#781 Dhelmise
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Dhelmise
Japan: Dadarin
ダダリン
French: Sinistrail
German: Moruda
Korean: 타타륜
National: #781
Alola: #344
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #091
Dhelmise is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Sea Creeper Pokémon 12'10"
3.9m
463.0lbs
210kg
256,400
Abilities: Steelworker
Steelworker: Increases the power of Steel-type moves used by this Pokémon by 50%
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Rare
Damage Taken
*0 *2 *0.5 *0.5 *0.5 *2 *0 *1 *0.5 *2 *1 *1 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 
Mineral
Evolutionary Chain
Locations - In-Depth Details
Sun Seafolk VillageDetails
Moon Seafolk VillageDetails
Ultra Sun Seafolk VillageDetails
Ultra Moon Seafolk VillageDetails
Trainer Locations  Details
Flavor Text
Sun Swinging its massive anchor, it can KO Wailord in a single blow. What appears to be green seaweed is actually its body.
Moon The soul of seaweed adrift in the waves became reborn as this Pokémon. It maintains itself with new infusions of seabed detritus and seaweed.
Ultra Sun It wraps its prey in green seaweed and sucks away their vitality. It only likes to go after big prey like Wailord.
Ultra Moon Its chain-like green seaweed can stretch outward for hundreds of yards. For some reason, it gets along well with Skrelp.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Switcheroo -- 100 10 --
The user trades held items with the target faster than the eye can follow.
Absorb 20 100 25 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Growth -- -- 20 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
Rapid Spin 20 100 40 --
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
5 Mega Drain 40 100 15 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
9 Wrap 15 90 20 100
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
14 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
18 Metal Sound -- 85 40 --
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
23 Giga Drain 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
27 Whirlpool 35 85 15 100
The user traps the target in a violent swirling whirlpool for four to five turns.
32 Anchor Shot 80 100 20 --
The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
36 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
41 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
45 Slam 80 75 20 --
The target is slammed with a long tail, vines, or the like to inflict damage.
50 Heavy Slam ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
54 Phantom Force 90 100 10 --
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
59 Power Whip 120 85 10 --
The user violently whirls its vines, tentacles, or the like to harshly lash the target.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Sludge Wave 95 100 10 10
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM59 Brutal Swing 60 100 20 --
The user swings its body around violently to inflict damage on everything in its vicinity.
TM63 Embargo -- 100 15 --
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TM94 Surf 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Iron Head801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock Off6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Synthesis----5--
The user restores its own HP. The amount of HP regained varies with the weather.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Helping Hand----20--
The user assists an ally by boosting the power of that ally's attack.
Telekinesis----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Ally Switch----15--
The user teleports using a strange power and switches places with one of its allies.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 140 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike 120 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Acid Downpour 175 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage 180 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 140 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Never-Ending Nightmare 175(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash 160(Phy)/160(Spe) -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Hydro Vortex 175 -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doom 190(Phy)/190(Spe) -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 517 70 131 100 86 90 40
Max Stats
Hindering Nature
Lv. 50 130 - 177 122 - 164 94 - 136 81 - 124 85 - 127 40 - 82
Lv. 100 250 - 344 240 - 324 184 - 269 159 - 243 166 - 251 76 - 161
Max Stats
Neutral Nature
Lv. 50 130 - 177 136 - 183 105 - 152 91 - 138 95 - 142 45 - 92
Lv. 100 250 - 344 267 - 361 205 - 299 177 - 271 185 - 279 85 - 179
Max Stats
Beneficial Nature
Lv. 50 130 - 177 149 - 201 115 - 167 100 - 151 104 - 156 49 - 101
Lv. 100 250 - 344 293 - 397 225 - 328 194 - 298 203 - 306 93 - 196

<--- #780
Drampa
#782
Jangmo-o
--->

 
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