#800 Necrozma
General Location Attacks Stats Egg Moves
Picture
Normal Sprite
Necrozma Dusk Mane Dawn Wings
Name Other Names No. Gender Ratio Type
Necrozma
Japan: Necrozma
ネクロズマ
French: Necrozma
German: Necrozma
Korean: 네크로즈마
National: #800
Alola: #400
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Necrozma is Genderless
NormalPsychic-type
Dusk ManePsychic-type Steel-type
Dawn WingsPsychic-type ghost-type
Classification Height Weight Capture Rate Base Egg Steps
Prism Pokémon 7'10" / 12'06" / 13'09"
2.4m / 3.8m / 4.2m
507.1lbs / 1014.1lbs / 771.6lbs
230kg / 460kg / 350kg
3 (SM)
255 (USUM)
30,720
Abilities: Prism Armor
Prism Armor: Reduces the power of Super Effective moves used against this Pokémon by 25%
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
0 1 Attack Point(s)
2 Sp. Attack Point(s)
Can't call S.O.S. Partners
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
  Necrozma cannot breed
Evolutionary Chain
NecrozmaMega EvolutionMega Necrozma
Alternate Forms
NecrozmaDusk ManeDawn Wings
NecrozmaDusk ManeDawn Wings
 
#791 Solgaleo

#792 Lunala
Necrozma has multiple different forms. Two of its forms require use of the special N Solarizer/Lunarizer items as well as Solgaleo & Lunala while its Ultra form can only become it by using those forms and having the Ultranecrozium Z attached
Locations - In-Depth Details
Sun Ten Carat HillDetails
Moon Ten Carat HillDetails
Ultra Sun Mount LanakilaDetails
Ultra Moon Mount LanakilaDetails
Flavor Text
Necrozma SpriteSunReminiscent of the Ultra Beasts, this life-form, apparently asleep underground, is thought to have come from another world in ancient times.
MoonLight is apparently the source of its energy. It has an extraordinarily vicious disposition and is constantly firing off laser beams.
Ultra SunIt looks somehow pained as it rages around in search of light, which serves as its energy. It’s apparently from another world.
Ultra MoonLight is the source of its energy. If it isn’t devouring light, impurities build up in it and on it, and Necrozma darkens and stops moving.
Necrozma SpriteUltra SunThis is its form while it is devouring the light of Solgaleo. It pounces on foes and then slashes them with the claws on its four limbs and back.
Ultra MoonThis is Necrozma’s form while it’s absorbing the power of Solgaleo, making it extremely ferocious and impossible to control.
Necrozma SpriteUltra SunLunala no longer has a will of its own. Now under the control of Necrozma, it continuously expels all of its energy.
Ultra MoonThis is its form while it’s devouring the light of Lunala. It grasps foes in its giant claws and rips them apart with brute force.
Necrozma SpriteUltra SunThis is its form when it has absorbed overwhelming light energy. It fires laser beams from all over its body.
Ultra MoonThe light pouring out from all over its body affects living things and nature, impacting them in various ways.

Level Up Anchors Sun/Moon Ultra Sun/Ultra Moon
Sun/Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Moonlight Moonlight - Fairy-type Moonlight: Other Move -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
Morning Sun Morning Sun - Normal-type Morning Sun: Other Move -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Mirror Shot Mirror Shot - Steel-type Mirror Shot: Special Move 65 85 10 30
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.
Metal Claw Metal Claw - Steel-type Metal Claw: Physical Move 50 95 35 10
The target is raked with steel claws. This may also raise the user's Attack stat.
Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
7 Slash Slash - Normal-type Slash: Physical Move 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
13 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
19 Rock Blast Rock Blast - Rock-type Rock Blast: Physical Move 25 90 10 --
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
23 Night Slash Night Slash - Dark-type Night Slash: Physical Move 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
31 Gravity Gravity - Psychic-type Gravity: Other Move -- -- 5 --
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
37 Psycho Cut Psycho Cut - Psychic-type Psycho Cut: Physical Move 70 100 20 --
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
43 Power Gem Power Gem - Rock-type Power Gem: Special Move 80 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
47 Autotomize Autotomize - Steel-type Autotomize: Other Move -- -- 15 --
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
53 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- -- 20 --
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
59 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
67 Wring Out Wring Out - Normal-type Wring Out: Special Move ?? 100 5 --
The user powerfully wrings the target. The more HP the target has, the greater the move's power.
73 Prismatic Laser Prismatic Laser - Psychic-type Prismatic Laser: Special Move 160 100 10 --
The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.

Ultra Sun/Ultra Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Moonlight Moonlight - Fairy-type Moonlight: Other Move -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
Morning Sun Morning Sun - Normal-type Morning Sun: Other Move -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Mirror Shot Mirror Shot - Steel-type Mirror Shot: Special Move 65 85 10 30
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.
Metal Claw Metal Claw - Steel-type Metal Claw: Physical Move 50 95 35 10
The target is raked with steel claws. This may also raise the user's Attack stat.
Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
7 Slash Slash - Normal-type Slash: Physical Move 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
13 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
19 Rock Blast Rock Blast - Rock-type Rock Blast: Physical Move 25 90 10 --
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
23 Night Slash Night Slash - Dark-type Night Slash: Physical Move 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
31 Gravity Gravity - Psychic-type Gravity: Other Move -- -- 5 --
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
37 Psycho Cut Psycho Cut - Psychic-type Psycho Cut: Physical Move 70 100 20 --
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
43 Power Gem Power Gem - Rock-type Power Gem: Special Move 80 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
47 Autotomize Autotomize - Steel-type Autotomize: Other Move -- -- 15 --
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
50 Photon Geyser Photon Geyser - Psychic-type Photon Geyser: Special Move 100 100 5 --
The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user.
53 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- -- 20 --
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
59 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
67 Wring Out Wring Out - Normal-type Wring Out: Special Move ?? 100 5 --
The user powerfully wrings the target. The more HP the target has, the greater the move's power.
73 Prismatic Laser Prismatic Laser - Psychic-type Prismatic Laser: Special Move 160 100 10 --
The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM26 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM39 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM40 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM57 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM59 Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 20 --
The user swings its body around violently to inflict damage on everything in its vicinity.
TM63 Embargo Embargo - Dark-type Embargo: Other Move -- 100 15 --
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
TM65 Shadow Claw Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM67 Smart Strike Smart Strike - Steel-type Smart Strike: Physical Move 70 -- 10 --
The user stabs the target with a sharp horn. This attack never misses.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM69 Rock Polish Rock Polish - Rock-type Rock Polish: Other Move -- -- 20 --
The user polishes its body to reduce drag. This can sharply raise the Speed stat.
TM71 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM73 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM74 Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TM75 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM78 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM81 X-Scissor X-Scissor - Bug-type X-Scissor: Physical Move 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TM92 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM97 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %Form
Signal BeamSignal Beam - Bug-typeSignal Beam: Special Move751001510
NormalDusk Mane NecrozmaDawn Wings Necrozma
The user attacks with a sinister beam of light. This may also confuse the target.
Iron HeadIron Head - Steel-typeIron Head: Physical Move801001530
NormalDusk Mane NecrozmaDawn Wings Necrozma
The user slams the target with its steel-hard head. This may also make the target flinch.
Earth PowerEarth Power - Ground-typeEarth Power: Special Move901001010
NormalDusk Mane NecrozmaDawn Wings Necrozma
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
GravityGravity - Psychic-typeGravity: Other Move----5--
NormalDusk Mane NecrozmaDawn Wings Necrozma
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Magnet RiseMagnet Rise - Electric-typeMagnet Rise: Other Move----10--
NormalDusk Mane NecrozmaDawn Wings Necrozma
The user levitates using electrically generated magnetism for five turns.
Iron DefenseIron Defense - Steel-typeIron Defense: Other Move----15--
NormalDusk Mane NecrozmaDawn Wings Necrozma
The user hardens its body's surface like iron, sharply raising its Defense stat.
Dragon PulseDragon Pulse - Dragon-typeDragon Pulse: Special Move8510010--
NormalDusk Mane NecrozmaDawn Wings Necrozma
The target is attacked with a shock wave generated by the user's gaping mouth.
Hyper VoiceHyper Voice - Normal-typeHyper Voice: Special Move9010010--
NormalDusk Mane NecrozmaDawn Wings Necrozma
The user lets loose a horribly echoing shout with the power to inflict damage.
SnoreSnore - Normal-typeSnore: Special Move501001530
NormalDusk Mane NecrozmaDawn Wings Necrozma
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock OffKnock Off - Dark-typeKnock Off: Physical Move6510020--
NormalDusk Mane NecrozmaDawn Wings Necrozma
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Heat WaveHeat Wave - Fire-typeHeat Wave: Special Move95901010
NormalDusk Mane NecrozmaDawn Wings Necrozma
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
Shock WaveShock Wave - Electric-typeShock Wave: Special Move60--20--
NormalDusk Mane NecrozmaDawn Wings Necrozma
The user strikes the target with a quick jolt of electricity. This attack never misses.
OutrageOutrage - Dragon-typeOutrage: Physical Move12010010--
NormalDusk Mane NecrozmaDawn Wings Necrozma
The user rampages and attacks for two to three turns. The user then becomes confused.
RecycleRecycle - Normal-typeRecycle: Other Move----10--
NormalDusk Mane NecrozmaDawn Wings Necrozma
The user recycles a held item that has been used in battle so it can be used again.
Stealth RockStealth Rock - Rock-typeStealth Rock: Other Move----20--
NormalDusk Mane NecrozmaDawn Wings Necrozma
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
TelekinesisTelekinesis - Psychic-typeTelekinesis: Other Move----15--
NormalDusk Mane NecrozmaDawn Wings Necrozma
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Ally SwitchAlly Switch - Psychic-typeAlly Switch: Other Move----15--
NormalDusk Mane NecrozmaDawn Wings Necrozma
The user teleports using a strange power and switches places with one of its allies.
Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %Form
Sunsteel StrikeSunsteel Strike - Steel-typeSunsteel Strike: Physical Move1001005-- Dusk Mane
The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.Fuse Necrozma and Solgaleo
Moongeist BeamMoongeist Beam - Ghost-typeMoongeist Beam: Special Move1001005-- Dawn Wings
The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities.Fuse Necrozma and Lunala

Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move
Physical MoveSpecial Move
Physical MoveSpecial Move
200(Phy)/200(Spe)
200(Phy)/200(Spe)
200(Phy)/200(Spe)
-- 1 --
NormalDusk ManeDawn Wings
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling All-Out Pummeling - Fighting-type Physical Move
Physical Move
Physical Move
140
140
140
-- 1 --
NormalDusk ManeDawn Wings
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike Supersonic Skystrike - Flying-type Physical Move
Physical Move
Physical Move
120
120
120
-- 1 --
NormalDusk ManeDawn Wings
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Tectonic Rage Tectonic Rage - Ground-type Physical MoveSpecial Move
Physical MoveSpecial Move
Physical MoveSpecial Move
180(Phy)/175(Spe)
180(Phy)/175(Spe)
180(Phy)/175(Spe)
-- 1 --
NormalDusk ManeDawn Wings
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush Continental Crush - Rock-type Physical MoveSpecial Move
Physical MoveSpecial Move
Physical MoveSpecial Move
180(Phy)/160(Spe)
180(Phy)/160(Spe)
180(Phy)/160(Spe)
-- 1 --
NormalDusk ManeDawn Wings
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out Savage Spin-Out - Bug-type Physical MoveSpecial Move
Physical MoveSpecial Move
Physical MoveSpecial Move
160(Phy)/140(Spe)
160(Phy)/140(Spe)
160(Phy)/140(Spe)
-- 1 --
NormalDusk ManeDawn Wings
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare Never-Ending Nightmare - Ghost-type Physical Move
Physical Move
Physical MoveSpecial Move
140
140
140(Phy)/180(Spe)
-- 1 --
NormalDusk ManeDawn Wings
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash Corkscrew Crash - Steel-type Physical MoveSpecial Move
Physical MoveSpecial Move
Physical MoveSpecial Move
160(Phy)/160(Spe)
180(Phy)/160(Spe)
160(Phy)/160(Spe)
-- 1 --
NormalDusk ManeDawn Wings
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive Inferno Overdrive - Fire-type Special Move
Special Move
Special Move
175
175
175
-- 1 --
NormalDusk ManeDawn Wings
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Bloom Doom Bloom Doom - Grass-type Special Move
Special Move
Special Move
190
190
190
-- 1 --
NormalDusk ManeDawn Wings
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc Gigavolt Havoc - Electric-type Special Move
Special Move
Special Move
120
120
120
-- 1 --
NormalDusk ManeDawn Wings
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche Shattered Psyche - Psychic-type Physical MoveSpecial Move
Physical MoveSpecial Move
Physical MoveSpecial Move
140(Phy)/200(Spe)
140(Phy)/200(Spe)
140(Phy)/200(Spe)
-- 1 --
NormalDusk ManeDawn Wings
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Devastating Drake Devastating Drake - Dragon-type Physical MoveSpecial Move
Physical MoveSpecial Move
Physical MoveSpecial Move
190(Phy)/160(Spe)
190(Phy)/160(Spe)
190(Phy)/160(Spe)
-- 1 --
NormalDusk ManeDawn Wings
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse Black Hole Eclipse - Dark-type Physical MoveSpecial Move
Physical MoveSpecial Move
Physical MoveSpecial Move
140(Phy)/160(Spe)
140(Phy)/160(Spe)
140(Phy)/160(Spe)
-- 1 --
NormalDusk ManeDawn Wings
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Light That Burns the Sky Light That Burns the Sky - Psychic-type Special Move 200 -- 1 --
Ultra Necrozma
This attack inflicts Attack or Sp. Atk damage— whichever stat is higher for the user, Necrozma. This move ignores the target's Ability.
Searing Sunraze Smash Searing Sunraze Smash - Steel-type Physical Move 200 -- 1 --
Dusk Mane
After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability.
Menacing Moonraze Maelstrom Menacing Moonraze Maelstrom - Ghost-type Special Move 200 -- 1 --
Dawn Wings
After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 97 107 101 127 89 79
Max Stats
Hindering Nature
Lv. 50 157 - 204 100 - 143 95 - 137 118 - 161 84 - 126 75 - 117
Lv. 100 304 - 398 197 - 281 186 - 270 233 - 317 164 - 249 146 - 231
Max Stats
Neutral Nature
Lv. 50 157 - 204 112 - 159 106 - 153 132 - 179 94 - 141 84 - 131
Lv. 100 304 - 398 219 - 313 207 - 301 259 - 353 183 - 277 163 - 257
Max Stats
Beneficial Nature
Lv. 50 157 - 204 123 - 174 116 - 168 145 - 196 103 - 155 92 - 144
Lv. 100 304 - 398 240 - 344 227 - 331 284 - 388 201 - 304 179 - 282
Stats - Dusk Mane Necrozma
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 680 97 157 127 113 109 77
Max Stats
Hindering Nature
Lv. 50 157 - 204 145 - 188 118 - 161 106 - 148 102 - 144 73 - 116
Lv. 100 304 - 398 287 - 371 233 - 317 207 - 292 200 - 285 143 - 227
Max Stats
Neutral Nature
Lv. 50 157 - 204 162 - 209 132 - 179 118 - 165 114 - 161 82 - 129
Lv. 100 304 - 398 319 - 413 259 - 353 231 - 325 223 - 317 159 - 253
Max Stats
Beneficial Nature
Lv. 50 157 - 204 178 - 229 145 - 196 129 - 181 125 - 177 90 - 141
Lv. 100 304 - 398 350 - 454 284 - 388 254 - 357 245 - 348 174 - 278
Stats - Dawn Wings Necrozma
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 680 97 113 109 157 127 77
Max Stats
Hindering Nature
Lv. 50 157 - 204 106 - 148 102 - 144 145 - 188 118 - 161 73 - 116
Lv. 100 304 - 398 207 - 292 200 - 285 287 - 371 233 - 317 143 - 227
Max Stats
Neutral Nature
Lv. 50 157 - 204 118 - 165 114 - 161 162 - 209 132 - 179 82 - 129
Lv. 100 304 - 398 231 - 325 223 - 317 319 - 413 259 - 353 159 - 253
Max Stats
Beneficial Nature
Lv. 50 157 - 204 129 - 181 125 - 177 178 - 229 145 - 196 90 - 141
Lv. 100 304 - 398 254 - 357 245 - 348 350 - 454 284 - 388 174 - 278


Ultra Burst
Picture
Name Other Names No. Gender Ratio Type
Ultra Necrozma
Japan: Ultra
ゲンシネクロズマ
French: UltraNecrozma
German: Ultra-Necrozma
Korean: 메가네크로즈마
National: #800
Necrozma is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Prism Pokémon 24'07"
7.5m
507.1lbs
230kg
3 30,720
Abilities: Neuroforce
Neuroforce: Increases the power of Super Effective moves used by this Pokémon by 20%
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *0.5 *0.5 *2 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *2 *2 *1 *2

Stats - Ultra Necrozma
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 754 97 167 97 167 97 129
Max Stats
Hindering Nature
Lv. 50 157 - 204 154 - 197 91 - 134 154 - 197 91 - 134 120 - 162
Lv. 100 304 - 398 305 - 389 179 - 263 305 - 389 179 - 263 236 - 321
Max Stats
Neutral Nature
Lv. 50 157 - 204 172 - 219 102 - 149 172 - 219 102 - 149 134 - 181
Lv. 100 304 - 398 339 - 433 199 - 293 339 - 433 199 - 293 263 - 357
Max Stats
Beneficial Nature
Lv. 50 157 - 204 189 - 240 112 - 163 189 - 240 112 - 163 147 - 199
Lv. 100 304 - 398 372 - 476 218 - 322 372 - 476 218 - 322 289 - 392

<--- Guzzlord #799
Guzzlord
#801
Magearna
Magearna --->