| X & Y Level Up | 
|
				| — | 
				Water Sport | 
		
		  | 
		   | 
  | 
				| Excites the audience in any kind of contest. | 
				| — | 
				Scratch | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| 4 | 
				Tail Whip | 
		
		  | 
		   | 
  | 
				| Works great if the user goes last this turn. | 
				| 8 | 
				Water Gun | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| 11 | 
				Disable | 
		
		  | 
		   | 
  | 
				| Makes the remaining Pokémon nervous. | 
				| 15 | 
				Confusion | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| 18 | 
				Water Pulse | 
		
		  | 
		    | 
  | 
				| Makes audience expect little of other contestants. | 
				| 22 | 
				Fury Swipes | 
		
		  | 
		  | 
  | 
				| Effectiveness varies depending on when it is used. | 
				| 25 | 
				Screech | 
		
		  | 
		    | 
  | 
				| Makes audience expect little of other contestants. | 
				| 29 | 
				Zen Headbutt | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| 32 | 
				Aqua Tail | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| 36 | 
				Soak | 
		
		  | 
		   | 
  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| 39 | 
				Psych Up | 
		
		  | 
		   | 
  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
				| 43 | 
				Amnesia | 
		
		  | 
		  | 
  | 
				| Prevents the user from being startled until the turn ends. | 
				| 46 | 
				Hydro Pump | 
		
		  | 
		  | 
  | 
				| Works better the more the crowd is excited. | 
				| 50 | 
				Wonder Room | 
		
		  | 
		    | 
  | 
				| Scrambles the order in which Pokémon will move on the next turn. | 
| ΩRαS Level Up | 
|
				| — | 
				Water Sport | 
		
		  | 
		   | 
  | 
				| Excites the audience in any kind of contest. | 
				| — | 
				Scratch | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| 4 | 
				Tail Whip | 
		
		  | 
		   | 
  | 
				| Works great if the user goes last this turn. | 
				| 8 | 
				Water Gun | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| 11 | 
				Confusion | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| 15 | 
				Fury Swipes | 
		
		  | 
		  | 
  | 
				| Effectiveness varies depending on when it is used. | 
				| 18 | 
				Water Pulse | 
		
		  | 
		    | 
  | 
				| Makes audience expect little of other contestants. | 
				| 22 | 
				Disable | 
		
		  | 
		   | 
  | 
				| Makes the remaining Pokémon nervous. | 
				| 25 | 
				Screech | 
		
		  | 
		    | 
  | 
				| Makes audience expect little of other contestants. | 
				| 29 | 
				Aqua Tail | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| 32 | 
				Zen Headbutt | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| 36 | 
				Soak | 
		
		  | 
		   | 
  | 
				| Badly startles Pokémon that the audience has high expectations of. | 
				| 39 | 
				Psych Up | 
		
		  | 
		   | 
  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
				| 43 | 
				Amnesia | 
		
		  | 
		  | 
  | 
				| Prevents the user from being startled until the turn ends. | 
				| 46 | 
				Hydro Pump | 
		
		  | 
		  | 
  | 
				| Works better the more the crowd is excited. | 
				| 50 | 
				Wonder Room | 
		
		  | 
		    | 
  | 
				| Scrambles the order in which Pokémon will move on the next turn. | 
| TM & HM Attacks | 
|
| TM01 | 
					Hone Claws | 
		
		  | 
		  | 
  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM03 | 
					Psyshock | 
		
		  | 
		  | 
     | 
				| Badly startles the last Pokémon to act before the user. | 
| TM04 | 
					Calm Mind | 
		
		  | 
		  | 
  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM06 | 
					Toxic | 
		
		  | 
		    | 
  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM07 | 
					Hail | 
		
		  | 
		   | 
  | 
				| Badly startles all Pokémon that successfully showed their appeal. | 
| TM10 | 
					Hidden Power | 
		
		  | 
		    | 
  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM13 | 
					Ice Beam | 
		
		  | 
		  | 
     | 
				| Badly startles the last Pokémon to act before the user. | 
| TM14 | 
					Blizzard | 
		
		  | 
		  | 
    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM16 | 
					Light Screen | 
		
		  | 
		   | 
  | 
				| Prevents the user from being startled one time this turn. | 
| TM17 | 
					Protect | 
		
		  | 
		   | 
  | 
				| Prevents the user from being startled one time this turn. | 
| TM18 | 
					Rain Dance | 
		
		  | 
		  | 
  | 
				| Works better the more the crowd is excited. | 
| TM21 | 
					Frustration | 
		
		  | 
		   | 
    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM27 | 
					Return | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
| TM28 | 
					Dig | 
		
		  | 
		   | 
  | 
				| Prevents the user from being startled one time this turn. | 
| TM29 | 
					Psychic | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
| TM31 | 
					Brick Break | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
| TM32 | 
					Double Team | 
		
		  | 
		  | 
  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM40 | 
					Aerial Ace | 
		
		  | 
		   | 
  | 
				| Works great if the user goes first this turn. | 
| TM42 | 
					Facade | 
		
		  | 
		   | 
  | 
				| Works great if the user goes last this turn. | 
| TM44 | 
					Rest | 
		
		  | 
		  | 
  | 
				| Prevents the user from being startled until the turn ends. | 
| TM45 | 
					Attract | 
		
		  | 
		   | 
  | 
				| Makes the remaining Pokémon nervous. | 
| TM48 | 
					Round | 
		
		  | 
		   | 
  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM55 | 
					Scald | 
		
		  | 
		   | 
  | 
				| Makes the remaining Pokémon nervous. | 
| TM56 | 
					Fling | 
		
		  | 
		    | 
  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM65 | 
					Shadow Claw | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
| TM70 | 
					Flash | 
		
		  | 
		    | 
  | 
				| Makes audience expect little of other contestants. | 
| TM77 | 
					Psych Up | 
		
		  | 
		   | 
  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM87 | 
					Swagger | 
		
		  | 
		    | 
  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | 
					Sleep Talk | 
		
		  | 
		  | 
  | 
				| Effectiveness varies depending on when it is used. | 
| TM90 | 
					Substitute | 
		
		  | 
		   | 
  | 
				| Prevents the user from being startled one time this turn. | 
TM94 (XY) HM06 (ΩRαS) | 
					Rock Smash | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
| TM94 (ΩRαS) | 
					Secret Power | 
		
		  | 
		  | 
  | 
				| Works well if the user is pumped up. | 
| TM98 | 
					Power-Up Punch | 
		
		  | 
		  | 
  | 
				| Works well if the user is pumped up. | 
| TM100 | 
					Confide | 
		
		  | 
		    | 
  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| HM03 | 
					Surf | 
		
		  | 
		   | 
   | 
				| Startles all of the Pokémon to act before the user. | 
| HM04 | 
					Strength | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
| HM05 | 
					Waterfall | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
| HM07 (ΩRαS) | 
					Dive | 
		
		  | 
		   | 
  | 
				| Prevents the user from being startled one time this turn. | 
| Transfer Only Moves (Details) | 
|
| Telekinesis | 
		
		  | 
		   | 
  | 
				Gen V TM19 | 
				| Makes the remaining Pokémon nervous. | 
| Dive | 
		
		  | 
		   | 
  | 
				Gen V HM06 | 
				| Prevents the user from being startled one time this turn. | 
| Brine | 
		
		  | 
		    | 
  | 
				Gen IV 362 | 
				| Affected by how well the previous Pokémon's move went. | 
| Endure | 
		
		  | 
		    | 
  | 
				Gen IV 203 | 
				| Causes the user to move later on the next turn. | 
| Captivate | 
		
		  | 
		     | 
  | 
				Gen IV 445 | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| Natural Gift | 
		
		  | 
		  | 
  | 
				Gen IV 363 | 
				| Works better the more the crowd is excited. | 
| Whirlpool | 
		
		  | 
		    | 
  | 
				Gen IV 250 | 
				| Temporarily stops the crowd from growing excited. | 
| Dive | 
		
		  | 
		   | 
  | 
				Move Tutor - PtHGSS | 
				| Prevents the user from being startled one time this turn. | 
| Swift | 
		
		  | 
		   | 
  | 
				Move Tutor - PtHGSS | 
				| Works great if the user goes first this turn. | 
| Mud-slap | 
		
		  | 
		    | 
  | 
				Move Tutor - PtHGSS | 
				| Makes audience expect little of other contestants. | 
| Headbutt | 
		
		  | 
		     | 
  | 
				Move Tutor - HGSS | 
				| Quite an appealing move. | 
| Mega Punch | 
		
		  | 
		    | 
  | 				Move Tutor - FRLG | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| Mega Kick | 
		
		  | 
		  | 
  | 				Move Tutor - FRLG | 
				| Works better the more the crowd is excited. | 
| Body Slam | 
		
		  | 
		  | 
     | 				Move Tutor - FRLG | 
				| Badly startles the last Pokémon to act before the user. | 
| Double-edge | 
		
		  | 
		       | 
  | 				Move Tutor - FRLG | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
| Counter | 
		
		  | 
		   | 
  | 				Move Tutor - FRLG | 
				| Works great if the user goes last this turn. | 
| Seismic Toss | 
		
		  | 
		    | 
  | 				Move Tutor - FRLG | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| Mimic | 
		
		  | 
		  | 
  | 				Move Tutor - FRLG | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| Dynamic Punch | 
		
		  | 
		   | 
  | 
				Move Tutor - Emerald | 
				| Badly startles Pokémon that the audience has high expectations of. | 
| Endure | 
		
		  | 
		    | 
  | 
				Move Tutor - Emerald | 
				| Causes the user to move later on the next turn. | 
| Mud-slap | 
		
		  | 
		    | 
  | 
				Move Tutor - Emerald | 
				| Makes audience expect little of other contestants. | 
| Swift | 
		
		  | 
		   | 
  | 
				Move Tutor - Emerald | 
				| Works great if the user goes first this turn. |