#799 Guzzlord
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Guzzlord
Japan: Akuziking
アクジキング
French: Engloutyran
German: Schlingking
Korean: 악식킹
National: #799
Alola: #399
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Guzzlord is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Junkivore Pokémon 18'01"
5.5m
1957.7lbs
888kg
1530,720
Abilities: Beast Boost
Beast Boost: Increases the Pokémon's highest stat when it knocks out a Pokémon
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
0 3 HP Point(s)
Can't call S.O.S. Partners
Damage Taken
*1 *0.5 *0.5 *0.5 *0.5 *2 *2 *1 *1 *1 *0 *2 *1 *0.5 *2 *0.5 *1 *4
Wild Hold Item Egg Groups
  Guzzlord cannot breed
Evolutionary Chain
Locations - In-Depth Details
Sun Resolution CaveDetails
Moon Resolution CaveDetails
Ultra Sun Ultra RuinDetails
Ultra Moon Ultra RuinDetails
Flavor Text
Sun It has gobbled mountains and swallowed whole buildings, according to reports. It’s one of the Ultra Beasts.
Moon A dangerous Ultra Beast, it appears to be eating constantly, but for some reason its droppings have never been found.
Ultra Sun Although it’s alien to this world and a danger here, it’s apparently a common organism in the world where it normally lives.
Ultra Moon An unknown life-form called a UB. It may be constantly hungry—it is certainly always devouring something.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Belch 120 90 10 --
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Wide Guard -- -- 10 --
The user and its allies are protected from wide-ranging attacks for one turn.
Swallow -- -- 10 --
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Stockpile -- -- 20 --
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Dragon Rage ?? 100 10 --
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
Bite 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
7 Stomp 65 100 20 30
The target is stomped with a big foot. This may also make the target flinch.
13 Brutal Swing 60 100 20 --
The user swings its body around violently to inflict damage on everything in its vicinity.
19 Steamroller 65 100 20 30
The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch.
23 Dragon Tail 60 90 10 --
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
29 Iron Tail 100 75 15 30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
31 Stomping Tantrum 75 100 10 --
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
37 Crunch 80 100 15 20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
43 Hammer Arm 100 90 10 100
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
47 Thrash 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.
53 Gastro Acid -- 100 10 --
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
59 Heavy Slam ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
67 Wring Out ?? 100 5 --
The user powerfully wrings the target. The more HP the target has, the greater the move's power.
73 Dragon Rush 100 75 10 20
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM02 Dragon Claw 80 100 15 --
The user slashes the target with huge sharp claws.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM23 Smack Down 50 100 15 100
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Sludge Wave 95 100 10 10
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. This may also poison the target.
TM38 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM59 Brutal Swing 60 100 20 --
The user swings its body around violently to inflict damage on everything in its vicinity.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM82 Dragon Tail 60 90 10 --
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM95 Snarl 55 95 15 100
The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Draco Meteor130905100
Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Dual Chop409015--
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Iron Head801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Dragon Pulse8510010--
The target is attacked with a shock wave generated by the user's gaping mouth.
Iron Tail100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock Off6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Heat Wave95901010
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
Drain Punch7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
Gastro Acid--10010--
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
Outrage12010010--
The user rampages and attacks for two to three turns. The user then becomes confused.
Stomping Tantrum7510010--
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 180 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Acid Downpour 160(Phy)/190(Spe) -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage 180 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 180 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out 120 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare 140 -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash 180 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive 185 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Gigavolt Havoc 120 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Devastating Drake 190(Phy)/195(Spe) -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 160(Phy)/160(Spe) -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 570 223 101 53 97 53 43
Max Stats
Hindering Nature
Lv. 50 283 - 330 95 - 137 52 - 94 91 - 134 52 - 94 43 - 85
Lv. 100 556 - 650 186 - 270 99 - 184 179 - 263 99 - 184 81 - 166
Max Stats
Neutral Nature
Lv. 50 283 - 330 106 - 153 58 - 105 102 - 149 58 - 105 48 - 95
Lv. 100 556 - 650 207 - 301 111 - 205 199 - 293 111 - 205 91 - 185
Max Stats
Beneficial Nature
Lv. 50 283 - 330 116 - 168 63 - 115 112 - 163 63 - 115 52 - 104
Lv. 100 556 - 650 227 - 331 122 - 225 218 - 322 122 - 225 100 - 203

<--- #798
Kartana
#800
Necrozma
--->

 
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