Standard Level Up |
|
—
10 |
Tail Whip |
 |
 |
-- |
-- |
7 |
-- |
The user wags its tail cutely to make targets less wary, which lowers their Defense stats for a short time. |
—
10 |
Nuzzle |
 |
 |
20 |
-- |
6 |
100 |
The user attacks by nuzzling targets with its electrified cheeks. This leaves targets paralyzed. |
5
8 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. |
7
10 |
Charm |
 |
 |
-- |
-- |
10 |
-- |
The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while. |
10
13 |
Quick Attack |
 |
 |
30 |
-- |
3 |
-- |
The user attacks by lunging toward targets with blinding speed. |
15
18 |
Thunder Shock |
 |
 |
40 |
-- |
6 |
10 |
The user attacks with a jolt of electricity. This may also leave targets paralyzed. |
20
23 |
Charge |
 |
 |
-- |
-- |
10 |
-- |
The user charges up to boost the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat for a short time. |
22
25 |
Wing Attack |
 |
 |
60 |
-- |
6 |
-- |
The user attacks by spreading its imposing wings wide and slamming them into targets. |
25
28 |
Eerie Impulse |
 |
 |
-- |
-- |
10 |
-- |
The user generates an eerie impulse from its body, which lowers targets' Sp. Atk stats for a while. |
29
32 |
Spark |
 |
 |
65 |
-- |
6 |
30 |
The user attacks by charging into targets while cloaked in electricity. This may also leave targets paralyzed. |
35
38 |
Air Slash |
 |
 |
75 |
-- |
7 |
15 |
The user attacks with a blade of air that slices even the sky. This may also make targets flinch. |
40
43 |
Volt Switch |
 |
 |
70 |
-- |
12 |
-- |
The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. |
44
47 |
Light Screen |
 |
 |
-- |
-- |
12 |
-- |
The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. |
52
55 |
Discharge |
 |
 |
80 |
-- |
8 |
30 |
The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed. |
Legends: Z-A Technical Machine Attacks |
|
TM008 |
Thunder Wave |
 |
 |
-- |
-- |
10 |
100 |
The user launches a weak jolt of electricity to leave targets paralyzed. |
TM016 |
Light Screen |
 |
 |
-- |
-- |
12 |
-- |
The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. |
TM017 |
Protect |
 |
 |
-- |
-- |
15 |
-- |
The user takes on a protective stance that prevents incoming attacks from landing. |
TM026 |
Energy Ball |
 |
 |
90 |
-- |
8 |
-- |
The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats. |
TM027 |
Swift |
 |
 |
60 |
-- |
5 |
-- |
The user attacks by firing star-shaped rays at targets. |
TM032 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. |
TM035 |
Endure |
 |
 |
-- |
-- |
12 |
-- |
The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. |
TM039 |
Discharge |
 |
 |
80 |
-- |
8 |
30 |
The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed. |
TM047 |
Agility |
 |
 |
-- |
-- |
12 |
-- |
The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time. |
TM064 |
Solar Beam |
 |
 |
120 |
-- |
12 |
-- |
The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out. |
TM066 |
Volt Switch |
 |
 |
70 |
-- |
12 |
-- |
The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. |
TM067 |
Thunderbolt |
 |
 |
90 |
-- |
8 |
10 |
The user attacks with a strong electric blast. This may also leave targets paralyzed. |
TM082 |
U-turn |
 |
 |
70 |
-- |
12 |
-- |
The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. |
TM085 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
The user sacrifices a small amount of HP to create a substitute for itself. |
TM086 |
Wild Charge |
 |
 |
90 |
-- |
8 |
-- |
The user attacks by charging forward while cloaked in electricity. The user will also take some damage. |
TM087 |
Iron Tail |
 |
 |
100 |
-- |
10 |
-- |
The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats. |
TM095 |
Taunt |
 |
 |
-- |
-- |
12 |
100 |
The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. |
TM101 |
Electroweb |
 |
 |
55 |
-- |
7 |
-- |
The user attacks by catching targets in an electrified net. This also makes targets move more slowly for a short time. |
TM106 |
Thunder |
 |
 |
110 |
-- |
10 |
30 |
The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed. |