Generation VII Level Up |
|
| — |
Thunder Shock |
 |
 |
40 |
100 |
30 |
10 |
| A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
| 4 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| 7 |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 10 |
Charge |
 |
 |
-- |
-- |
20 |
-- |
| The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. |
| 13 |
Spark |
 |
 |
65 |
100 |
20 |
30 |
| The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. |
| 15 |
Nuzzle |
 |
 |
20 |
100 |
20 |
100 |
| The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| 16 |
Pursuit |
 |
 |
40 |
100 |
20 |
-- |
| The power of this attack move is doubled if it's used on a target that's switching out of battle. |
| 19 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 22 |
Shock Wave |
 |
 |
60 |
-- |
20 |
-- |
| The user strikes the target with a quick jolt of electricity. This attack never misses. |
| 26 |
Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
| The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| 30 |
Acrobatics |
 |
 |
55 |
100 |
15 |
-- |
| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| 34 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| 38 |
Encore |
 |
 |
-- |
100 |
5 |
-- |
| The user compels the target to keep using the move it encored for three turns. |
| 42 |
Volt Switch |
 |
 |
70 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 46 |
Agility |
 |
 |
-- |
-- |
30 |
-- |
| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| 50 |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
| The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
TM & HM Attacks |
|
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM12 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
| The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM16 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM19 |
Roost |
 |
 |
-- |
-- |
10 |
-- |
| The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the less the user likes its Trainer. |
| TM24 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM25 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the more the user likes its Trainer. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM40 |
Aerial Ace |
 |
 |
60 |
-- |
20 |
-- |
| The user confounds the target with speed, then slashes. This attack never misses. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM56 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
| The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM57 |
Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM62 |
Acrobatics |
 |
 |
55 |
100 |
15 |
-- |
| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| TM72 |
Volt Switch |
 |
 |
70 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM73 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
| The user launches a weak jolt of electricity that paralyzes the target. |
| TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM89 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM93 |
Wild Charge |
 |
 |
90 |
100 |
15 |
-- |
| The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
|
| Roost |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| Iron Tail |
 |
 |
100 |
75 |
15 |
30 |
Details |
| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Astonish |
 |
 |
30 |
100 |
15 |
30 |
Details |
| The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
| Air Slash |
 |
 |
75 |
95 |
15 |
30 |
Details |
| The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Shock Wave |
 |
 |
60 |
-- |
20 |
-- |
Details |
| The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Charm |
 |
 |
-- |
100 |
20 |
-- |
Details |
| The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
| Covet |
 |
 |
60 |
100 |
25 |
-- |
Details |
| The user endearingly approaches the target, then steals the target's held item. |
| Tickle |
 |
 |
-- |
100 |
20 |
-- |
Details |
| The user tickles the target into laughing, reducing its Attack and Defense stats. |
| Baton Pass |
 |
 |
-- |
-- |
40 |
-- |
Details |
| The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Ion Deluge |
 |
 |
-- |
-- |
25 |
-- |
Details |
| The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. |
| Speed Swap |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user exchanges Speed stats with the target. |
Usable Z Moves |
|
| Breakneck Blitz |
 |
  |
200(Phy)/120(Spe) |
-- |
1 |
-- |
| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
| Supersonic Skystrike |
 |
  |
120(Phy)/140(Spe) |
-- |
1 |
-- |
| The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. |
| Savage Spin-Out |
 |
  |
140(Phy)/140(Spe) |
-- |
1 |
-- |
| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. |
| Never-Ending Nightmare |
 |
 |
100 |
-- |
1 |
-- |
| Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. |
| Corkscrew Crash |
 |
 |
180 |
-- |
1 |
-- |
| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
| Gigavolt Havoc |
 |
  |
175(Phy)/185(Spe) |
-- |
1 |
-- |
| The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. |
| Black Hole Eclipse |
 |
 |
120 |
-- |
1 |
-- |
| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |