#786 Tapu Lele
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Tapu Lele
Japan: Kapu-tetefu
カプ・テテフ
French: Tokopiyon
German: Kapu-Fala
Korean: 카푸나비나
National: #786
Alola: #384
Melemele: #---
Akala: #160
Ula'ula: #---
Poni: #---
Tapu Lele is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Land Spirit Pokémon 3'11"
1.2m
41.0lbs
18.6kg
33,840
Abilities: Psychic Surge - Telepathy (Hidden Ability)
Psychic Surge: Activates Psychic Terrain for 5 turns when the Pokémon enters a battle.
Hidden Ability (Not Available):
Telepathy: Prevents damage from team-mates during Double and Triple battles
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
70 3 Sp. Attack Point(s)
Can't call S.O.S. Partners
Damage Taken
*1 *1 *1 *1 *1 *1 *0.25 *2 *1 *1 *0.5 *1 *1 *2 *0 *1 *2 *1
Wild Hold Item Egg Groups
  Tapu Lele cannot breed
Evolutionary Chain
Locations - In-Depth Details
Sun Ruins of LifeDetails
Moon Ruins of LifeDetails
Ultra Sun Ruins of LifeDetails
Ultra Moon Ruins of LifeDetails
Flavor Text
Sun This guardian deity of Akala is guilelessly cruel. The fragrant aroma of flowers is the source of its energy.
Moon As it flutters about, it scatters its strangely glowing scales. Touching them is said to restore good health on the spot.
Ultra Sun It heals the wounds of people and Pokémon by sprinkling them with its sparkling scales. This guardian deity is worshiped on Akala.
Ultra Moon Although called a guardian deity, Tapu Lele is devoid of guilt about its cruel disposition and can be described as nature incarnate.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Psychic Terrain -- -- 10 --
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Aromatic Mist -- -- 20 --
The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
Aromatherapy -- -- 5 --
The user releases a soothing scent that heals all status conditions affecting the user's party.
Mean Look -- -- 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
Draining Kiss 50 100 10 --
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Withdraw -- -- 40 --
The user withdraws its body into its hard shell, raising its Defense stat.
Confusion 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
8 Psywave ?? 100 15 --
The target is attacked with an odd psychic wave. The attack varies in intensity.
14 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. This may also leave the target confused.
20 Sweet Scent -- 100 20 --
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
26 Skill Swap -- -- 10 --
The user employs its psychic power to exchange Abilities with the target.
32 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
38 Tickle -- 100 20 --
The user tickles the target into laughing, reducing its Attack and Defense stats.
43 Nature's Madness ?? 90 10 --
The user hits the target with the force of nature. It halves the target's HP.
48 Extrasensory 80 100 20 10
The user attacks with an odd, unseeable power. This may also make the target flinch.
53 Flatter -- 100 15 --
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
58 Moonblast 95 100 15 30
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM96 Nature Power -- -- 20 --
This attack makes use of nature's power. Its effects vary depending on the user's environment.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Gravity----5--
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Magic Room----10--
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Telekinesis----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Ally Switch----15--
The user teleports using a strange power and switches places with one of its allies.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 190 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Never-Ending Nightmare 100(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Bloom Doom 175 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 185 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 175 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle 175 -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Guardian of Alola 195 -- 1 --
The user, the Land Spirit Pokémon, obtains Alola's energy using its Z-Power and attacks the target with full force. This reduces the target's HP greatly.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 570 70 85 75 130 115 95
Max Stats
Hindering Nature
Lv. 50 130 - 177 81 - 123 72 - 114 121 - 163 108 - 150 90 - 132
Lv. 100 250 - 344 157 - 242 139 - 224 238 - 323 211 - 296 175 - 260
Max Stats
Neutral Nature
Lv. 50 130 - 177 90 - 137 80 - 127 135 - 182 120 - 167 100 - 147
Lv. 100 250 - 344 175 - 269 155 - 249 265 - 359 235 - 329 195 - 289
Max Stats
Beneficial Nature
Lv. 50 130 - 177 99 - 150 88 - 139 148 - 200 132 - 183 110 - 161
Lv. 100 250 - 344 192 - 295 170 - 273 291 - 394 258 - 361 214 - 317

<--- #785
Tapu Koko
#787
Tapu Bulu
--->

 
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