85 - 170 94 - 179 94 - 179
Max Stats
Neutral Nature
Lv. 50 130 - 177 80 - 127 55 - 102 50 - 97 55 - 102 55 - 102
Lv. 100 250 - 344 155 - 249 105 - 199 95 - 189 105 - 199 105 - 199
Max Stats
Beneficial Nature
Lv. 50 130 - 177 88 - 139 60 - 112 55 - 106 60 - 112 60 - 112
Lv. 100 250 - 344 170 - 273 115 - 218 104 - 207 115 - 218 115 - 218

<--- #758
Salazzle
#760
Bewear
--->

 
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