| X & Y Level Up | 
|
				| — | Tackle |  |     |  | 
				| Quite an appealing move. | 
				| 4 | Harden |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
				| 8 | Bubble |  |     |  | 
				| Quite an appealing move. | 
				| 10 | Recover |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
				| 13 | Refresh |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
				| 17 | Bubble Beam |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
				| 20 | Ancient Power |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 23 | Lucky Chant |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 27 | Spike Cannon |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
				| 29 | Iron Defense |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
				| 31 | Rock Blast |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
				| 35 | Endure |  |    |  | 
				| Causes the user to move later on the next turn. | 
				| 38 | Aqua Ring |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 41 | Power Gem |  |     |  | 
				| Quite an appealing move. | 
				| 45 | Mirror Coat |  |   |  | 
				| Works great if the user goes last this turn. | 
				| 47 | Earth Power |  |     |  | 
				| Quite an appealing move. | 
				| 50 | Flail |  |  |  | 
				| Works better the later it is used in a turn. | 
| ΩRαS Level Up | 
|
				| — | Tackle |  |     |  | 
				| Quite an appealing move. | 
				| — | Harden |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
				| 4 | Bubble |  |     |  | 
				| Quite an appealing move. | 
				| 8 | Recover |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
				| 10 | Bubble Beam |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
				| 13 | Refresh |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
				| 17 | Ancient Power |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 20 | Spike Cannon |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
				| 23 | Lucky Chant |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 27 | Brine |  |    |  | 
				| Affected by how well the previous Pokémon's move went. | 
				| 29 | Iron Defense |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
				| 31 | Rock Blast |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
				| 35 | Endure |  |    |  | 
				| Causes the user to move later on the next turn. | 
				| 38 | Aqua Ring |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 41 | Power Gem |  |     |  | 
				| Quite an appealing move. | 
				| 45 | Mirror Coat |  |   |  | 
				| Works great if the user goes last this turn. | 
				| 47 | Earth Power |  |     |  | 
				| Quite an appealing move. | 
				| 50 | Flail |  |  |  | 
				| Works better the later it is used in a turn. | 
| TM & HM Attacks | 
|
| TM04 | Calm Mind |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM06 | Toxic |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM07 | Hail |  |   |  | 
				| Badly startles all Pokémon that successfully showed their appeal. | 
| TM10 | Hidden Power |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM11 | Sunny Day |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM13 | Ice Beam |  |  |     | 
				| Badly startles the last Pokémon to act before the user. | 
| TM14 | Blizzard |  |  |    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM16 | Light Screen |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM17 | Protect |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM18 | Rain Dance |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM20 | Safeguard |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM21 | Frustration |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM26 | Earthquake |  |   |  | 
				| Badly startles all Pokémon that successfully showed their appeal. | 
| TM27 | Return |  |     |  | 
				| Quite an appealing move. | 
| TM28 | Dig |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM29 | Psychic |  |     |  | 
				| Quite an appealing move. | 
| TM30 | Shadow Ball |  |     |  | 
				| Quite an appealing move. | 
| TM32 | Double Team |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM33 | Reflect |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM37 | Sandstorm |  |   |  | 
				| Badly startles all Pokémon that successfully showed their appeal. | 
| TM39 | Rock Tomb |  |    |  | 
				| Makes audience expect little of other contestants. | 
| TM42 | Facade |  |   |  | 
				| Works great if the user goes last this turn. | 
| TM44 | Rest |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
| TM45 | Attract |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
| TM48 | Round |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM55 | Scald |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
| TM64 | Explosion |  |        |  | 
				| A move of huge appeal, but using it prevents the user from taking further contest moves. | 
| TM69 | Rock Polish |  |    |  | 
				| Causes the user to move earlier on the next turn. | 
| TM71 | Stone Edge |  |    |  | 
				| Affected by how well the previous Pokémon's move went. | 
| TM78 | Bulldoze |  |   |   | 
				| Badly startles the last Pokémon to act before the user. | 
| TM80 | Rock Slide |  |   |   | 
				| Startles all of the Pokémon to act before the user. | 
| TM87 | Swagger |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | Sleep Talk |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
| TM90 | Substitute |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM94 (XY) HM06 (ΩRαS)
 | Rock Smash |  |     |  | 
				| Quite an appealing move. | 
| TM94 (ΩRαS) | Secret Power |  |  |  | 
				| Works well if the user is pumped up. | 
| TM96 | Nature Power |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM100 | Confide |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| HM03 | Surf |  |   |   | 
				| Startles all of the Pokémon to act before the user. | 
| HM04 | Strength |  |     |  | 
				| Quite an appealing move. | 
| Transfer Only Moves (Details) | 
|
| Captivate |  |     |  | Gen IV 445 | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| Natural Gift |  |  |  | Gen IV 363 | 
				| Works better the more the crowd is excited. | 
| Whirlpool |  |    |  | Gen IV 250 | 
				| Temporarily stops the crowd from growing excited. | 
| Sucker Punch |  |    |  | Move Tutor - PtHGSS | 
				| Excites the audience a lot if used first. | 
| Mud-slap |  |    |  | Move Tutor - PtHGSS | 
				| Makes audience expect little of other contestants. | 
| Rollout |  |    |  | Move Tutor - PtHGSS | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| Headbutt |  |     |  | Move Tutor - HGSS | 
				| Quite an appealing move. | 
| Body Slam |  |  |     | Move Tutor - FRLG | 
				| Badly startles the last Pokémon to act before the user. | 
| Double-edge |  |       |  | Move Tutor - FRLG | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
| Mimic |  |  |  | Move Tutor - FRLG | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| Rollout |  |    |  | Move Tutor - Emerald | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| Mud-slap |  |    |  | Move Tutor - Emerald | 
				| Makes audience expect little of other contestants. | 
| Defense Curl |  |   |  | Move Tutor - Emerald | 
				| Prevents the user from being startled one time this turn. | 
| Self-destruct |  |        |  | Move Tutor - XD | 
				| A move of huge appeal, but using it prevents the user from taking further contest moves. |