#760 Bewear
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Bewear
Japan: Kiteruguma
キテルグマ
French: Chelours
German: Kosturso
Korean: 이븐곰
National: #760
Alola: #206
Melemele: #---
Akala: #107
Ula'ula: #---
Poni: #077
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Strong Arm Pokémon 6'11"
2.1m
297.6lbs
135kg
703,840
Abilities: Fluffy - Klutz - Unnerve (Hidden Ability)
Fluffy: Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
Klutz: The Pokémon cannot receive any effect of hold items except those that affect experience such as Exp.Share or Macho Brace.
Hidden Ability (Available):
Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle. Opponents in S.O.S. Battles are more likely to call for help.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Unlikely
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *2 *2 *0.5 *0.5 *0 *1 *0.5 *1 *2
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations - In-Depth Details
Sun Poni GauntletDetails
Moon Poni GauntletDetails
Ultra Sun Poni Gauntlet, Hau'oli CityDetails
Ultra Moon Poni Gauntlet, Hau'oli CityDetails
Trainer Locations  Details
Flavor Text
Sun This immensely dangerous Pokémon possesses overwhelming physical strength. Its habitat is generally off-limits.
Moon This Pokémon has the habit of hugging its companions. Many Trainers have left this world after their spines were squashed by its hug.
Ultra Sun It waves its hands wildly in intimidation and warning. Life is over for anyone who doesn’t run away as fast as possible.
Ultra Moon It boasts tremendous physical strength. Many people call it the most dangerous Pokémon in the Alola region.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Bind 15 85 20 100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Leer -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
5 Bide ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
10 Baby-Doll Eyes -- 100 30 --
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
14 Brutal Swing 60 100 20 --
The user swings its body around violently to inflict damage on everything in its vicinity.
19 Flail ?? 100 15 --
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
23 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
30 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
36 Hammer Arm 100 90 10 100
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
43 Thrash 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.
49 Pain Split -- -- 20 --
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
56 Double-Edge 120 100 15 --
A reckless, life-risking tackle. This also damages the user quite a lot.
62 Superpower 120 100 5 100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM02 Dragon Claw 80 100 15 --
The user slashes the target with huge sharp claws.
TM05 Roar -- -- 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM47 Low Sweep 65 100 20 100
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM59 Brutal Swing 60 100 20 --
The user swings its body around violently to inflict damage on everything in its vicinity.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Ice Punch 75 100 15 10 Details
The target is punched with an icy fist. This may also leave the target frozen.
Thunder Punch 75 100 15 10 Details
The target is punched with an electrified fist. This may also leave the target with paralysis.
Force Palm 60 100 10 30 Details
The target is attacked with a shock wave. This may also leave the target with paralysis.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Wide Guard -- -- 10 -- Details
The user and its allies are protected from wide-ranging attacks for one turn.
Mega Kick 120 75 5 -- Details
The target is attacked by a kick launched with muscle-packed power.
Stomping Tantrum 75 100 10 -- Details
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Dual Chop409015--
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Iron Head801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
Low Kick??10020--
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Thunder Punch751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
Ice Punch751001510
The target is punched with an icy fist. This may also leave the target frozen.
Superpower1201005100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Bind158520100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Drain Punch7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Focus Punch15010020--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Stomping Tantrum7510010--
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 200(Phy)/190(Spe) -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike 120 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Tectonic Rage 180 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 140 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Never-Ending Nightmare 140 -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash 160 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Gigavolt Havoc 140 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 160 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 140 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Devastating Drake 160 -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 120 125 80 55 60 60
Max Stats
Hindering Nature
Lv. 50 180 - 227 117 - 159 76 - 118 54 - 96 58 - 100 58 - 100
Lv. 100 350 - 444 229 - 314 148 - 233 103 - 188 112 - 197 112 - 197
Max Stats
Neutral Nature
Lv. 50 180 - 227 130 - 177 85 - 132 60 - 107 65 - 112 65 - 112
Lv. 100 350 - 444 255 - 349 165 - 259 115 - 209 125 - 219 125 - 219
Max Stats
Beneficial Nature
Lv. 50 180 - 227 143 - 194 93 - 145 66 - 117 71 - 123 71 - 123
Lv. 100 350 - 444 280 - 383 181 - 284 126 - 229 137 - 240 137 - 240

<--- #759
Stufful
#761
Bounsweet
--->

 
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