|
|
 |
#117 Seadra | |
| This database deals with Contests ONLY, for the battle version, Click here |
| Picture |
Name |
Other Names |
No. |
Gender Ratio |
Type |
|
Seadra |
| Japan: | Seadra シードラ |
| French: | Hypocéan |
| German: | Seemon |
| Korean: | 시드라 |
|
| National: | #117 |
| Central Kalos: | #--- |
| Coastal Kalos: | #040 |
| Mountain Kalos: | #--- |
|
|
 |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Dragon Pokémon |
3'11"
1.2m |
55.1lbs
25kg | 75 | 5,120 |
| Abilities: Poison Point - Sniper - Damp (Hidden Ability) |
Poison Point: The opponent has a 30% chance of being induced with Poison when using an attack, that requires physical contact, against this Pokémon.
Sniper: Power of critical-hit moves is increased to 225% rather than 150%.
Hidden Ability (Available): Damp: Explosion and Selfdestruct will not work while the Pokémon is on the field. |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
1,000,000 Points Medium Fast |
70 | 1 Defense Point(s) 1 Sp. Attack Point(s)
|
Not Eligible/Known
|
| Locations - In-Depth Details |
| X |
Ambrette Town, Cyllage City - Fish | Details |
| Y |
Ambrette Town, Cyllage City - Fish | Details |
| Omega Ruby |
Route 130, Route 131, Route 132, Route 133, Route 134 | Details |
| Alpha Sapphire |
Route 130, Route 131, Route 132, Route 133, Route 134 | Details |
| Trainer Locations | |
Details |
| X & Y Level Up | |
| — |
Water Gun |
 |
    |
| | Quite an appealing move. |
| — |
Smokescreen |
 |
  |
   | | Prevents the user from being startled one time this turn. |
| — |
Leer |
 |
  |
 | | Badly startles Pokémon that the audience has high expectations of. |
| — |
Bubble |
 |
    |
| | Quite an appealing move. |
| 4 |
Smokescreen |
 |
  |
   | | Prevents the user from being startled one time this turn. |
| 8 |
Leer |
 |
  |
 | | Badly startles Pokémon that the audience has high expectations of. |
| 11 |
Bubble |
 |
    |
| | Quite an appealing move. |
| 14 |
Focus Energy |
 |
 |
| | Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 18 |
Bubble Beam |
 |
  |
   | | Badly startles the last Pokémon to act before the user. |
| 23 |
Agility |
 |
   |
| | Causes the user to move earlier on the next turn. |
| 26 |
Twister |
 |
    |
| | Quite an appealing move. |
| 30 |
Brine |
 |
   |
| | Affected by how well the previous Pokémon's move went. |
| 40 |
Hydro Pump |
 |
 |
| | Works better the more the crowd is excited. |
| 48 |
Dragon Dance |
 |
 |
| | Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 57 |
Dragon Pulse |
 |
    |
| | Quite an appealing move. |
| ΩRαS Level Up | |
| — |
Hydro Pump |
 |
 |
| | Works better the more the crowd is excited. |
| — |
Bubble |
 |
    |
| | Quite an appealing move. |
| — |
Smokescreen |
 |
  |
   | | Prevents the user from being startled one time this turn. |
| — |
Leer |
 |
  |
 | | Badly startles Pokémon that the audience has high expectations of. |
| — |
Water Gun |
 |
    |
| | Quite an appealing move. |
| 5 |
Smokescreen |
 |
  |
   | | Prevents the user from being startled one time this turn. |
| 9 |
Leer |
 |
  |
 | | Badly startles Pokémon that the audience has high expectations of. |
| 13 |
Water Gun |
 |
    |
| | Quite an appealing move. |
| 17 |
Twister |
 |
    |
| | Quite an appealing move. |
| 21 |
Bubble Beam |
 |
  |
   | | Badly startles the last Pokémon to act before the user. |
| 26 |
Focus Energy |
 |
 |
| | Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 31 |
Brine |
 |
   |
| | Affected by how well the previous Pokémon's move went. |
| 38 |
Agility |
 |
   |
| | Causes the user to move earlier on the next turn. |
| 45 |
Dragon Pulse |
 |
    |
| | Quite an appealing move. |
| 52 |
Dragon Dance |
 |
 |
| | Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 60 |
Hydro Pump |
 |
 |
| | Works better the more the crowd is excited. |
| TM & HM Attacks | |
| TM06 |
Toxic |
 |
   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| TM07 |
Hail |
 |
  |
 | | Badly startles all Pokémon that successfully showed their appeal. |
| TM10 |
Hidden Power |
 |
   |
| | An appealing move that can be used repeatedly without boring the audience. |
| TM13 |
Ice Beam |
 |
 |
    | | Badly startles the last Pokémon to act before the user. |
| TM14 |
Blizzard |
 |
 |
   | | Badly startles the last Pokémon to act before the user. |
| TM15 |
Hyper Beam |
 |
    |
    | | Startles all other Pokémon. User cannot act in the next turn. |
| TM17 |
Protect |
 |
  |
| | Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
| | Works better the more the crowd is excited. |
| TM21 |
Frustration |
 |
  |
   | | Badly startles the last Pokémon to act before the user. |
| TM27 |
Return |
 |
    |
| | Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
| | Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM42 |
Facade |
 |
  |
| | Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
| | Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
| | Makes the remaining Pokémon nervous. |
| TM48 |
Round |
 |
  |
| | Works well if it is the same type as the move used by the last Pokémon. |
| TM55 |
Scald |
 |
  |
| | Makes the remaining Pokémon nervous. |
| TM68 |
Giga Impact |
 |
    |
    | | Startles all other Pokémon. User cannot act in the next turn. |
| TM87 |
Swagger |
 |
   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
| | Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
 |
  |
| | Prevents the user from being startled one time this turn. |
| TM91 |
Flash Cannon |
 |
    |
| | Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
| | Works well if the user is pumped up. |
| TM100 |
Confide |
 |
   |
| | Brings down the energy of any Pokémon that have already used a move this turn. |
| HM03 |
Surf |
 |
  |
  | | Startles all of the Pokémon to act before the user. |
| HM05 |
Waterfall |
 |
    |
| | Quite an appealing move. |
| HM07 (ΩRαS) |
Dive |
 |
  |
| | Prevents the user from being startled one time this turn. |
| Omega Ruby/Alpha Sapphire Move Tutor Attacks | |
| Bounce |
 |
 |
| | Prevents the user from being startled until the turn ends. |
| Dragon Pulse |
 |
    |
| | Quite an appealing move. |
| Icy Wind |
 |
    |
| | Makes the audience quickly grow bored when an appeal move has little effect. |
| Outrage |
 |
      |
| | A very appealing move, but after using this move, the user is more easily startled. |
| Signal Beam |
 |
   |
| | Makes audience expect little of other contestants. |
| Snore |
 |
    |
| | Makes the audience quickly grow bored when an appeal move has little effect. |
| Water Pulse |
 |
   |
| | Makes audience expect little of other contestants. |
| Transfer Only Moves (Details) | |
| Dive |
 |
  |
|
Gen V HM06 |
| Prevents the user from being startled one time this turn. | | Endure |
 |
   |
|
Gen IV 203 |
| Causes the user to move later on the next turn. | | Captivate |
 |
    |
|
Gen IV 445 |
| Makes the audience quickly grow bored when an appeal move has little effect. | | Natural Gift |
 |
 |
|
Gen IV 363 |
| Works better the more the crowd is excited. | | Whirlpool |
 |
   |
|
Gen IV 250 |
| Temporarily stops the crowd from growing excited. | | Dive |
 |
  |
|
Move Tutor - PtHGSS |
| Prevents the user from being startled one time this turn. | | Swift |
 |
  |
|
Move Tutor - PtHGSS |
| Works great if the user goes first this turn. | | Headbutt |
 |
    |
|
Move Tutor - HGSS |
| Quite an appealing move. | | Double-edge |
 |
      |
| Move Tutor - FRLG |
| A very appealing move, but after using this move, the user is more easily startled. | | Mimic |
 |
 |
| Move Tutor - FRLG |
| Shows off the Pokémon’s appeal about as well as the move used just before it. | | Endure |
 |
   |
|
Move Tutor - Emerald |
| Causes the user to move later on the next turn. | | Swift |
 |
  |
|
Move Tutor - Emerald |
| Works great if the user goes first this turn. |
| Stats |
| |
HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats - Total: 440 |
55 |
65 |
95 |
95 |
45 |
85 |
Max Stats Hindering Nature |
Lv. 50 |
115 - 162 |
63 - 105 |
90 - 132 |
90 - 132 |
45 - 87 |
81 - 123 |
| Lv. 100 |
220 - 314 |
121 - 206 |
175 - 260 |
175 - 260 |
85 - 170 |
157 - 242 |
Max Stats Neutral Nature |
Lv. 50 |
115 - 162 |
70 - 117 |
100 - 147 |
100 - 147 |
50 - 97 |
90 - 137 |
| Lv. 100 |
220 - 314 |
135 - 229 |
195 - 289 |
195 - 289 |
95 - 189 |
175 - 269 |
Max Stats Beneficial Nature |
Lv. 50 |
115 - 162 |
77 - 128 |
110 - 161 |
110 - 161 |
55 - 106 |
99 - 150 |
| Lv. 100 |
220 - 314 |
148 - 251 |
214 - 317 |
214 - 317 |
104 - 207 |
192 - 295 |
|
|