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 #263 Zigzagoon
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Zigzagoon
Japan: Zigzaguma
ジグザグマ
French: Zigzaton
German: Zigzachs
Korean: 지그제구리
National: #263
Central Kalos: #012
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Tiny Racoon Pokémon 1'04"
0.4m
38.6lbs
17.5kg
2553,840
Abilities: Pickup - Gluttony - Quick Feet (Hidden Ability)
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. From Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Gluttony: The Pokémon will use a berry when its Hit Points are below 50%.
Hidden Ability (Available):
Quick Feet: Speed is increased by 50% when induced with a status (Burn, Poison, Sleep, Frozen & Paralysis). If Paralysed, the speed drop is ignored.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Oran Berry
- 5%
DexNav

Potion

Revive
Field
Evolutionary Chain
Locations - In-Depth Details
X Route 2Details
Y Route 2Details
Omega Ruby Route 101, Route 102, Route 103, Route 104Details
Alpha Sapphire Route 101, Route 102, Route 103, Route 104Details
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Growl  
Works great if the user goes last this turn.
Tackle  
Quite an appealing move.
5 Tail Whip  
Works great if the user goes last this turn.
9 Headbutt  
Quite an appealing move.
11 Baby-Doll Eyes  
Causes the user to move earlier on the next turn.
13 Sand Attack  
Makes audience expect little of other contestants.
17 Odor Sleuth  
Prevents the user from being startled one time this turn.
21 Mud Sport  
Excites the audience in any kind of contest.
25 Pin Missile  
Effectiveness varies depending on when it is used.
29 Covet  
Affected by how well the previous Pokémon's move went.
33 Bestow  
Works better the more the crowd is excited.
37 Flail  
Works better the later it is used in a turn.
41 Rest  
Prevents the user from being startled until the turn ends.
45 Belly Drum  
A very appealing move, but after using this move, the user is more easily startled.
49 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
5 Tail Whip  
Works great if the user goes last this turn.
7 Sand Attack  
Makes audience expect little of other contestants.
11 Headbutt  
Quite an appealing move.
12 Baby-Doll Eyes  
Causes the user to move earlier on the next turn.
13 Odor Sleuth  
Prevents the user from being startled one time this turn.
17 Mud Sport  
Excites the audience in any kind of contest.
19 Pin Missile  
Effectiveness varies depending on when it is used.
23 Covet  
Affected by how well the previous Pokémon's move went.
25 Bestow  
Works better the more the crowd is excited.
29 Flail  
Works better the later it is used in a turn.
31 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
35 Rest  
Prevents the user from being startled until the turn ends.
37 Belly Drum  
A very appealing move, but after using this move, the user is more easily startled.
41 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
Egg Moves (Details)
Attack NameTypeAppealJam  
Charm Details
Badly startles Pokémon that the audience has high expectations of.
Helping Hand   Details
Quite an appealing move.
Mud-Slap   Details
Makes audience expect little of other contestants.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Rock Climb   Details
Makes audience expect little of other contestants.
Simple Beam   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Trick Details
Badly startles Pokémon that used a move of the same type.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Helping Hand  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Last Resort  
Works well if the user is pumped up.
Seed Bomb  
Quite an appealing move.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Trick
Badly startles Pokémon that used a move of the same type.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 240 38 30 41 30 41 60
Max Stats
Hindering Nature
Lv. 50 98 - 145 31 - 73 41 - 83 31 - 73 41 - 83 58 - 100
Lv. 100 186 - 280 58 - 143 78 - 162 58 - 143 78 - 162 112 - 197
Max Stats
Neutral Nature
Lv. 50 98 - 145 35 - 82 46 - 93 35 - 82 46 - 93 65 - 112
Lv. 100 186 - 280 65 - 159 87 - 181 65 - 159 87 - 181 125 - 219
Max Stats
Beneficial Nature
Lv. 50 98 - 145 38 - 90 50 - 102 38 - 90 50 - 102 71 - 123
Lv. 100 186 - 280 71 - 174 95 - 199 71 - 174 95 - 199 137 - 240

<--- #262
Mightyena
#264
Linoone
--->

 
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