#065 Alakazam

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Alakazam
Japan: Foodin
フーディン
French: Alakazam
German: Simsala
Korean: 후딘
National: #065
Paldea: #---
Kitakami: #---
Blueberry: #---
Lumiose: #64
Male :75%
Female :25%
Psychic-type
Classification Height Weight Capture Rate Base Egg Steps
Psi Pokémon 4'11"
1.5m
105.8lbs
48kg
502,560 Steps
20 Cycles
Abilities: Synchronize - Inner Focus - Magic Guard (Hidden Ability)
Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed.
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate
Hidden Ability:
Magic Guard: Prevents all no damage except from direct-attack moves, excluding damage self inflicted from Substitute, Belly Drum, Curse & Pain Split.
Experience Growth Base Happiness Effort Values Earned Can Change Tera Type?
1,059,862 Points
Medium Slow
50 3 Sp. Attack Point(s)
Yes

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 
Human-like
Evolutionary Chain
AbraLevel KadabraTradeAlakazamMega Alakazam
Use Linking CordAlakazam
Gender Differences
MaleFemale
Male Sprite Female Sprite

Locations

Flavor Text
Alakazam SpriteLegends: Z-AIts brain cells multiply continually until it dies. As a result, it remembers everything.
Alakazam SpriteLegends: Z-AAlakazam has traded away its muscles, unleashing its true power. With its psychic powers, it can foresee all things.


Attacks

Level UpTM & HM

Standard Level Up

LevelAttack NameTypeCat.Att.DurCooldownEffect %
-2
Plus Move19
Confusion Confusion - Psychic-type Confusion: Special Move 50 -- 6 10
The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused.

Plus Move10
Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 -- 6 10
The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.

Plus Move10
Teleport Teleport - Psychic-type Teleport: Other Move -- -- 7 --
The user teleports back to its Trainer.
10
Plus Move13
Reflect Reflect - Psychic-type Reflect: Other Move -- -- 12 --
The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.
20
Plus Move23
Psycho Cut Psycho Cut - Psychic-type Psycho Cut: Physical Move 70 -- 7 --
The user attacks by tearing at targets with blades formed from psychic power. This move has a heightened chance of landing a critical hit.
25
Plus Move28
Recover Recover - Normal-type Recover: Other Move -- -- 15 --
The user restores its own HP through cellular regeneration.
30
Plus Move33
Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 -- 8 --
The user attacks by materializing a mysterious psychic wave. This move deals physical damage.
35
Plus Move38
Psychic Psychic - Psychic-type Psychic: Special Move 90 -- 8 --
The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.
40
Plus Move43
Safeguard Safeguard - Normal-type Safeguard: Other Move -- -- 12 --
The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.
45
Plus Move48
Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 -- 10 --
A short time after this move is used, a blast of psychic energy will strike the spot where the target was.
50
Plus Move53
Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- -- 18 --
The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Legends: Z-A Technical Machine Attacks

TM #Attack NameTypeCat.Att.DurCooldownEffect %
TM003 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 -- 8 --
The user attacks by materializing a mysterious psychic wave. This move deals physical damage.
TM006 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- -- 18 --
The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.
TM008 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- -- 10 100
The user launches a weak jolt of electricity to leave targets paralyzed.
TM016 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 12 --
The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.
TM017 Protect Protect - Normal-type Protect: Other Move -- -- 15 --
The user takes on a protective stance that prevents incoming attacks from landing.
TM026 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 -- 8 --
The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.
TM027 Swift Swift - Normal-type Swift: Special Move 60 -- 5 --
The user attacks by firing star-shaped rays at targets.
TM029 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 -- 7 10
The user attacks with a fiery punch. This may also leave targets with a burn.
TM031 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 12 --
The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.
TM032 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.
TM033 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 -- 8 30
The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.
TM035 Endure Endure - Normal-type Endure: Other Move -- -- 12 --
The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.
TM044 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 -- 20 --
The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.
TM051 Safeguard Safeguard - Normal-type Safeguard: Other Move -- -- 12 --
The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.
TM059 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 -- 8 10
The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.
TM060 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 -- 10 --
A short time after this move is used, a blast of psychic energy will strike the spot where the target was.
TM063 Psychic Psychic - Psychic-type Psychic: Special Move 90 -- 8 --
The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.
TM074 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 -- 8 --
The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.
TM083 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- -- 15 --
The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.
TM085 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user sacrifices a small amount of HP to create a substitute for itself.
TM087 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 -- 10 --
The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.
TM092 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 -- 8 --
The user attacks with a powerful flash of light.
TM095 Taunt Taunt - Dark-type Taunt: Other Move -- -- 12 100
The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.
TM099 Metronome Metronome - Normal-type Metronome: Other Move -- -- 4 --
The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist.
TM102 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 -- 12 --
The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 55 50 45 135 95 120
Max Stats
Hindering Nature
Lv. 50 115 - 162 49 - 91 45 - 87 126 - 168 90 - 132 112 - 154
Lv. 100 220 - 314 94 - 179 85 - 170 247 - 332 175 - 260 220 - 305
Max Stats
Neutral Nature
Lv. 50 115 - 162 55 - 102 50 - 97 140 - 187 100 - 147 125 - 172
Lv. 100 220 - 314 105 - 199 95 - 189 275 - 369 195 - 289 245 - 339
Max Stats
Beneficial Nature
Lv. 50 115 - 162 60 - 112 55 - 106 154 - 205 110 - 161 137 - 189
Lv. 100 220 - 314 115 - 218 104 - 207 302 - 405 214 - 317 269 - 372
55
50
45
120
95
135


Mega Alakazam

Picture
Name Other Names No. Type
Mega Alakazam
Japan: MegaFudin
メガフーディン
French: MegaAlakazam
German: Mega-Simsala
Korean: 메가후딘
National: #065
Classification Height Weight Capture Rate
Psi Pokémon 3'11"
1.2m
105.8lbs
48kg
50
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1 *1


Stats -

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 55 50 65 175 105 150
Max Stats
Hindering Nature
Lv. 50 115 - 162 49 - 91 63 - 105 162 - 204 99 - 141 139 - 181
Lv. 100 220 - 314 94 - 179 121 - 206 319 - 404 193 - 278 274 - 359
Max Stats
Neutral Nature
Lv. 50 115 - 162 55 - 102 70 - 117 180 - 227 110 - 157 155 - 202
Lv. 100 220 - 314 105 - 199 135 - 229 355 - 449 215 - 309 305 - 399
Max Stats
Beneficial Nature
Lv. 50 115 - 162 60 - 112 77 - 128 198 - 249 121 - 172 170 - 222
Lv. 100 220 - 314 115 - 218 148 - 251 390 - 493 236 - 339 335 - 438
55
50
65
150
105
175

<--- Kadabra #064
Kadabra
#066
Machop
Machop --->