| Generation VI Level Up | 
|
				| — | Brave Bird |  |  | 120 | 100 | 15 | -- | 
				| The user tucks in its wings and charges from a low altitude. The user also takes serious damage. | 
				| — | Poison Jab |  |  | 80 | 100 | 20 | 30 | 
				| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | 
				| — | Peck |  |  | 35 | 100 | 35 | -- | 
				| The target is jabbed with a sharply pointed beak or horn. | 
				| — | Sand Attack |  |  | -- | 100 | 15 | -- | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
				| — | Leer |  |  | -- | 100 | 30 | 100 | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| — | Fury Cutter |  |  | 40 | 95 | 20 | -- | 
				| The target is slashed with scythes or claws. Its power increases if it hits in succession. | 
				| 7 | Fury Attack |  |  | 15 | 85 | 20 | -- | 
				| The target is jabbed repeatedly with a horn or beak two to five times in a row. | 
				| 9 | Aerial Ace |  |  | 60 | -- | 20 | -- | 
				| The user confounds the target with speed, then slashes. The attack lands without fail. | 
				| 13 | Knock Off |  |  | 65 | 100 | 25 | -- | 
				| The user slaps down the target's held item, preventing that item from being used in the battle. | 
				| 19 | Slash |  |  | 70 | 100 | 20 | -- | 
				| The target is attacked with a slash of claws or blades. Critical hits land more easily. | 
				| 21 | Air Cutter |  |  | 60 | 95 | 25 | -- | 
				| The user launches razor-like wind to slash the opposing team. Critical hits land more easily. | 
				| 25 | Swords Dance |  |  | -- | -- | 20 | -- | 
				| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
				| 31 | Agility |  |  | -- | -- | 30 | -- | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
				| 33 | Night Slash |  |  | 70 | 100 | 15 | -- | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
				| 37 | Acrobatics |  |  | 55 | 100 | 15 | -- | 
				| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | 
				| 43 | Feint |  |  | 30 | 100 | 10 | -- | 
				| An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | 
				| 45 | False Swipe |  |  | 40 | 100 | 40 | -- | 
				| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 
				| 49 | Air Slash |  |  | 75 | 95 | 15 | 30 | 
				| The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | 
				| 55 | Brave Bird |  |  | 120 | 100 | 15 | -- | 
				| The user tucks in its wings and charges from a low altitude. The user also takes serious damage. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM19 | Roost |  |  | -- | -- | 10 | -- | 
					| The user lands and rests its body. It restores the user's HP by up to half of its max HP. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM40 | Aerial Ace |  |  | 60 | -- | 20 | -- | 
					| The user confounds the target with speed, then slashes. The attack lands without fail. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | Thief |  |  | 60 | 100 | 25 | -- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM51 | Steel Wing |  |  | 70 | 90 | 25 | 10 | 
					| The target is hit with wings of steel. It may also raise the user's Defense stat. | 
| TM54 | False Swipe |  |  | 40 | 100 | 40 | -- | 
					| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 
| TM62 | Acrobatics |  |  | 55 | 100 | 15 | -- | 
					| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | 
| TM67 | Retaliate |  |  | 70 | 100 | 5 | -- | 
					| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
| TM75 | Swords Dance |  |  | -- | -- | 20 | -- | 
					| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM77 | Psych Up |  |  | -- | -- | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM84 | Poison Jab |  |  | 80 | 100 | 20 | 30 | 
					| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | Sleep Talk |  |  | -- | -- | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM89 | U-turn |  |  | 70 | 100 | 20 | -- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 (ORAS) | Secret Power |  |  | 70 | 100 | 20 | 30 | 
					| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| TM100 | Confide |  |  | -- | -- | 20 | 100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| HM01 | Cut |  |  | 50 | 95 | 30 | -- | 
					| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 
| HM02 | Fly |  |  | 90 | 95 | 15 | -- | 
					| The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. | 
| Egg Moves (Details) | 
 
| Covet |  |  | 60 | 100 | 25 | -- | Details | 
				| The user endearingly approaches the target, then steals the target's held item. | 
| Curse |  |  | -- | -- | 10 | -- | Details | 
				| A move that works differently for the Ghost type than for all other types. | 
| Feather Dance |  |  | -- | 100 | 15 | -- | Details | 
				| The user covers the target's body with a mass of down that harshly lowers its Attack stat. | 
| Flail |  |  | ?? | 100 | 15 | -- | Details | 
				| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | 
| Foresight |  |  | -- | -- | 40 | -- | Details | 
				| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
| Gust |  |  | 40 | 100 | 35 | -- | Details | 
				| A gust of wind is whipped up by wings and launched at the target to inflict damage. | 
| Leaf Blade |  |  | 90 | 100 | 15 | -- | Details | 
				| The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | 
| Mirror Move |  |  | -- | -- | 20 | -- | Details | 
				| The user counters the target by mimicking the target's last move. | 
| Mud-Slap |  |  | 20 | 100 | 10 | 100 | Details | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Night Slash |  |  | 70 | 100 | 15 | -- | Details | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
| Quick Attack |  |  | 40 | 100 | 30 | -- | Details | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
| Revenge |  |  | 60 | 100 | 10 | -- | Details | 
				| An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | 
| Roost |  |  | -- | -- | 10 | -- | Details | 
				| The user lands and rests its body. It restores the user's HP by up to half of its max HP. | 
| Simple Beam |  |  | -- | 100 | 15 | -- | Details | 
				| The user's mysterious psychic wave changes the target's Ability to Simple. | 
| Steel Wing |  |  | 70 | 90 | 25 | 10 | Details | 
				| The target is hit with wings of steel. It may also raise the user's Defense stat. | 
| Trump Card |  |  | ?? | -- | 5 | -- | Details | 
				| The fewer PP this move has, the greater its attack power. | 
| Transfer Only Moves (Details) | 
|
| Work Up |  |  | -- | -- | 30 | -- | Gen V TM83 | 
				| The user is roused, and its Attack and Sp. Atk stats increase. | 
| Pluck |  |  | 60 | 100 | 20 | -- | Gen V TM88 | 
				| The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | 
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Pluck |  |  | 60 | 100 | 20 | -- | Gen IV TM88 | 
				| The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | 
| Defog |  |  | -- | -- | 15 | -- | Gen IV HM05 DPt | 
				| A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness. | 
| Ominous Wind |  |  | 60 | 100 | 5 | 10 | Move Tutor - PtHGSS | 
				| The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. | 
| Swift |  |  | 60 | -- | 20 | -- | Move Tutor - PtHGSS | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
| Twister |  |  | 40 | 100 | 20 | 20 | Move Tutor - PtHGSS | 
				| The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. | 
| Headbutt |  |  | 70 | 100 | 15 | 30 | Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Body Slam |  |  | 85 | 100 | 15 | 30 | Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Endure |  |  | -- | -- | 10 | -- | Move Tutor - Emerald | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Swift |  |  | 60 | -- | 20 | -- | Move Tutor - Emerald | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. |