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 #264 Linoone
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Linoone
Japan: Massaguma
マッスグマ
French: Linéon
German: Geradaks
Korean: 직구리
National: #264
Central Kalos: #013
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Rush Pokémon 1'08"
0.5m
71.6lbs
32.5kg
903,840
Abilities: Pickup - Gluttony - Quick Feet (Hidden Ability)
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. From Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Gluttony: The Pokémon will use a berry when its Hit Points are below 50%.
Hidden Ability (Available):
Quick Feet: Speed is increased by 50% when induced with a status (Burn, Poison, Sleep, Frozen & Paralysis). If Paralysed, the speed drop is ignored.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
DexNav

Potion

Max Revive
Field
Evolutionary Chain
Locations
X Evolve Zigzagoon
Y Evolve Zigzagoon
Omega Ruby Route 118, Route 119, Route 120, Route 121Details
Alpha Sapphire Route 118, Route 119, Route 120, Route 121Details
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Play Rough  
Brings down the energy of any Pokémon that have already used a move this turn.
Rototiller  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Switcheroo
Badly startles Pokémon that used a move of the same type.
Tackle  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Tail Whip  
Works great if the user goes last this turn.
Headbutt  
Quite an appealing move.
5 Tail Whip  
Works great if the user goes last this turn.
9 Headbutt  
Quite an appealing move.
13 Sand Attack  
Makes audience expect little of other contestants.
17 Odor Sleuth  
Prevents the user from being startled one time this turn.
23 Mud Sport  
Excites the audience in any kind of contest.
29 Fury Swipes  
Effectiveness varies depending on when it is used.
35 Covet  
Affected by how well the previous Pokémon's move went.
41 Bestow  
Works better the more the crowd is excited.
47 Slash  
Quite an appealing move.
53 Rest  
Prevents the user from being startled until the turn ends.
59 Belly Drum  
A very appealing move, but after using this move, the user is more easily startled.
65 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Play Rough  
Brings down the energy of any Pokémon that have already used a move this turn.
Rototiller  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Switcheroo
Badly startles Pokémon that used a move of the same type.
Tackle  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Tail Whip  
Works great if the user goes last this turn.
Sand Attack  
Makes audience expect little of other contestants.
5 Tail Whip  
Works great if the user goes last this turn.
7 Sand Attack  
Makes audience expect little of other contestants.
11 Headbutt  
Quite an appealing move.
13 Odor Sleuth  
Prevents the user from being startled one time this turn.
17 Mud Sport  
Excites the audience in any kind of contest.
19 Fury Swipes  
Effectiveness varies depending on when it is used.
24 Covet  
Affected by how well the previous Pokémon's move went.
27 Bestow  
Works better the more the crowd is excited.
32 Slash  
Quite an appealing move.
35 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
40 Rest  
Prevents the user from being startled until the turn ends.
43 Belly Drum  
A very appealing move, but after using this move, the user is more easily startled.
48 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM65 Shadow Claw  
Quite an appealing move.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Charm Details
Badly startles Pokémon that the audience has high expectations of.
Helping Hand   Details
Quite an appealing move.
Mud-Slap   Details
Makes audience expect little of other contestants.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Rock Climb   Details
Makes audience expect little of other contestants.
Simple Beam   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Trick Details
Badly startles Pokémon that used a move of the same type.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Helping Hand  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Last Resort  
Works well if the user is pumped up.
Seed Bomb  
Quite an appealing move.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Trick
Badly startles Pokémon that used a move of the same type.
Water Pulse  
Makes audience expect little of other contestants.
Special Moves
Attack NameTypeAppealJam
Extreme Speed  
Causes the user to move earlier on the next turn.Japanese Jump Festa Event

Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Baby-doll Eyes  
Lv. 12
Causes the user to move earlier on the next turn.
Pin Missile  
Lv. 19
Effectiveness varies depending on when it is used.
Flail  
Lv. 29
Works better the later it is used in a turn.
Take Down  
Lv. 31
A very appealing move, but after using this move, the user is more easily startled.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 420 78 70 61 50 61 100
Max Stats
Hindering Nature
Lv. 50 138 - 185 67 - 109 59 - 101 49 - 91 59 - 101 94 - 136
Lv. 100 266 - 360 130 - 215 114 - 198 94 - 179 114 - 198 184 - 269
Max Stats
Neutral Nature
Lv. 50 138 - 185 75 - 122 66 - 113 55 - 102 66 - 113 105 - 152
Lv. 100 266 - 360 145 - 239 127 - 221 105 - 199 127 - 221 205 - 299
Max Stats
Beneficial Nature
Lv. 50 138 - 185 82 - 134 72 - 124 60 - 112 72 - 124 115 - 167
Lv. 100 266 - 360 159 - 262 139 - 243 115 - 218 139 - 243 225 - 328

<--- #263
Zigzagoon
#265
Wurmple
--->

 
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