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 #027 Sandshrew
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Sandshrew
Japan: Sand
サンド
French: Sabelette
German: Sandan
Korean: 모래두지
National: #027
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #097
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Mouse Pokémon 2'00"
0.6m
26.5lbs
12kg
2555,120
Abilities: Sand Veil - Sand Rush (Hidden Ability)
Sand Veil: Raises the Pokémon’s evasion during a sandstorm by one level.
Hidden Ability (Available):
Sand Rush: Speed is doubled within a sandstorm
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Quick Claw
- 5%
DexNav

Grip Claw
%
Field
Evolutionary Chain
Locations
X Breed Sandslash
Friend Safari
Y Breed Sandslash
Friend Safari
Omega Ruby Route 111Details
Alpha Sapphire Route 111Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Scratch  
Quite an appealing move.
Defense Curl  
Prevents the user from being startled one time this turn.
3 Sand Attack  
Makes audience expect little of other contestants.
5 Poison Sting
Startles the last Pokémon to act before the user.
7 Rollout  
An appealing move that can be used repeatedly without boring the audience.
9 Rapid Spin  
Works better the more the crowd is excited.
11 Swift  
Works great if the user goes first this turn.
14 Fury Cutter  
An appealing move that can be used repeatedly without boring the audience.
17 Magnitude  
Works better the more the crowd is excited.
20 Fury Swipes  
Effectiveness varies depending on when it is used.
23 Sand Tomb  
Temporarily stops the crowd from growing excited.
26 Slash  
Quite an appealing move.
30 Dig  
Prevents the user from being startled one time this turn.
34 Gyro Ball  
Works better the later it is used in a turn.
38 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
42 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
46 Earthquake
Badly startles all Pokémon that successfully showed their appeal.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Scratch  
Quite an appealing move.
Defense Curl  
Prevents the user from being startled one time this turn.
3 Sand Attack  
Makes audience expect little of other contestants.
5 Poison Sting
Startles the last Pokémon to act before the user.
7 Rollout  
An appealing move that can be used repeatedly without boring the audience.
9 Rapid Spin  
Works better the more the crowd is excited.
11 Fury Cutter  
An appealing move that can be used repeatedly without boring the audience.
14 Magnitude  
Works better the more the crowd is excited.
17 Swift  
Works great if the user goes first this turn.
20 Fury Swipes  
Effectiveness varies depending on when it is used.
23 Sand Tomb  
Temporarily stops the crowd from growing excited.
26 Slash  
Quite an appealing move.
30 Dig  
Prevents the user from being startled one time this turn.
34 Gyro Ball  
Works better the later it is used in a turn.
38 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
42 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
46 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM65 Shadow Claw  
Quite an appealing move.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Chip Away   Details
Excites the audience in any kind of contest.
Counter   Details
Works great if the user goes last this turn.
Crush Claw Details
Badly startles the last Pokémon to act before the user.
Endure   Details
Causes the user to move later on the next turn.
Flail   Details
Works better the later it is used in a turn.
Metal Claw   Details
Quite an appealing move.
Mud Shot   Details
Quite an appealing move.
Night Slash   Details
Affected by how well the previous Pokémon's move went.
Rapid Spin   Details
Works better the more the crowd is excited.
Rock Climb   Details
Makes audience expect little of other contestants.
Rototiller   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Earth Power  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 300 50 75 85 20 30 40
Max Stats
Hindering Nature
Lv. 50 110 - 157 72 - 114 81 - 123 22 - 64 31 - 73 40 - 82
Lv. 100 210 - 304 139 - 224 157 - 242 40 - 125 58 - 143 76 - 161
Max Stats
Neutral Nature
Lv. 50 110 - 157 80 - 127 90 - 137 25 - 72 35 - 82 45 - 92
Lv. 100 210 - 304 155 - 249 175 - 269 45 - 139 65 - 159 85 - 179
Max Stats
Beneficial Nature
Lv. 50 110 - 157 88 - 139 99 - 150 27 - 79 38 - 90 49 - 101
Lv. 100 210 - 304 170 - 273 192 - 295 49 - 152 71 - 174 93 - 196

<--- #026
Raichu
#028
Sandslash
--->

 
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