| Generation VI Level Up | 
|
				| — | Thunder Shock |  |  | 40 | 100 | 30 | 10 | 
				| A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | 
				| 4 | Quick Attack |  |  | 40 | 100 | 30 | -- | 
				| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| 7 | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
				| 10 | Charge |  |  | -- | -- | 20 | -- | 
				| The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | 
				| 13 | Spark |  |  | 65 | 100 | 20 | 30 | 
				| The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | 
				| 15 | Nuzzle |  |  | 20 | 100 | 20 | 100 | 
				| The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | 
				| 16 | Pursuit |  |  | 40 | 100 | 20 | -- | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
				| 19 | Double Team |  |  | -- | -- | 15 | -- | 
				| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
				| 22 | Shock Wave |  |  | 60 | -- | 20 | -- | 
				| The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | 
				| 26 | Electro Ball |  |  | ?? | 100 | 10 | -- | 
				| The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | 
				| 30 | Acrobatics |  |  | 55 | 100 | 15 | -- | 
				| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | 
				| 34 | Light Screen |  |  | -- | -- | 30 | -- | 
				| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
				| 38 | Encore |  |  | -- | 100 | 5 | -- | 
				| The user compels the target to keep using only the move it last used for three turns. | 
				| 42 | Volt Switch |  |  | 70 | 100 | 20 | -- | 
				| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
				| 46 | Agility |  |  | -- | -- | 30 | -- | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
				| 50 | Discharge |  |  | 80 | 100 | 15 | 30 | 
				| A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM12 | Taunt |  |  | -- | 100 | 20 | -- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM16 | Light Screen |  |  | -- | -- | 30 | -- | 
					| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM19 | Roost |  |  | -- | -- | 10 | -- | 
					| The user lands and rests its body. It restores the user's HP by up to half of its max HP. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM24 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | 
					| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | 
| TM25 | Thunder |  |  | 110 | 70 | 10 | 30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM40 | Aerial Ace |  |  | 60 | -- | 20 | -- | 
					| The user confounds the target with speed, then slashes. The attack lands without fail. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM57 | Charge Beam |  |  | 50 | 90 | 10 | 70 | 
					| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
| TM62 | Acrobatics |  |  | 55 | 100 | 15 | -- | 
					| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM72 | Volt Switch |  |  | 70 | 100 | 20 | -- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM73 | Thunder Wave |  |  | -- | 100 | 20 | -- | 
					| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | Sleep Talk |  |  | -- | -- | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM89 | U-turn |  |  | 70 | 100 | 20 | -- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM93 | Wild Charge |  |  | 90 | 100 | 15 | -- | 
					| The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | 
| TM94 (ORAS) | Secret Power |  |  | 70 | 100 | 20 | 30 | 
					| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| TM100 | Confide |  |  | -- | -- | 20 | 100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| HM01 | Cut |  |  | 50 | 95 | 30 | -- | 
					| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 
| Egg Moves (Details) | 
 
| Air Slash |  |  | 75 | 95 | 15 | 30 | Details | 
				| The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | 
| Astonish |  |  | 30 | 100 | 15 | 30 | Details | 
				| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | 
| Baton Pass |  |  | -- | -- | 40 | -- | Details | 
				| The user switches places with a party Pokémon in waiting, passing along any stat changes. | 
| Charm |  |  | -- | 100 | 20 | -- | Details | 
				| The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | 
| Covet |  |  | 60 | 100 | 25 | -- | Details | 
				| The user endearingly approaches the target, then steals the target's held item. | 
| Ion Deluge |  |  | -- | -- | 25 | -- | Details | 
				| The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | 
| Iron Tail |  |  | 100 | 75 | 15 | 30 | Details | 
				| The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | 
| Roost |  |  | -- | -- | 10 | -- | Details | 
				| The user lands and rests its body. It restores the user's HP by up to half of its max HP. | 
| Shock Wave |  |  | 60 | -- | 20 | -- | Details | 
				| The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | 
| Tickle |  |  | -- | 100 | 20 | -- | Details | 
				| The user tickles the target into laughing, reducing its Attack and Defense stats. |