#767 Wimpod

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Wimpod
Japan: Kosokumushi
コソクムシ
French: Sovkipou
German: Reißlaus
Korean: 꼬시레
National: #767
Alola: #221
Melemele: #---
Akala: #122
Ula'ula: #---
Poni: #083
Male :50%
Female :50%
Bug-type Water-type
Classification Height Weight Capture Rate Base Egg Steps
Turn Tail Pokémon 1'08"
0.5m
26.5lbs
12kg
905,120
Abilities: Wimp Out
Wimp Out: When the Pokémon's Hit Points hit 50% or less, the Pokémon will switch out. Works once per battle. The Pokémon will not switch out if it drops below 50% due to Confusion, Weather, use of Substitute or when the damage inflicted is by a Pokémon with the Sheer Force ability. It will not activate if health is brought back up above 50% due to a hold item
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Can't call S.O.S. Partners

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *0.5 *2 *1 *0.5 *0.5 *1 *0.5 *2 *1 *1 *2 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Bug
Water 3
Evolutionary Chain
Wimpod Level Golisopod

Locations

- In-Depth Details
Sun Route 8, Poni Breaker Coast, Poni WildsDetails
Moon Route 8, Poni Breaker Coast, Poni WildsDetails
Ultra Sun Route 8, Poni Breaker Coast, Dividing Peak TunnelDetails
Ultra Moon Route 8, Poni Breaker Coast, Dividing Peak TunnelDetails
Trainer Locations  Details

Flavor Text

Sun This Pokémon is a coward. As it desperately dashes off, the flailing of its many legs leaves a sparkling clean path in its wake.
Moon Its habitat varies from beaches to seabeds. A natural scavenger, it will gleefully chow down on anything edible, no matter how rotten.
Ultra Sun It will pick up anything it finds on the ground. Sometimes it finds coins, so Murkrow and Meowth will go after it.
Ultra Moon An astonishingly cowardly Pokémon, Wimpod will whir its legs at high speeds to run away if anything comes near it.


Attacks


Generation VII Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Struggle Bug Struggle Bug - Bug-type Struggle Bug: Special Move 50 100 20 100
While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.
Sand Attack Sand Attack - Ground-type Sand Attack: Other Move -- 100 15 --
Sand is hurled in the target's face, reducing the target's accuracy.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail Hail - Ice-type Hail: Other Move -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM12 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM28 Leech Life Leech Life - Bug-type Leech Life: Physical Move 80 100 10 --
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM55 Scald Scald - Water-type Scald: Special Move 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM98 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
The user charges at the target and may make it flinch.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.

Egg Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %  
Spikes Spikes - Ground-type Spikes: Other Move -- -- 20 -- Details
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
Metal Claw Metal Claw - Steel-type Metal Claw: Physical Move 50 95 35 10 Details
The target is raked with steel claws. This may also raise the user's Attack stat.
Wide Guard Wide Guard - Rock-type Wide Guard: Other Move -- -- 10 -- Details
The user and its allies are protected from wide-ranging attacks for one turn.
Harden Harden - Normal-type Harden: Other Move -- -- 30 -- Details
The user stiffens all the muscles in its body to raise its Defense stat.
Aqua Jet Aqua Jet - Water-type Aqua Jet: Physical Move 40 100 20 -- Details
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Ultra Sun/Ultra Moon Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
SnoreSnore - Normal-typeSnore: Special Move501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Usable Z Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 160(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Savage Spin-Out Savage Spin-Out - Bug-type Physical MoveSpecial Move 160(Phy)/100(Spe) -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 100 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Hydro Vortex Hydro Vortex - Water-type Physical MoveSpecial Move 160(Phy)/175(Spe) -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 230 25 35 40 20 30 80
Max Stats
Hindering Nature
Lv. 50 85 - 132 36 - 78 40 - 82 22 - 64 31 - 73 76 - 118
Lv. 100 160 - 254 67 - 152 76 - 161 40 - 125 58 - 143 148 - 233
Max Stats
Neutral Nature
Lv. 50 85 - 132 40 - 87 45 - 92 25 - 72 35 - 82 85 - 132
Lv. 100 160 - 254 75 - 169 85 - 179 45 - 139 65 - 159 165 - 259
Max Stats
Beneficial Nature
Lv. 50 85 - 132 44 - 95 49 - 101 27 - 79 38 - 90 93 - 145
Lv. 100 160 - 254 82 - 185 93 - 196 49 - 152 71 - 174 181 - 284

<--- Passimian #766
Passimian
#768
Golisopod
Golisopod --->