| X & Y Level Up |
|
| — |
Leaf Storm |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| — |
Leaf Blade |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| — |
Mega Drain |
 |
  |
   |
| Startles the last Pokémon to act before the user. |
| — |
Sweet Scent |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| — |
Stun Spore |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| — |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| 23 |
Magical Leaf |
 |
  |
|
| Works great if the user goes first this turn. |
| 50 |
Petal Blizzard |
 |
  |
  |
| Startles all of the Pokémon to act before the user. |
| 53 |
Leaf Storm |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| ΩRαS Level Up |
|
| — |
Leaf Storm |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| — |
Leaf Blade |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| — |
Mega Drain |
 |
  |
   |
| Startles the last Pokémon to act before the user. |
| — |
Sweet Scent |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| — |
Stun Spore |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| — |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| 24 |
Magical Leaf |
 |
  |
|
| Works great if the user goes first this turn. |
| 49 |
Petal Blizzard |
 |
  |
  |
| Startles all of the Pokémon to act before the user. |
| 64 |
Leaf Storm |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM09 |
Venoshock |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM10 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM15 |
Hyper Beam |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM20 |
Safeguard |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM22 |
Solar Beam |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM36 |
Sludge Bomb |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM53 |
Energy Ball |
 |
    |
|
| Quite an appealing move. |
| TM56 |
Fling |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM68 |
Giga Impact |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM70 |
Flash |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM75 |
Swords Dance |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM83 |
Infestation |
 |
   |
|
| Temporarily stops the crowd from growing excited. |
| TM86 |
Grass Knot |
 |
 |
|
| Works better the later it is used in a turn. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM96 |
Nature Power |
 |
 |
|
| Works better the more the crowd is excited. |
| TM99 |
Dazzling Gleam |
 |
    |
|
| Quite an appealing move. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
 |
    |
|
| Quite an appealing move. |
| Pre-Evolution Only Moves |
| Absorb |
 |
    |
|
 | Lv. 1 | |
| Quite an appealing move. |
| Acid |
 |
   |
|
 | Lv. 1 | |
| Badly startles Pokémon that the audience has high expectations of. |
| Poison Powder |
 |
   |
|
 | Lv. 13 | |
| Brings down the energy of any Pokémon that have already used a move this turn. |
| Sleep Powder |
 |
 |
   |
 | Lv. 15 | |
| Startles all of the Pokémon to act before the user. |
| Lucky Chant |
 |
 |
|
 | Lv. 24 | |
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| Moonlight |
 |
 |
|
 | Lv. 29 | |
| Effectiveness varies depending on when it is used. |
| Giga Drain |
 |
 |
    |
 | Lv. 34 | |
| Badly startles the last Pokémon to act before the user. |
| Toxic |
 |
   |
|
 | Lv. 39 | |
| Brings down the energy of any Pokémon that have already used a move this turn. |
| Natural Gift |
 |
 |
|
 | Lv. 44 | |
| Works better the more the crowd is excited. |
| Grassy Terrain |
 |
   |
|
 | Lv. 54 | |
| Excites the audience a lot if used first. |
| Petal Dance |
 |
      |
|
 | Lv. 59 | |
| A very appealing move, but after using this move, the user is more easily startled. |
| Moonblast |
 |
 |
    |
 | Lv. 43 | |
| Badly startles the last Pokémon to act before the user. |
| Transfer Only Moves (Details) |
|
| Bullet Seed |
 |
 |
|
Gen IV 331 |
| Effectiveness varies depending on when it is used. |
| Endure |
 |
   |
|
Gen IV 203 |
| Causes the user to move later on the next turn. |
| Captivate |
 |
    |
|
Gen IV 445 |
| Makes the audience quickly grow bored when an appeal move has little effect. |
| Natural Gift |
 |
 |
|
Gen IV 363 |
| Works better the more the crowd is excited. |
| Double-edge |
 |
      |
| Move Tutor - FRLG |
| A very appealing move, but after using this move, the user is more easily startled. |
| Mimic |
 |
 |
| Move Tutor - FRLG |
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| Endure |
 |
   |
|
Move Tutor - Emerald |
| Causes the user to move later on the next turn. |