| X & Y Level Up | 
|
				| — | 
				Growl | 
		
		  | 
		   | 
  | 
				| Works great if the user goes last this turn. | 
				| — | 
				Tackle | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| 5 | 
				Tail Whip | 
		
		  | 
		   | 
  | 
				| Works great if the user goes last this turn. | 
				| 9 | 
				Headbutt | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| 11 | 
				Baby-Doll Eyes | 
		
		  | 
		    | 
  | 
				| Causes the user to move earlier on the next turn. | 
				| 13 | 
				Sand Attack | 
		
		  | 
		    | 
  | 
				| Makes audience expect little of other contestants. | 
				| 17 | 
				Odor Sleuth | 
		
		  | 
		   | 
  | 
				| Prevents the user from being startled one time this turn. | 
				| 21 | 
				Mud Sport | 
		
		  | 
		   | 
  | 
				| Excites the audience in any kind of contest. | 
				| 25 | 
				Pin Missile | 
		
		  | 
		  | 
  | 
				| Effectiveness varies depending on when it is used. | 
				| 29 | 
				Covet | 
		
		  | 
		  | 
  | 
				| Affected by how well the previous Pokémon's move went. | 
				| 33 | 
				Bestow | 
		
		  | 
		  | 
  | 
				| Works better the more the crowd is excited. | 
				| 37 | 
				Flail | 
		
		  | 
		  | 
  | 
				| Works better the later it is used in a turn. | 
				| 41 | 
				Rest | 
		
		  | 
		  | 
  | 
				| Prevents the user from being startled until the turn ends. | 
				| 45 | 
				Belly Drum | 
		
		  | 
		       | 
  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
				| 49 | 
				Fling | 
		
		  | 
		    | 
  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| ΩRαS Level Up | 
|
				| — | 
				Tackle | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| — | 
				Growl | 
		
		  | 
		   | 
  | 
				| Works great if the user goes last this turn. | 
				| 5 | 
				Tail Whip | 
		
		  | 
		   | 
  | 
				| Works great if the user goes last this turn. | 
				| 7 | 
				Sand Attack | 
		
		  | 
		    | 
  | 
				| Makes audience expect little of other contestants. | 
				| 11 | 
				Headbutt | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
				| 12 | 
				Baby-Doll Eyes | 
		
		  | 
		    | 
  | 
				| Causes the user to move earlier on the next turn. | 
				| 13 | 
				Odor Sleuth | 
		
		  | 
		   | 
  | 
				| Prevents the user from being startled one time this turn. | 
				| 17 | 
				Mud Sport | 
		
		  | 
		   | 
  | 
				| Excites the audience in any kind of contest. | 
				| 19 | 
				Pin Missile | 
		
		  | 
		  | 
  | 
				| Effectiveness varies depending on when it is used. | 
				| 23 | 
				Covet | 
		
		  | 
		  | 
  | 
				| Affected by how well the previous Pokémon's move went. | 
				| 25 | 
				Bestow | 
		
		  | 
		  | 
  | 
				| Works better the more the crowd is excited. | 
				| 29 | 
				Flail | 
		
		  | 
		  | 
  | 
				| Works better the later it is used in a turn. | 
				| 31 | 
				Take Down | 
		
		  | 
		       | 
  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
				| 35 | 
				Rest | 
		
		  | 
		  | 
  | 
				| Prevents the user from being startled until the turn ends. | 
				| 37 | 
				Belly Drum | 
		
		  | 
		       | 
  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
				| 41 | 
				Fling | 
		
		  | 
		    | 
  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM & HM Attacks | 
|
| TM01 | 
					Hone Claws | 
		
		  | 
		  | 
  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM06 | 
					Toxic | 
		
		  | 
		    | 
  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM10 | 
					Hidden Power | 
		
		  | 
		    | 
  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM11 | 
					Sunny Day | 
		
		  | 
		  | 
  | 
				| Works better the more the crowd is excited. | 
| TM13 | 
					Ice Beam | 
		
		  | 
		  | 
     | 
				| Badly startles the last Pokémon to act before the user. | 
| TM14 | 
					Blizzard | 
		
		  | 
		  | 
    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM17 | 
					Protect | 
		
		  | 
		   | 
  | 
				| Prevents the user from being startled one time this turn. | 
| TM18 | 
					Rain Dance | 
		
		  | 
		  | 
  | 
				| Works better the more the crowd is excited. | 
| TM21 | 
					Frustration | 
		
		  | 
		   | 
    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM24 | 
					Thunderbolt | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
| TM25 | 
					Thunder | 
		
		  | 
		  | 
  | 
				| Works better the more the crowd is excited. | 
| TM27 | 
					Return | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
| TM28 | 
					Dig | 
		
		  | 
		   | 
  | 
				| Prevents the user from being startled one time this turn. | 
| TM30 | 
					Shadow Ball | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
| TM32 | 
					Double Team | 
		
		  | 
		  | 
  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM42 | 
					Facade | 
		
		  | 
		   | 
  | 
				| Works great if the user goes last this turn. | 
| TM44 | 
					Rest | 
		
		  | 
		  | 
  | 
				| Prevents the user from being startled until the turn ends. | 
| TM45 | 
					Attract | 
		
		  | 
		   | 
  | 
				| Makes the remaining Pokémon nervous. | 
| TM46 | 
					Thief | 
		
		  | 
		  | 
  | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| TM48 | 
					Round | 
		
		  | 
		   | 
  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM49 | 
					Echoed Voice | 
		
		  | 
		    | 
  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM56 | 
					Fling | 
		
		  | 
		    | 
  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM57 | 
					Charge Beam | 
		
		  | 
		  | 
  | 
				| Works well if the user is pumped up. | 
| TM67 | 
					Retaliate | 
		
		  | 
		    | 
  | 
				| Affected by how well the previous Pokémon's move went. | 
| TM73 | 
					Thunder Wave | 
		
		  | 
		  | 
    | 
				| Startles all of the Pokémon to act before the user. | 
| TM86 | 
					Grass Knot | 
		
		  | 
		  | 
  | 
				| Works better the later it is used in a turn. | 
| TM87 | 
					Swagger | 
		
		  | 
		    | 
  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | 
					Sleep Talk | 
		
		  | 
		  | 
  | 
				| Effectiveness varies depending on when it is used. | 
| TM90 | 
					Substitute | 
		
		  | 
		   | 
  | 
				| Prevents the user from being startled one time this turn. | 
TM94 (XY) HM06 (ΩRαS) | 
					Rock Smash | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
| TM94 (ΩRαS) | 
					Secret Power | 
		
		  | 
		  | 
  | 
				| Works well if the user is pumped up. | 
| TM100 | 
					Confide | 
		
		  | 
		    | 
  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| HM01 | 
					Cut | 
		
		  | 
		     | 
  | 
				| Quite an appealing move. | 
| HM03 | 
					Surf | 
		
		  | 
		   | 
   | 
				| Startles all of the Pokémon to act before the user. | 
| Transfer Only Moves (Details) | 
|
| Work Up | 
		
		  | 
		    | 
  | 
				Gen V TM83 | 
				| Excites the audience a lot if used first. | 
| Endure | 
		
		  | 
		    | 
  | 
				Gen IV 203 | 
				| Causes the user to move later on the next turn. | 
| Captivate | 
		
		  | 
		     | 
  | 
				Gen IV 445 | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| Natural Gift | 
		
		  | 
		  | 
  | 
				Gen IV 363 | 
				| Works better the more the crowd is excited. | 
| Whirlpool | 
		
		  | 
		    | 
  | 
				Gen IV 250 | 
				| Temporarily stops the crowd from growing excited. | 
| Fury Cutter | 
		
		  | 
		    | 
  | 
				Move Tutor - PtHGSS | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| Swift | 
		
		  | 
		   | 
  | 
				Move Tutor - PtHGSS | 
				| Works great if the user goes first this turn. | 
| Rollout | 
		
		  | 
		    | 
  | 
				Move Tutor - PtHGSS | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| Body Slam | 
		
		  | 
		  | 
     | 				Move Tutor - FRLG | 
				| Badly startles the last Pokémon to act before the user. | 
| Double-edge | 
		
		  | 
		       | 
  | 				Move Tutor - FRLG | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
| Mimic | 
		
		  | 
		  | 
  | 				Move Tutor - FRLG | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| Rollout | 
		
		  | 
		    | 
  | 
				Move Tutor - Emerald | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| Endure | 
		
		  | 
		    | 
  | 
				Move Tutor - Emerald | 
				| Causes the user to move later on the next turn. | 
| Swift | 
		
		  | 
		   | 
  | 
				Move Tutor - Emerald | 
				| Works great if the user goes first this turn. | 
| Defense Curl | 
		
		  | 
		   | 
  | 
				Move Tutor - Emerald | 
				| Prevents the user from being startled one time this turn. | 
| Fury Cutter | 
		
		  | 
		    | 
  | 
				Move Tutor - Emerald | 
				| An appealing move that can be used repeatedly without boring the audience. |