| Generation VI Level Up | 
|
				| — | Future Sight |  |  | 120 | 100 | 10 | -- | 
				| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
				| — | Role Play |  |  | -- | -- | 10 | -- | 
				| The user mimics the target completely, copying the target's natural Ability. | 
				| — | Switcheroo |  |  | -- | 100 | 10 | -- | 
				| The user trades held items with the target faster than the eye can follow. | 
				| — | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
				| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
				| — | Scratch |  |  | 40 | 100 | 35 | -- | 
				| Hard, pointed, and sharp claws rake the target to inflict damage. | 
				| — | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
				| 5 | Ember |  |  | 40 | 100 | 25 | 10 | 
				| The target is attacked with small flames. It may also leave the target with a burn. | 
				| 11 | Howl |  |  | -- | -- | 40 | -- | 
				| The user howls loudly to raise its spirit, boosting its Attack stat. | 
				| 14 | Flame Charge |  |  | 50 | 100 | 20 | 100 | 
				| The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. | 
				| 18 | Psybeam |  |  | 65 | 100 | 20 | 10 | 
				| The target is attacked with a peculiar ray. It may also cause confusion. | 
				| 22 | Fire Spin |  |  | 35 | 85 | 15 | 100 | 
				| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | 
				| 27 | Lucky Chant |  |  | -- | -- | 30 | -- | 
				| The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | 
				| 30 | Light Screen |  |  | -- | -- | 30 | -- | 
				| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
				| 34 | Psyshock |  |  | 80 | 100 | 10 | -- | 
				| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
				| 36 | Mystical Fire |  |  | 65 | 100 | 10 | 100 | 
				| The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. | 
				| 42 | Flamethrower |  |  | 90 | 100 | 15 | 10 | 
				| The target is scorched with an intense blast of fire. It may also leave the target with a burn. | 
				| 47 | Will-O-Wisp |  |  | -- | 85 | 15 | -- | 
				| The user shoots a sinister, bluish-white flame at the target to inflict a burn. | 
				| 51 | Psychic |  |  | 90 | 100 | 10 | 10 | 
				| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
				| 55 | Sunny Day |  |  | -- | -- | 5 | -- | 
				| The user intensifies the sun for five turns, powering up Fire-type moves. | 
				| 58 | Magic Room |  |  | -- | -- | 10 | -- | 
				| The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | 
				| 61 | Fire Blast |  |  | 110 | 85 | 5 | 10 | 
				| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | 
				| 69 | Future Sight |  |  | 120 | 100 | 10 | -- | 
				| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
				| 75 | Mystical Fire |  |  | 65 | 100 | 10 | 100 | 
				| The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. | 
| TM & HM Attacks | 
|
| TM03 | Psyshock |  |  | 80 | 100 | 10 | -- | 
					| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
| TM04 | Calm Mind |  |  | -- | -- | 20 | -- | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM16 | Light Screen |  |  | -- | -- | 30 | -- | 
					| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM20 | Safeguard |  |  | -- | -- | 25 | -- | 
					| The user creates a protective field that prevents status problems for five turns. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM22 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
					| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM29 | Psychic |  |  | 90 | 100 | 10 | 10 | 
					| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
| TM30 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
					| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM35 | Flamethrower |  |  | 90 | 100 | 15 | 10 | 
					| The target is scorched with an intense blast of fire. It may also leave the target with a burn. | 
| TM38 | Fire Blast |  |  | 110 | 85 | 5 | 10 | 
					| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM43 | Flame Charge |  |  | 50 | 100 | 20 | 100 | 
					| The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | Thief |  |  | 60 | 100 | 25 | -- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM49 | Echoed Voice |  |  | 40 | 100 | 15 | -- | 
					| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | 
| TM50 | Overheat |  |  | 130 | 90 | 5 | 100 | 
					| The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | 
| TM59 | Incinerate |  |  | 60 | 100 | 15 | -- | 
					| The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable | 
| TM61 | Will-O-Wisp |  |  | -- | 85 | 15 | -- | 
					| The user shoots a sinister, bluish-white flame at the target to inflict a burn. | 
| TM63 | Embargo |  |  | -- | 100 | 15 | -- | 
					| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM77 | Psych Up |  |  | -- | -- | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM85 | Dream Eater |  |  | 100 | 100 | 15 | -- | 
					| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | 
| TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | Sleep Talk |  |  | -- | -- | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM92 | Trick Room |  |  | -- | -- | 5 | -- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM94 (ORAS) | Secret Power |  |  | 70 | 100 | 20 | 30 | 
					| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| TM98 | Power-Up Punch |  |  | 40 | 100 | 20 | 100 | 
					| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | 
| TM99 (ΩRαS) Only
 | Dazzling Gleam |  |  | 80 | 100 | 10 | -- | 
					| The user damages opposing Pokémon by emitting a powerful flash. | 
| TM100 | Confide |  |  | -- | -- | 20 | 100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| HM01 | Cut |  |  | 50 | 95 | 30 | -- | 
					| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |