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 #260 Swampert
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Swampert
Japan: Rugaji
ラグラージ
French: Laggron
German: Sumpex
Korean: 대짱이
National: #260
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Mud Fish Pokémon 4'11"
1.5m
180.6lbs
81.9kg
455,120
Abilities: Torrent - Damp (Hidden Ability)
Torrent: When HP is below 1/3rd its maximum, power of Water-type moves is increased by 50%.
Hidden Ability (Available through transfer):
Damp: Explosion and Selfdestruct will not work while the Pokémon is on the field.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Water 1
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Evolve Marshtomp
Alpha Sapphire Evolve Marshtomp
X & Y Level Up
LevelAttack NameTypeAppealJam
Hammer Arm  
A very appealing move, but after using this move, the user is more easily startled.
Tackle  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Mud-Slap  
Makes audience expect little of other contestants.
Water Gun  
Quite an appealing move.
6 Mud-Slap  
Makes audience expect little of other contestants.
10 Water Gun  
Quite an appealing move.
15 Bide  
Causes the user to move later on the next turn.
16 Mud Shot  
Quite an appealing move.
20 Foresight
Badly startles Pokémon that used a move of the same type.
25 Mud Bomb
Startles the last Pokémon to act before the user.
31 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
39 Muddy Water
Startles all of the Pokémon to act before the user.
46 Protect  
Prevents the user from being startled one time this turn.
52 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
61 Endeavor  
Works great if the user goes last this turn.
69 Hammer Arm  
A very appealing move, but after using this move, the user is more easily startled.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Hammer Arm  
A very appealing move, but after using this move, the user is more easily startled.
Tackle  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Water Gun  
Quite an appealing move.
Mud-Slap  
Makes audience expect little of other contestants.
4 Water Gun  
Quite an appealing move.
9 Mud-Slap  
Makes audience expect little of other contestants.
12 Foresight
Badly startles Pokémon that used a move of the same type.
16 Mud Shot  
Quite an appealing move.
18 Bide  
Causes the user to move later on the next turn.
22 Mud Bomb
Startles the last Pokémon to act before the user.
28 Rock Slide
Startles all of the Pokémon to act before the user.
32 Protect  
Prevents the user from being startled one time this turn.
39 Muddy Water
Startles all of the Pokémon to act before the user.
44 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
51 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
56 Endeavor  
Works great if the user goes last this turn.
63 Hammer Arm  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM34 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM52 Focus Blast  
Quite an appealing move.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Ancient Power   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Avalanche   Details
Affected by how well the previous Pokémon's move went.
Barrier   Details
Prevents the user from being startled until the turn ends.
Bite Details
Badly startles the last Pokémon to act before the user.
Counter   Details
Works great if the user goes last this turn.
Curse   Details
Causes the user to move later on the next turn.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Ice Ball   Details
Temporarily stops the crowd from growing excited.
Mirror Coat   Details
Works great if the user goes last this turn.
Mud Bomb Details
Startles the last Pokémon to act before the user.
Refresh   Details
Prevents the user from being startled one time this turn.
Sludge Details
Startles the last Pokémon to act before the user.
Stomp   Details
Quite an appealing move.
Uproar Details
Badly startles Pokémon that the audience has high expectations of.
Whirlpool   Details
Temporarily stops the crowd from growing excited.
Wide Guard   Details
Prevents the user from being startled until the turn ends.
Yawn   Details
Makes the remaining Pokémon nervous.

Move Tutor Attacks
Attack NameTypeAppealJam
Hydro Cannon
Startles all other Pokémon. User cannot act in the next turn.
Water Pledge  
Excites the audience in any kind of contest.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Earth Power  
Quite an appealing move.
Endeavor  
Works great if the user goes last this turn.
Focus Punch  
Works great if the user goes last this turn.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Low Kick  
Works better the later it is used in a turn.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Mud Sport  
Lv. 20
Excites the audience in any kind of contest.
Rock Throw  
Lv. 25
Quite an appealing move.
Whirlpool  
Lv. 33
Temporarily stops the crowd from growing excited.
Hydro Pump  
Lv. 41
Works better the more the crowd is excited.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Hydro Cannon Move Tutor - B2W2
Startles all other Pokémon. User cannot act in the next turn.
Water Pledge   Move Tutor - B2W2
Excites the audience in any kind of contest.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 535 100 110 90 85 90 60
Max Stats
Hindering Nature
Lv. 50 160 - 207 103 - 145 85 - 127 81 - 123 85 - 127 58 - 100
Lv. 100 310 - 404 202 - 287 166 - 251 157 - 242 166 - 251 112 - 197
Max Stats
Neutral Nature
Lv. 50 160 - 207 115 - 162 95 - 142 90 - 137 95 - 142 65 - 112
Lv. 100 310 - 404 225 - 319 185 - 279 175 - 269 185 - 279 125 - 219
Max Stats
Beneficial Nature
Lv. 50 160 - 207 126 - 178 104 - 156 99 - 150 104 - 156 71 - 123
Lv. 100 310 - 404 247 - 350 203 - 306 192 - 295 203 - 306 137 - 240


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Swampert
Japan: MegaRugaji
メガラグラージ
French: MegaLaggron
German: Mega-Sumpex
Korean: 메가대짱이
National: #260
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Mud Fish Pokémon 0'04"
0.1m
2204.4lbs
999.9kg
45 5,120
Abilities: Swift Swim
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Damage Taken
*1 *0.5 *1 *0 *4 *1 *1 *0.5 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *1

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 635 100 150 110 95 110 70
Max Stats
Hindering Nature
Lv. 50 160 - 207 139 - 181 103 - 145 90 - 132 103 - 145 67 - 109
Lv. 100 310 - 404 274 - 359 202 - 287 175 - 260 202 - 287 130 - 215
Max Stats
Neutral Nature
Lv. 50 160 - 207 155 - 202 115 - 162 100 - 147 115 - 162 75 - 122
Lv. 100 310 - 404 305 - 399 225 - 319 195 - 289 225 - 319 145 - 239
Max Stats
Beneficial Nature
Lv. 50 160 - 207 170 - 222 126 - 178 110 - 161 126 - 178 82 - 134
Lv. 100 310 - 404 335 - 438 247 - 350 214 - 317 247 - 350 159 - 262

<--- #259
Marshtomp
#261
Poochyena
--->

 
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