| Generation VI Level Up |
|
| — |
Brave Bird |
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      |
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| A very appealing move, but after using this move, the user is more easily startled. |
| — |
Poison Jab |
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    |
|
| Quite an appealing move. |
| — |
Peck |
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    |
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| Quite an appealing move. |
| — |
Sand Attack |
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   |
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| Makes audience expect little of other contestants. |
| — |
Leer |
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  |
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| Badly startles Pokémon that the audience has high expectations of. |
| — |
Fury Cutter |
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   |
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| An appealing move that can be used repeatedly without boring the audience. |
| 7 |
Fury Attack |
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|
| Effectiveness varies depending on when it is used. |
| 9 |
Aerial Ace |
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  |
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| Works great if the user goes first this turn. |
| 13 |
Knock Off |
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  |
   |
| Badly startles all of the Pokémon to act before the user. |
| 19 |
Slash |
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    |
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| Quite an appealing move. |
| 21 |
Air Cutter |
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    |
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| Quite an appealing move. |
| 25 |
Swords Dance |
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|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 31 |
Agility |
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   |
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| Causes the user to move earlier on the next turn. |
| 33 |
Night Slash |
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   |
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| Affected by how well the previous Pokémon's move went. |
| 37 |
Acrobatics |
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|
| Works well if the user is pumped up. |
| 43 |
Feint |
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   |
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| Causes the user to move earlier on the next turn. |
| 45 |
False Swipe |
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    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| 49 |
Air Slash |
 |
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    |
| Badly startles the last Pokémon to act before the user. |
| 55 |
Brave Bird |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
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   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
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   |
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| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
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|
| Works better the more the crowd is excited. |
| TM17 |
Protect |
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  |
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| Prevents the user from being startled one time this turn. |
| TM19 |
Roost |
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    |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM21 |
Frustration |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM27 |
Return |
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    |
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| Quite an appealing move. |
| TM32 |
Double Team |
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|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM40 |
Aerial Ace |
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  |
|
| Works great if the user goes first this turn. |
| TM42 |
Facade |
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  |
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| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
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  |
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| Makes the remaining Pokémon nervous. |
| TM46 |
Thief |
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|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| TM48 |
Round |
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  |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM51 |
Steel Wing |
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   |
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| Affected by how well the previous Pokémon's move went. |
| TM54 |
False Swipe |
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    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM62 |
Acrobatics |
 |
 |
|
| Works well if the user is pumped up. |
| TM67 |
Retaliate |
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   |
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| Affected by how well the previous Pokémon's move went. |
| TM75 |
Swords Dance |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM77 |
Psych Up |
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  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM84 |
Poison Jab |
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    |
|
| Quite an appealing move. |
| TM87 |
Swagger |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
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 |
|
| Effectiveness varies depending on when it is used. |
| TM89 |
U-turn |
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    |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM90 |
Substitute |
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  |
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| Prevents the user from being startled one time this turn. |
| TM94 (ΩRαS) |
Secret Power |
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|
| Works well if the user is pumped up. |
| TM100 |
Confide |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
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    |
|
| Quite an appealing move. |
| HM02 |
Fly |
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  |
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| Prevents the user from being startled one time this turn. |
| Transfer Only Moves (Details) |
|
| Work Up |
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   |
|
Gen V TM83 |
| Excites the audience a lot if used first. |
| Pluck |
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   |
|
Gen V TM88 |
| Brings down the energy of any Pokémon that have already used a move this turn. |
| Endure |
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   |
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Gen IV 203 |
| Causes the user to move later on the next turn. |
| Captivate |
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    |
|
Gen IV 445 |
| Makes the audience quickly grow bored when an appeal move has little effect. |
| Natural Gift |
 |
 |
|
Gen IV 363 |
| Works better the more the crowd is excited. |
| Pluck |
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   |
|
Gen IV 365 |
| Brings down the energy of any Pokémon that have already used a move this turn. |
| Defog |
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  |
|
Gen IV 432 |
| Works great if the user goes first this turn. |
| Ominous Wind |
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 |
|
Move Tutor - PtHGSS |
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| Swift |
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  |
|
Move Tutor - PtHGSS |
| Works great if the user goes first this turn. |
| Twister |
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    |
|
Move Tutor - PtHGSS |
| Quite an appealing move. |
| Headbutt |
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    |
|
Move Tutor - HGSS |
| Quite an appealing move. |
| Body Slam |
 |
 |
    | Move Tutor - FRLG |
| Badly startles the last Pokémon to act before the user. |
| Double-edge |
 |
      |
| Move Tutor - FRLG |
| A very appealing move, but after using this move, the user is more easily startled. |
| Mimic |
 |
 |
| Move Tutor - FRLG |
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| Endure |
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   |
|
Move Tutor - Emerald |
| Causes the user to move later on the next turn. |
| Swift |
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  |
|
Move Tutor - Emerald |
| Works great if the user goes first this turn. |